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Malaspina

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Everything posted by Malaspina

  1. That was a kickass mod for CMBO. Loved it. They also had a voice mod in Japanese, the maps were terrific. Most of them tropical island scenarios with beach landings, fantastic. I too feel this cmx2 engine would be perfect. I'm very sceptical of it being suitable for Bagration 44 with the vast open spaces and huge tank battles of the Eastern front.
  2. Spain already wins all the major sports events: Basketball, soccer, cycling etc. What else do you want?!
  3. I just got mine in Italy. Had to pay €16.75 in VAT. Why do some Europeans pay sales tax and some don't? and why didn't I have to pay for the CMSF box? oh well... starting my training campaign-
  4. This is absolutely brilliant! Have you proposed this at WeBob? I'm sure lots of people would want to play.
  5. Has anyone mentioned Clint Eastwood's "Letters from Iwo Jima" (2006)? Extremely interesting for its take on the psychology of the Japanese soldier. An absolute must IMHO!
  6. A couple of months:confused: (considering most of the previews are taking place at the end of February)?
  7. WeBandofBrothers are about to start one by using RobO's great Quick Campaign generator in a team event (unimaginatively) called Mechanized Operations. (Dieseltaylor mentioned it earlier and helped with the testing) The player is a tank company commander on the east front in Russia, South, June 1944. His company fights over several battles under the command of a fictional regiment commander who assigns him tasks. Favor points are gained by winning a game, or performing certain missions as described in ROQC. No campaign map is used but the event is set in a broader context in that losses in one battle are accounted for in the next, team spirit is encouraged (as you belong to a battalion within the regiment) and some sort of narrative is followed. ROQC cleverly uses the QB generator in CMBB to cut through all the tedious accounting performed by GMs between one round and the next.
  8. but they will be unarmed, I guess, and will need to collect rifles and ammo from buddies or HFs, correct?
  9. Sure, let me have your email and I'll send it over to you!
  10. "This video is not available in your country." Could you elaborate? Is it the trailer for a new film coming up?
  11. I think it's a great idea but, Is that what we should expect for CM:N? I guess you have info on this, just asking. Will we really be able to play full regimental battles on huge maps with CM:N, just as we did (well, I still do) wit CMBB and CMAK? If CMSF is anything to go by, I'm afraid we'll have to cut down the scale a bit. Am I right?
  12. I was wondering if this system has ever been used for a team event or a tournament. We're thinking of doing it at the WeBoB, but are wary of possible pitfalls along the way. The idea is to have a 3v3 match over perhaps 3 rounds with a core force sheet generated for each participant. The winning team is the one having the highest favor points cumulatively. I've been playing with RobO's system extensively in SP, and it should be easy to adapt it to a H2H team event with maybe a few tweaks on the side (e.g. no bonuses, of course). Can you think of any other? Do you think there could be problems? Anyone? Thanks!
  13. Sounds great. Been waiting for a while and will wait till the end of the world (12/12/12 in case anyone missed it). One aspect I'm just a tad worried about - as a PBEM player - is the loading time of scenarios and the weight in terms of MBs of email files. My PC is not the latest hi-tech and it takes about 2/2.30 mins for every CMSF turn to load. Plus I'm uploading and downloading 8/9 MBs files every time - pretty slow-going with my connection :-( Not a game breaker in itself but it certainly makes PBEM cumbersome (for me at least). Is the system going to be the same for CM:N? (sorry if this has been asked before, haven't found it in Winecape's great synopsis )
  14. and don't forget CM Afghanistan. That should be even more balanced.
  15. Same opinion here. Perhaps we should go with new technology? Google Earth is a great aid. I've used it more than once to get a grip on events and movements of troops, trying to understand why a feature was so important etc.
  16. 3rd poster, I haven't mastered the art of predicting the future (yet). I just answered the 1st poster's question whether I would abandon CMBB in favor of other games. My answer is no, in case CM:N has the same faults/qualities as CMSF.That's all. I make no claims to knowledge of other people's choices, or the intention to be negative about future BFC games. However, I think I am entitled to express an opinion, just as anybody else (in the free world). What do we have a forum for? Yours truly 2nd poster and soon to become 4th poster
  17. I'm still pretty much addicted to CMBB (and CMAK). I have a number of PBEM games going on right now, and thanks to your efforts (great list, thanks again) am following events throughout the war with all those fantastic scenarios out there to try. Never taken TOW seriously after trying the demo (required too much effort to learn a new system, plus don't like the RT thing), so I didn't buy. I have CMSF and all its modules. I love it, but was never hooked. I play it H2H with my 8-year-old son. We both like all those cool war machines, the explosions and special effects. I'm pretty sure CM:Normandy will be great, but if it has the same editors and QB capabilities as CMSF I doubt there will many scenarios to choose from in the short term (not to speak of campaigns); so I'm afraid it will be short-lived. Frankly, I don't see myself switching to anything else than CMBB or CMAK for "serious" wargaming in the foreseeable future .
  18. I don't know how the Close Combat campaign system works, but I've recently been playing Simcity4. Not a wargame, of course. In it you have to build cities inside a region. The region is made up of several boxes (some bigger than others) where the cities grow, and you may interact with your neighboring mayor. I was wondering if such a system may ever be applied to CMx2 (or x3!) campaigns, where battles would be played inside a region which changes according to the result of a battle fought in each single box, troops moved from adjacent boxes and reinforcements had where they historically arrived (Cherbourg, or somewhere else by plane). well, just a puerile thought...
  19. Hi John, sounds like a very interesting scenario. I didn't read through due to the many spoilers. Do you have a link? Can't find it at the Scenario depotII. Do B&T still have a site? enrico
  20. Check out RobO's quick campaign generator
  21. Treacherously resurrecting this old thread while you Americans are digesting your stuffed turkeys. Interesting read. I side with the command-delay lovers. I've learnt the hard way in CMSF (WeGo) that giving precise commands at every waypoint (esp. area fire, pause and smoke orders) is critical. I understand this is realistic in modern warfare where assaults are planned second by second, but what about WWII? I would expect troops to hesitate, blunder or outright disobey orders more frequently back then, especially when outside the command radius. It would make my (grog-)playing experience much funner! What is the result of your ponderings some 9 months later?
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