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GI Adelscott

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  1. Thanks dude. It's designed by a mate and me. "RHI_01 Abram's Folly - Singling", you can find it at repository. Only H2H scenario. Enjoy it!
  2. Let's illustrate that thread with some pics taken from a panzerfaust action in a semi urban environement. Just for fun...
  3. agree +1 Most of urban maps don't reflects very well an urban environemet, specially a frech rural urban environement. I mean, narrow streets (and often twisted streets), high walls, little orchards, barns and gardens in the back of houses, impasse streets, etc. In my opinion maps are very importants to get an immersive experience beyond the knows tweeks and bugs of the game engine, specially urban maps.
  4. Uploaded the right version (2.0). Sorry guys! Please, someone delete this thread when the new file was avalaible!!
  5. Sorry, I've uploaded by error a beta version with some few errors (tactical map too big and some german troops out of setup zones). I'm sorry, I will uploaded the right file tomorrow.
  6. Ups, again I forgot to mention it... This one is H2H, but I'm trying to develop some plains to the german AI, so I hope to upload a vs. german AI versiĆ³n one of this days.
  7. "A war to be Won", by Williamson Murray and Allan R. Millet. A very very complete vision about world war two.
  8. I would like to share our version of Singling's battle with english speakers people but I fear i need a translator (you can take a look to the "Retaken Vierville" briefing to know that's true...). If someone mastering both spanish and english language would like to give us a hand we will apreciate it a lot. Of course his name will be in a principal place at scenario's credit section. Anyone interested in send me a message to "adelscott @ ono point com"
  9. Here is. Enjoy! http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=1755
  10. I'm not sure if i've properly submitted the file, but if not, I'll do... Fierce combats arround Vierville to regain or maintain their control. German forces are attacking the small garrison left at Vierville by airborne troops.
  11. I agree, sometimes is a really bad idea to destroy a tank... You never knows what kind of demons are using the enemy as crew...
  12. Using a captured enemy tank is not a strategic decision, however, to decide a certain space for the crew of a tank in every single tank design it is. Using captured enemy tanks due to shortage of resources its an strategic decision but, in such case, we are not talking about own designs. Anyway, as Im not an english speaker probably the word "doctrine" isn't appropiatte. I'll try to quote you some text about that. By the way i recommend you "Tank men" by Robert Kershaw.
  13. As the commander hatch is open probably the pzIV's crew thought that it was better idea to kill the commander with a well placed HE round instead to try make a nice hole on sherman's plate. I don't know how the AI manages those calculations, but probably pzIV had more chance to get a positive result in this way, in game terms I mean.
  14. ... and german doctrine gave much more importance to the crew's comfort than allied (especially russian) doctrine, so the T-34 was not a design to be directly copied.
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