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nik mond

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Everything posted by nik mond

  1. It is at the squad level or higher if you want. SS have new models I think. They have smocks with tunic collars. So the option is : no camo = field gray, black epaullettes, left sleeve reichsadler standard camo= commonwealth style pea dot-ish we had previously or a half uniform combo of this full camo = blurred edge oak smocks note: a sprinkling of uncamo troops is with the camoflaged ones Helmets are the same pattern but with the correct model.
  2. This was a little too ambitious of an undertaking for me. I wanted to do a mod to replace the Blackshirts with the Waffen 29th, aka Legionaros. Including Pre Anzio and Post Anzio crests and decals. Still a work in progress and i've already deleted and started over once, so I'm not sure if I'll be satisfied enough to release it. But adding new details everyday to the serape'. Learning as I'm going along. No rush I guess.
  3. Did you use the open up command. Halftracks and especially the Itie cars button up easily and lose LOS if they get pinged and you need to keep coaxing them to unbutton. If you mean armoured cars like the 222 that can sight in while buttoned then I'm not sure either.
  4. Well, lets see, are the name changes occuring in squads that are depleted by chance? Ofcourse if you using full strength squads then my explanation is not relevant. The core units in each scenario of the campaign are bracketed and marked as core in the "Units Purchase" screen of each scenario of the camp. So that part is obvious if you did correct. Anyways long verbal diarrhea theory below. I monkeyed around with campaigns consisting of sole core units to track attrition. I noticed in my single guy campaign where I had 12 individual guys by purchasing 50% of a 2 and 3 man teams until I had individual men as squads, that names and even weapons would switch from the first battle to the second battle. I guessed its because when you purchase 50% of a BAR team the first battle you get the BAR regardless of whether it is the gunner or the assistant. But something happens when this one man team is carried over to the second battle. If it was the assistant gunner with the BAR that started, he will lose the gun in the next battle and revert back to his smg or whatever. The same thing happens with attributes. If you make a campaign with a core squad, but the squad is reduced x% to start, that +2 you picked for leadership of the squad could be -2 the next battle even if that squad didn't take a hit. Why? well using my example of a 2 man team BAR team, 50% of that team could be the assistant, and you get stuck with his attributes. What does that have to do with names? I have named leaders of teams, only to see them not show in consecutive battles because I used a reduced squad to start, and randomly the leader got the ax.
  5. That jeep layed down more fire than some armored cars i've used.
  6. LLF I am really looking forward to this with anticipation. The screen shots are most impressive. Great virtual ingenuity.
  7. We need a Battlefront Webinar. And a registration fee ofcourse
  8. You may not have to layer a grayscale or B/w image for wrinkles anymore as the Normal map does that. And you can make a Normal map using Nvidia plug into photo shop. I find making a swatch first and cloning that texture over the original bmp works best. By swatch I mean a big square image bmp of the texture you wish to copy. Starting with a tan solid colour is a good idea to learn. You can make all your hue and texture changes on the swatch and clone it to the uniform bmp using a clone brush tool. The clone tool has differnt settings and softlight or overlay will leave the wrinkles, that's the trade secret right there. Don't think of it as recolouring a BMP but cloning a texture. There is a reason for that when you want to start making camouflage patterns. Also I can't imagine doing skins without photoshop. But I hear Gimp is a reasonable substitute. And its freeish.
  9. How do you create a normal map for a skin texture? I'm assuming it has something to do with taking the bmp and applying a base relief filter in that magenta type colour. But in doing that it doesn't quite look as flat. Also what direction is the light for the relief lines? Anyone have the recipe? Thanks.
  10. can you keep both sands, and maybe put the shockforce sand under a dirt element or something that won't be used like green grass. I like those pueblo square buildings. great for making sunken bunkers and shelters.
  11. So many different ways. Try converting to gray scale. Then under Image /Adjustments / Replace colour Select one tone and drop it into another using discontiguous settings until the pattern is gone. Then convert to RGB and start painting from scratch.
  12. Hi Erwin, In the stock game (pictured below) the battalion commander has the medals, the picture above is of the 3 guys in the Bn HQ. In the game there are 2 textures each for junior ranks, squad leaders, Lt's, and 1 texture each for coy and Bn commanders. The most common texture you will see only has the assult badge same as the stock game. Where I embellished a little was with the Captain where I gave him a wound badge and an IC1. So one guy per company. ( oh, and I included a modified normal bump map so medal on the Captain looks in place)
  13. It almost goes without saying M4x tunics were not issued in large numbers to the Wermacht with distinctive camouflage patterns. Some were tailor made like the replica photo above. Tan and Water is a limited pattern adopted by the Wehrmacht (and LW), typically issued as a smock or zeltbahn. We don't have smocks. So historically no.
  14. I'm working on a Tan and Water pattern for the Heer grenadiers replacing the tropical uniform. Sumpfmuster seems to go with the Arid CMFI terrain and lighting in the game. '42 and '43 textures. Similar to replica picture.
  15. Perhaps a single thread with a Schticky™ listing all pertinent links such as CM wiki, the mockumentary, and a few others. The first thread can grow as new links are added.
  16. Instead of touching the "bank" you could have the mission objective as "destroy object" to simulate breaking in. Then fight your way to an exit point to exit your forces. As for having the truck pre positioned, have a high walled court-yard, not viewable, or not within reach of the friendly player for a while, and have the truck spawned there at some point.
  17. Just did a test using the smod_german_m42-tropical_soldier_uniform as the webbing resembles CMBN webbing the most. Its not good, the models are not exactly the same maybe, or it could be the shadow maps. The collars and lapels are folded quite different, and the trousers below the knees are also stretched. My recommendation is to just do new skins from scratch.
  18. I believe you just need to change the name of the bmp file to what is currently in the game. Substituting an ingame uniform for a mod uniform. if its a BRZ file it will need to be exploded as the root path is different, but just using the bmp and renaming it should work.
  19. The AI is not exactly the sole defender. There are two forces for the AI. An attacking AI force. A defending AI force. Neither supports the other. Once the AI finishes its attack, the human player is free to commence his counter to take objectives. Thats why it appears there is so much equip. Of course you are right, a statement in the title indicating Allied Only would have saved the guess work.
  20. I checked with a few people and was disappointed they don't have the bridge problem because it makes it all that much more difficult resolve. Sorry. I'll keep working on it, if something comes up. Well its a pretty small map. And if scenarios that depend on surgical mortar strikes against a fixed enemy and infantry belly crawling all over the place don't appeal much to you, then you are probably not missing much.
  21. OMG Richard Heard did a ton of helmets. Try the "Waffen SS M-44 Dot Helmet Cover" or the "Waffen SS Pea Dot Helmet Cover" They may go with this uniform I use a few of his helmets myself. Thanks!
  22. lol, it was just U/L. You can only add the screen shots after the sysop posts the mod. Give him a few minutes. .......still waiting......
  23. Bump mapping masks may change the appearance of some skins. I wouldn't be surprised if a few will need to be redone.
  24. Sorry guys i accidently deleted the submission first go round. Don't ask:o Its up now at the link above.
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