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Everything posted by mjkerner
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Ostfront movies that need to be made
mjkerner replied to DLaurier's topic in Combat Mission Red Thunder
When I win the lottery, my people will join you guys... -
Blood Red Snow, the only one of those I have, gets dreary because it's a constant bad news follows bad news in the bitter winter with deep, deep snow, IIRC. Made it a bit of a slog for me.
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Ostfront movies that need to be made
mjkerner replied to DLaurier's topic in Combat Mission Red Thunder
Guy Sajer's "The Forgtotten Soldier" . -
A Scenario Designer´s Guide to Umlaut´s Factory Mods
mjkerner replied to umlaut's topic in CM Red Thunder Maps and Mods
Thanks Umlaut! I love your factory mod. -
Axis AAR: The Road to Eindhoven (CMPzC)
mjkerner replied to kohlenklau's topic in Combat Mission Battle for Normandy
Yes, that is where I was going with this.... -
Axis AAR: The Road to Eindhoven (CMPzC)
mjkerner replied to kohlenklau's topic in Combat Mission Battle for Normandy
Nice! And I agree, a visual OOB would be a good thing to put up early. Will you add the rest of the OOB as they appear? Is that a PzC MG '44 mod, or did you do those uniform backgrounds, Phil? -
Command Vehicle Radios vs Backpack Radios
mjkerner replied to MOS:96B2P's topic in Combat Mission Battle for Normandy
I wondered the same thing lately. It seems it was different before, like you thought, MOS, but maybe we're just mis-rembereing??? -
Leaders and Bonus Modifiers
mjkerner replied to Col Deadmarsh's topic in Combat Mission Battle for Normandy
Plus, he could also just be burned-out, fed-up, etc. -
^^^ What Ian and Frankster said. I love to watch the troops moving up through the terrain...especially through wheat and taller crops and grasses, through hedgerows, over fences, etc. I have set up "scenarios" with just one side so that I can lock on a unit and watch it like a tracking camera in a movie without getting shot at and having to yell "Cut!" all the time. Beautiful game, just beautiful.
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Axis AAR: The Road to Eindhoven (CMPzC)
mjkerner replied to kohlenklau's topic in Combat Mission Battle for Normandy
Your creativity knows no bounds, Phil. This stuff is pure gold for an active, multiplayer Op campaign. I've been sweating out how in the hell Burke and his men are going to stop British armor later in the day when the big show starts. To answer the question in the public PzC campaign thread (or wherever...hard to keep track of all these threads), I would like these small battles to have a direct effect on the following battles. This scenario provides an excellent example...Bil may end up getting us more AT assets (we have so little), ammo, maybe a few LMGs or an HMG. And suppose Guyver (is that the one whose father has Scottish ancestors...the MacGuyvers??? Sounds like he is.) doesn't blow the bridge; then the Allies can simply roll their armor across the bridge. C'est la Guerre! -
Okay, no problem here, just curious. I just wasn't certain whether the bridge featured in both battles or just one or the other. The flexibility in the way this campaign is being run is what I like best about it. This is shaping to be great fun, and with the guys that are involved--even those pesky Allied dudes -I think this Op Campaign really has wings!