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slug88

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Everything posted by slug88

  1. I think you're mistaken about what's happening here, my experience with this is that if you select an unoccupied vehicle, your view reverts to the 'global' FOW, the same as if you had no unit selected. In other words, selecting the UAZ gives you the same view as 'clicking the map' as you described above. My bet is that you do have another unit spotting the AAV, you just haven't noticed.
  2. Yes, it can go hull down, just like any other vehicle in the game...why wouldn't it be able to?
  3. Ah, that's it, I was thinking of the RPG-18, not the '16. Oops.
  4. I was under the impression that the RPG-16, like the US LAW and AT-4, is a one shot disposable weapon. Are you sure the ammo you saw in the inventory wasn't for something else, like an RPG-7 or an AT-7?
  5. If you wait for a while, all of the possible C2 links should be reestablished. What you're seeing is Butterfinger's inability to use the radio on the move, rather than him dropping it.
  6. Check either the inside of the front or the back cover of the updated CMSF manual.
  7. Wow, I think this may be the best, most useful CMSF mod to date, simply for the fact that you can now see the direction of infantry from a distance at a glance. Very well done, Pinetree.
  8. True, I forgot about the dynamic setup zones that we had back in CMx1. So yes, things aren't quite as dynamic now.
  9. Actually, it wasn't frustrating at all, it was very entertaining in fact. It was like watching someone get hit by lightning, repeatedly. Which can be entertaining if you know the person'll be fine, or if you don't particularly like him. Now, if it was a PBEM rather than a random QB...
  10. Nothing persistent except the map itself. So yes there's a shifting front line, no to everything else.
  11. Now that I've semi-recovered from that shock and partially coherent, I can describe the event. The first T-90 had just crested a hill, and was taken out by a Sagger from a hull-down, very well hidden BMP. The T-90 spotted the enemy just as the Sagger scored the one-in-a-thousand hit and knocked it out frontally. The next T-90 was driving up that same hill, but became bogged, presenting that same well-hidden BMP with a flank shot. Another Sagger launched, another T-90 knocked out. The third I had intended to position right next to the first T-90 that was lost, at the crest of the hill. Unfortunately, on it's way to that location, it was detracked by cannon fire from the BMP-1. A Sagger followed the immobilization, and history was made. Three Saggers, three dead T-90's, no shots fired by my side.
  12. I recently lost three crack T-90's to a single regular BMP-1 in a quick battle against the AI.
  13. They area already present in CMSF. The Ghost campaign has one, and I believe one of Paper Tiger's campaigns has one or two. In fact the first two missions of the Marines campaign constitute one as well.
  14. Very impressive, though it's not modelling, but rather tilt-shift photography of actual ships and people . http://en.wikipedia.org/wiki/Tilt-shift
  15. Same exact story for me on that mission. Core 2 Duo 6750 @ 3.2 8800 GTS 320mb 4GB
  16. I don't follow exactly what you did there, but here's a step-by-step that should work. 1. UNpack the yamm.brz file. 2. create a new folder called yamm (or anything else of your choosing) and place all of the unpacked files into that folder. 3. place M1TC's image into your yamm folder. You'll have a dialog asking if you want to overwrite any files if you've done it right; hit ok. 4. place your yamm folder into your zmod folder. If M1's mod is itself a .brz file, you'll have to unpack it as well before doing step 3. There is a readme file in the mod tools directory, give that a glance and it should clarify why the above will work, and in general how mods work in this game. Essentially, it doesn't matter if a mod is packed or unpacked, or what it is called, so long as it is in a z folder. The reason you probably didn't see M1's mod when using YAMM is because YAMM took precedance over M1's mod. Again, the readme should make all of this clear.
  17. AFAIK this is a known issue that has already been fixed for the next patch.
  18. This is not true. The game WILL load *.bmp's in the zmod folder; in fact all of my mods are unpacked bmps and they all work. What must be happening is that the original YAMM background is taking precedence over this new one. So, one way of getting it to work would be to unpack YAMM with the rez unpacker tool, and replace the background screen in there with this new bmp.
  19. This has been possible for a while now .
  20. Although Army snipers have been in vanilla CMSF from day one.
  21. It's all on the hotkeys screen in game.
  22. Normal Dude, this just absolutely astounding! Why is this available in a few hours and not right now, damnit
  23. I'd guess that in general the maps are too small to properly employ the BFIST. However, I've had some luck keeping them safe by diligently hunting for hull-down positions, a skill I had to relearn after playing around with Abrams for so long.
  24. To me that scenario mainly highlights why they developed the Javelin
  25. Hehe, it's funny, in my first run through that mission I was blessed with an exceptionally good SMAW gunner, as the Syrians lost a T-62 right where it spawned! Funny enough, I would never have asked the team to attempt such a long range shot, but it seems they knew better! So, don't feel so bad, your AAV's were avanged .
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