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QuiGon

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  1. Upvote
    QuiGon got a reaction from Vanir Ausf B in QB points   
    The small size of QBs is one of my major gripes with the CM series. I would love to fight battailon(+) quick battles, but even if the battle size is set to "huge" it often doesn't provide enough budget points to do so. In CM:CW for example, a huge meeting engagement gives you ~13,000pts, but even a single M113 equipped US Mech Infantry battailon costs ~20,000 pts. I really wish there would be a bigger option than "huge" or even better: an option to set custom budgets.
     @Battlefront.com please add this. I would really really appreciate it! 🙏
    It's been requested over and over:
     
  2. Like
    QuiGon reacted to RobZ in QB points   
    Why is there not a unlimited or custom points amount in quick battles? For a game like this such an option seems like basic requirement, but it doesn't exist.
    Me and a friend is making/playing a h2h campaign with CMFB and we use QB to play out the battles. But at times the battle sizes can exceed the QB points. The largest battle we had on our last campaign was with allies having a full tank battalion, full airborne battalion, 11 aircraft and lots of artillery. Axis side (me) had a full heavy panzer battalion, pzgren battalion, volksgren battalion, 3 seperate infantry companies, 1 stug company, 1 marder company and lots of artillery. This resulted in my points exceeding 22000 which is what you get with 150% addition for attacker side. This ment we had to set all this up in scenario editor which is a much longer process and some TO&Es are even different there making it harder to have consistent units. Size of battle seems to be non-issue as we played 3 hours in real time and finished the game with allied surrender.
  3. Like
    QuiGon reacted to IICptMillerII in Pre-orders for Combat Mission Cold War are now open.   
    To be as clear as possible:
    Cold War will release through Battlefront (BFC) in April as a completed game. All features, assets, and normal playability and functions will be present. This includes the PBEM/multiplayer functionality as it is with every other CM game. 
    In June, Slitherine will release Cold War on Steam. That release will come with a new mulitplayer feature, the Slitherine PBEM system.
    Between April and June, the Slitherine PBEM feature will be developed by Slitherine and added to Cold War. Players who own the game from BFC will have the opportunity to try out the new PBEM features and report back on any bugs they encounter.
  4. Like
    QuiGon got a reaction from Bulletpoint in Night combat friendly fire casualty caused by HMG   
    Maybe, but that was definitely not what happened in my case, where my troops where actively and purposefully engaging their comrades on their own.
  5. Like
    QuiGon got a reaction from Aquila-SmartWargames in Night combat friendly fire casualty caused by HMG   
    I've witnessed several small arms friendly fire incidents in a night battle playing the Italian forces in CMFI just yesterday. It was the first mission of the "Fleeting Moment" campaign and there it happened several times that some troops opened fire with their rifles on their comrades. I guess this can happen if they are out of comms, which can happen quite easily with the Italians and their lack of radios. Just to be clear: No area fire commands where used when the friendly fire incidents happened. One of the incidents was at pretty close range even, when my company commander opened fire on one of his subordinates using his pistol!
    After one of my troops got killed by one of his comrades I tried to reduce friendly fire by assigning fire arcs to all my troops, to prevent them to shoot in the direction of friendly forces.
    It certainly makes night battles "more interesting".
  6. Like
    QuiGon got a reaction from mbarbaric in And now.....   
    I just heard the news and I'm absolutely stunned that this is actually happening now!!

    Thank you @Battlefront.com for making this dream of me a reality! I preordered right away
     
     
     
  7. Like
    QuiGon got a reaction from CHEqTRO in And now.....   
    I just heard the news and I'm absolutely stunned that this is actually happening now!!

    Thank you @Battlefront.com for making this dream of me a reality! I preordered right away
     
     
     
  8. Like
    QuiGon got a reaction from ratdeath in And now.....   
    I just heard the news and I'm absolutely stunned that this is actually happening now!!

    Thank you @Battlefront.com for making this dream of me a reality! I preordered right away
     
     
     
  9. Like
    QuiGon got a reaction from Howler in [Feature Request] TCP/IP WeGo mode?   
    This is actually my preferred choice for MP battles, but it is really missing the ability to rewind the action, as you can in SP. I would be so glad if that ability would be added!!
  10. Upvote
    QuiGon got a reaction from JSj in CMSF 2 BETA AAR #2 – Syrian Probe (Quick Battle)   
    This match was really fun to follow (on both sides) and taught me one or two things as well. Well done! 👍
    Any chance for a rematch between you two?
  11. Upvote
    QuiGon reacted to A Canadian Cat in Canadian Defense - CMSF 2 BETA AAR #2 (Quick Battle)   
    Minute 151: Orders
    Well if the enemy insists on trying to get an ATGM team on KT1 I am happy to drop more mortar shells on them.

     
    Just for reference here is what the squad from 15 Platoon see compared to the Mortar HQ's call.

     
    Clearly the tank's ambush location is to well known. Time to reposition the tank again. There are plenty of spots I can put my tanks hull down so I can do this all day long.

     
    A slight tweak to the orders for the team from 15 Platoon. Included in that is some time to rest. They are tired from crawling already.

     
    A small change to the observation teams from 14 Platoon to compensate for the smoke.

  12. Upvote
    QuiGon reacted to A Canadian Cat in Canadian Defense - CMSF 2 BETA AAR #2 (Quick Battle)   
    Minute 1:52-1:51:
    Sniper team finishing fording...

     
    Just as auto cannon fire racks the location they were moments ago. MCpl Morrison is still one step a head of the enemy pursuing him.

     
    Observers over at KT3 watch as troops disembark from a truck near KT1. Among them is an ATGM team. Bil apparently really wants an at team up there.

     
    That enemy team on the back side of KT3 pops up again. This time with something dangerous in hand. Fires....

    Misses high...

    And feels the return fire.

     
    The smoke is getting thicker over at KT8.

  13. Upvote
    QuiGon reacted to A Canadian Cat in Canadian Defense - CMSF 2 BETA AAR #2 (Quick Battle)   
    Minute 152: Orders
    Make sure the sniper team gets a rest after fording the river.

     
    With more action happening on KT11 15 Platoon's advanced squad will reposition to be better able to see activity over there.

     
    The FO will call in a 105 barrage on top of the farm objective, using TRP1.

  14. Upvote
    QuiGon reacted to A Canadian Cat in Canadian Defense - CMSF 2 BETA AAR #2 (Quick Battle)   
    Minute 1:53-1:52:
    This was a fairly eventful turn starting with one of the tanks at KT3 taking out another of the enemy team behind the hill.

     
    The sniper team makes a clean escape and to the cover of the ravine. Clearly and all out assault is under way on the farm buildings. To bad for Bil, he is shooting at nothing.

     
    The tanks over at KT3 spot and kill the BMP that raced over to K11.

     
    Nice close up of the kit decal:

     
    The FO re-positioned to their new location – not on the balcony.

     
    Smoke has started to fall around KT8. It seems like Bil is planning to head down AA1 or 2 after he takes the farm. Or perhaps he thinks the mortar attack on his ATGM team came from an FO there.

  15. Like
    QuiGon got a reaction from Hardradi in CMSF 2 BETA AAR #2 – Syrian Probe (Quick Battle)   
    Aren't these custom icons some kind of cheating as they give you an unfair advantage by giving you more information than the game is supposed to give you (e.g. specifying if a sound contact is a tank or light armor)?
  16. Upvote
    QuiGon got a reaction from JSj in CMSF 2 BETA AAR #2 – Syrian Probe (Quick Battle)   
    Aren't these custom icons some kind of cheating as they give you an unfair advantage by giving you more information than the game is supposed to give you (e.g. specifying if a sound contact is a tank or light armor)?
  17. Upvote
    QuiGon got a reaction from General Jack Ripper in CMSF 2 – US-SYRIA BETA AAR   
    The PzFst3 is unguided in that sense that its projectile is not guided on its way to its target, unlike ATGMs. Besides that, the laser equipped PzFst3 is a special variant of the PzFst3 and is VERY rare in german service. I've never actually seen one myself. Are the germans in CMSF2 really equipped with that variant?
    The standard PzFst3 (without a laser range finder) is still pretty accurate to ranges of up to 400m. I'm speaking from personal experience here 😉
  18. Upvote
    QuiGon got a reaction from LUCASWILLEN05 in 1980's;Modding potential?   
    If there will be a CMFG a dream would become true for me. I really like that setting (big fan of OFP, WiC, Wargame and RSR), so besides new modules for CMBS I would really like to see BF developing CMFG.
  19. Upvote
    QuiGon got a reaction from gunnersman in An update on the update!   
    I'm waiting for an update on the update of the update
  20. Upvote
    QuiGon reacted to heyhellowhatsnew in Update on Black Sea release   
    ChrisND, you have been awesome with the update. You have no idea how important it is doing this... talking to your customers and letting them know what's going on. This makes us feel and know you care because you do and you take time to post updates. We really appreciate it a lot.
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