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Jonny(FGM)

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Everything posted by Jonny(FGM)

  1. I think you misunderstand the problem, the problem wasn't that the ammo sharing was done from the ground to a building roof, it was that the rocket moved from one squad to the other
  2. Personally I didn't find the C2 bug much of a problem in the dutch campaign, You tend to be limited to a single platoon so communications outside of the platoon are not quite so vital
  3. Not really a complaint though, this was how I was imagining the ammo sharing working in the first place ; ) Although the dismounting squad only had 1 faust and I wasn't too pleased they gave it up so easily lol
  4. With regards to ammo sharing. I had a dutch recon team jump in a APC to go fetch a Panzerfaust missile, there was another recon team on the roof of the building the APC was hiding behind. Then the second the recon team dismounted the faust missile instantly jumped from the dismounting team to the team on the roof. I thought ammo sharing wasn't supposed to work like this?
  5. It seems pretty random to me, sometimes they seem to dissappear when the unit is spotted elsewhere sometimes they just fade away gradually
  6. Aye I suppose, but then i'd imagine it would be pretty hard to code in different uniforms for different times/terrain
  7. Wouldn't a Ghillie suit be pretty bad camouflage for the desert?
  8. No matter what mission you select the aircraft should be able to fire, for example the cobra with just 30mm u can select any mission (heavy, med, light etc) and it will just fire the 30mm. Perhaps the pilot just couldn't find the target
  9. You obviously don't know much about the great history of the British army ; )
  10. What I mean is. If you have forces that start on map and you set them to AI group 1, and you have a group of reinf set to AI group 1, then as long as the plan starts (IE the on map forces start to move) before the reinforcements turn up then the reinforcements will not follow the AI plan. To be sure I'd assign reinf to their own AI group
  11. Did you assign them to an AI plan that was used by units that appeared on the map earlier than they did?
  12. Oh yes, that beast : ) One of paper tigers finest works IMO, all I can suggest it be very very slow, try and keep casualties to a minimum as you will take them as you start getting into the built up areas, so don't take them in the open. Yes use your arty for strongpoints, use the mortars you get for quick reaction against the troops you'll see on the rooftops
  13. I can see us getting lost in the horrible world of semantics here . . . . .
  14. For the scenario AI im totally in agreement, for tac AI no way, if I want my troops to get a better LOS i'll tell them to. Some movement in the AI plan plotting zones would be very nice too. So has no one mentioned it yet? AI triggers The way I seem them is a simple leave after command for each order in an AI plan So you'd have Leave after: Contact Firing once Firing for x seconds Time This would allow for half decent fighting withdrawals
  15. Actually that won't be it, I didn't even know you could save the game with alt + s in cmx1 lol, i must have had a spasm and hit the wrong keys lol
  16. Adam, try it again with just one waypoint, you should notice they go door to door
  17. So I loaded up CMSF today, noticed there is now no sound. I get the BF intro music, but as soon as I get to the menu the music isn't there and when any game is loaded up there is no sound at all. Sound works fine in CMAK and for music playing, I've stripped all my mods out and it's still the same. Any ideas? It was working fine last night?
  18. How did you issue your order? They seem to stop outside of the target building so that suggests to me you plotted a point outside the building, did you plot just one waypoint in the target building?
  19. Might be worth putting some enemy soldiers in that spot where it looks like they should be able to see but according to the LOS tool can't. Ive seen many a time where a unit can spot an enemy unit, and fire upon it even tho the LOS tool says they can't see there
  20. There is at least one scenario in the repository, cos I put it there : )
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