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mjkerner

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Everything posted by mjkerner

  1. I will. Not much happening in my other battles atm.
  2. That's good information, Ian, thanks! I never really watched grenade counts closely, but something always seemed off when did. Now I know.
  3. Minute 11 -13 (By the way, all times are relative, because I can't seem to count backwards --plus, I'm not sure what minute Phil turned this battle over to us!) Overall plans, just as before: ...2nd Squad runs right into at least one Trooper amongst that gaggle of contact markers in the above shot. Should be easy meat... Hmmm, I recall mentioning what poor shots my men are... Later, a single Trooper causes havoc in 1st Squad on the right... ...as 2 men of 1st Squad are hit, possibly from the same Trooper that was shown surrounded above. On the left, in the woods, 2nd Squad encounters more resistance, and a grenade battle breaks out. I can't tell if I hit anything, though. But at least I gathered some important intelligence for this little battle...it appears that many Troopers were hit while descending or injured upon landing. I count 8 down in the field east of the woods, and I am pretty certain my men didn't hit any of these.
  4. Sorry, I've been waiting for some action before resuming the report. After about Minute 5, as the Paratroopers appeared to be bugging out in earnest, it dawned on me that they weren't interested in holing up and taking as many Germans as they could with them before surrendering and/or getting wiped out. Mein Gott, I can be thick at times! Maybe that stick happens to have some high-ranking officers in it, or they have some important papers or some new comm device to protect. Knowing our illustrious CMPzC god, Herr Kohlenklau, the Allied commander probably has a more interesting incentive than merely to "stand and die" or "stand and die a while, then get out of Dodge, pronto." So, enough already, I have to throw caution to the wind (within reason) and make a move to pin his men and slow them until I can first get into position to cover potential map exit areas with fire, then mop them up. Minute 6 - 10 Overall plan for the next few minutes: start moving into the woods and continue to flush the rabbits, and get the HQ and 1st Squad down the road into to the edge of the wood line. HQ and 1st Squad heads down the road on the right flank...luckily, no Paras were occupying the building next to the road. However, the HQ suffers another casualty--not Brauer, though--as it moves out. The shot came from the left, from the woods that 2nd Squad is starting to clear. Not much happening as the 2nd Squad moves into the woods, until...
  5. Looking forward to trying this out with your revisions, Phil. I haven't played any FI-GL for quite a while, and this looks to be the ticket to get back into it.
  6. Lol, I was thinking the same thing, kohlenklau. Still, while we joke around a lot regarding our leaders' personalities and back stories, your Op layer situations and the players' battle strategies attempt to follow the historic situation and outcomes close enough to have fun and make it historically interesting. Maybe a better comparison is that Broadsword is making a documentary a la The World at War; you're doing the Hollyweird version.
  7. He is? I need to check in on the men more often, I guess. Good for their morale and all! I will try to take good care of him then. Oh, and for intel purposes any of you Allied opponents over on the CMBN threads think you may glean from this info, especially good 'ol Chappy, those are 88's we're talking about...dozens and dozens of 'em!
  8. Rick: Testing "Meeting at Bila Krynytsya" now, my friend. All I can say is "holy shyte"! First 8 minutes and more action than Pamela Anderson on a hot date. lol. I am going to try to film some of it and post it. Too good!
  9. I was hoping you'd get around to this, juju. Looks fantastic as all your mods do! One question...in the german small arms section, what's the weapon immediately above the 'schreck? I don't recognize it, and don't recall ever seeing it in game. A heavy machine gun or 20mm used in an A/C maybe?
  10. Ummmm, I think 2 minutes after the 2nd squad reinforcement arrived, so 7 minutes in. He's definitely bugging toward the opposite side, but I can't go hell-bent-for-leather after him lest he leaves a couple of guys to blast me mid-stride. I was waiting for one more turn before I post more pics.
  11. Kohlenklau, the Busby Berkeley of CM dance routines!
  12. ^^^^^ Same here... never heard of it before that summer ('73), because my interest in the Eastern Front was just beginning then, and I had only just finished my first "in depth" book on it (well, in depth for me at that time), Paul Carell's "Hitler Moves East" which IIRC, covered only from June '42 through January '43. I had just gotten married and we had a "bun in the oven", so I couldn't afford to buy the game, but I was always struck by the title because it had such a provocative, ominous ring to it. I did start reading more on the latter half of the war eventually (when I wasn't playing Panzerblitz!), but ever since, "Bagration" never meant anything to me...it was always the "Destruction of Army Group Center."
  13. Lol, but not smart enough to have the bunker actually face the enemy, or at least position itself perpendicular to the enemy's axis of advance. Last time I picked a couple for my QB enemy...admittedly a rare thing for me...both bunkers were in the middle of the large enemy-held village 180 degrees from my side of the map. So only if I went all the way around to attack the village from the rear, could they possibly be of any use.
  14. I want in, Phil, but as a unit commander, not the big cheese this time!
  15. Lol, no idea what horizon I have, I'll have to check. Could be from Italy for all I know! I'll have to grab Aris' mod, if I don't already have it. Does it include an Amsterdam Hash Bar? Yes, it's juju's UI mod. I agree, looks like Tim Whatshisname. He also looks like the new bad guy in Season 2 of Broadchurch...can't think of his name, but looks sort of like a cross between Timothy Hutton and Anthony Perkins. Heinrich, you might be on to something regarding Zonderz's ID tag!
  16. You have it right as far as I understand things. I wish the game's timer would also have a setting to allow you to put in standard military time, so you could track both. I do pay attention to the times you give in your briefings. But in the AAR, I just state what minutes into the game we are at since the start.
  17. Sitrep Minuten 3-5 First, an act of kindness and mercy: Zonderz's men did manage to pick off one Para at least: The Paras are making for the buildings toward the SE. Brauer needs to get the men moving and try to catch as many as Paras while they are on the move. But he has to be cautious in those woods. There is some light undergrowth in there. The Paras will rip his men a new one if they aren't careful. Here's the overall situation:
  18. Yeah, Brauer's a shirker, I think. -2 leadership, and he's nervous atm. Btw, Chief of Armaments and his minion shut down any hope of breaking procedure and allowing Brauer to grab the MP 40. [i had hopes that maybe the inability to lift MPs, Tommy Guns, etc., had changed, because two days ago in another pbem over at The FGM, a riflesection member scrounged an STG 44 from a downed komerade from the same team! I couldn't believe it. I assume that those are somehow considered like a heavier weapon or sumfink????]
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