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~Viajero

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Everything posted by ~Viajero

  1. Back from holidays and resumed the battle with my opponent. Not to worry. Very interesting scenario!
  2. Plus, the challenge is still there to get to a first objective at all! :-)
  3. Presume the objective areas seen are "ocupy targets" and not just "tag targets", correct?
  4. Same here, if another 16 players are in. delbusto_inigo(at)yahoo dot com
  5. By the way, not sure if this has been discussed already. The new versions of the application do not tell me how long ago the turn was copied to dropbox by my oponents no? Whenever I open H2H the time i see for all my opponents new turns copied is always 0 hours... If I open H2H later then the time is counted from the time I opened the application to find the file for the first time. Not sure if this is clear .
  6. Dropbox and similar tools make so easy to play the game turn-based and so efficient that it can be played "almost" at the same speed as the old TCP-IP I reckon. You still have to wait for your opponent´s turn but hey, not that long. If in addition to dropbox etc you also use this little application to manage the turns that warns you when new ones are in etc then it can be done seemlessly: http://www.battlefront.com/community/showthread.php?t=101060 Chat these days should not be an issue... msn, skype, teamspeak, ventrilo, you name it. Arrange a game with a friend like you used to do for TCP-IP, share the Dropbox folder and away you go!
  7. Ah! Stand corrected. Btw I got 1.4.4 at the dropbox folder!! :confused:
  8. Erm, actually no. You need to send a pm to GAJ with your e-mail asking him for access to his dropbox H2H Helper folder.
  9. I know, easy after noting it was exactly the amounts of time you have successfully performed No 39 so far.
  10. Definitions No 39 and No 40 combined seem appropriate.
  11. I do not have the time to test on my own and I have not yet encountered bunkers in any of the games I played so far, alhtough I may soon! Anyone that has played with/against them knows what can destroy or neutralize a solid concrete bunker and/or whatever is inside? I.e. would long range HE be of an use at all? Or the only way is to approach with infantry? Any infantry? Or just the one equiped with demo charges? etc. And do not mention flamethrowers please! :-) I ve found this: http://www.battlefront.com/community/showthread.php?t=98803&highlight=bunker but maybe some of you have additional ideas? Any help appreciated!
  12. Not sure if that is the reason. I ve had HMG fire no problem through and behind walls or in buildings where the wall/windows were clearly above canon height.
  13. Answering my own question. It would seem that after either reinitializing the app. or also adding the folder line to the outgoing mail box worked and the problem is now solved. Evrything is synchronizing beautifully now.
  14. Thanks for this just installed and it looks great! One thing. My dropbox folders are never named exactly as the gamefile name. I tried to do: Select game line -->Game -->Edit Game, as you suggest in your doco but when I browse and select the actual dropbox folder (Single/Incoming line) and refresh your app gives me the following errors: Traceback (most recent call last): File "view.py", line 185, in OnGameEdit File "view.py", line 461, in DoEditGame File "wx/lib/pubsub/core/kwargs/publisher.py", line 38, in sendMessage File "wx/lib/pubsub/core/kwargs/publishermixin.py", line 24, in publish File "wx/lib/pubsub/core/topicobj.py", line 340, in _publish File "wx/lib/pubsub/core/topicobj.py", line 359, in __sendMessage File "wx/lib/pubsub/core/kwargs/publishermixin.py", line 64, in _mix_callListener File "wx/lib/pubsub/core/kwargs/listenerimpl.py", line 27, in __call__ File "controller.py", line 221, in OnAppEvent File "controller.py", line 289, in _ProcessUserEvent File "game.py", line 215, in SetNewDirs File "gamefilefolder.py", line 182, in SetNewDirs IOError: [Errno 9] Bad file descriptor Is there any kind of limitation to what charcters can be used in the dropbox folder name. i.e. one of my dropbox folders is named: Iosef - Viajero What am I doing wrong?
  15. Is the grid covering both "far" and "near" terrain? seems to be only near, correct?
  16. Hi, sent you a pm with my e-mail. Would like to try your little app if at all possible. Thanks!
  17. LOL This is the essence of CM precisely. Exactly! how do you combat that? Do a search in the tactic and strategies forum for the old CM or even here. Plenty of good advice. Spotting: As a starter, spotting first is key. As pointed out above, scout as best you can and try and detect before being detected. Also, a moving tank is spotted faster than a still one, thats probably why the Sherman got shots at you first. Once you know where they are you can try and flank them with your own tanks (turrets turning time is key), or attract their fire first with a semi squad on the flank and then time your own shermans over the ridge to fire. Armour/ballistsics: Know your tanks, and the enemies, know what can cope with what and from which angles, position accordingly Hull down, higher ground-slopes: As a general rule positioning your tanks in hull down and if possible in higher ground or upward slopes (with respect to your enemies) will make your tank´s impact angles the worst possible for your opponent (and viceversa) therefore extending the life of your tanks. Numbers: try to maximize the number of your own tanks firing to each of the enemies. 3 shots vs 1 per each 10-15 seconds will increase your odds, specially if you spotted first. Etc etc etc etc etc etc
  18. Ditto. Very annoying when you can see just 1 milimeter ahead of the building but not the building itself. It typically only happens when the LOS is traced from behind some concealment obstacle such as bocage. Maybe there is a reason for it but for the life of me I can not see it.
  19. Full squad in big church trying to protect Private Ryan from certain death. Tiger fires at said church killing 1/2 of the squad. Poor remains of squad (including Ryan) ordered to the far side of said church to avoid HE nastiness on the opposite side. ... WTF! what are you guys doing coming back to buddy aid the fallen ones on the exposed side of the church? Are you carrying a white flag at least?!? Damn it. Full squad down the drain. Poor Ryan. Buddy aid is cool but can have disastrous effects sometimes... It would be nice to a have a "disable buddy aid" button aswell... (maybe there is one and I missed it? If that is the case then I really have to RTFM at some point)
  20. Great advice, thanks. I ll put it in practice in game at the earliest opportunity. In the mean time I have sent the full quote to my opponent to see if he can pull it off Apologies for the off topic. I am sure similar discussion topics were had in the old CMx1 forum but I think a new tactics and strategy subforum may be also good to have in CM:BN to include this kind of discussions.
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