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slug88

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Everything posted by slug88

  1. Just to clarify, when we're talking about detecting "light" vs detecting "heat", we're talking about the same physical process -- in both instances, photons are being emitted by an object, and are being absorbed by a sensor. The only difference is the energy/frequency of the photons; "light" photons are more energetic that near infra red, which is more energetic than far infrared. So all thermal/optical/nv/radio/x-ray/etc sensors are doing the essentially the same thing, detecting photons, the only difference between them is the range of photon energies that they're sensitive to.
  2. Actually I'd say the blame for the impending A-10 retirement rests not with the USAF, but with Congress. Or, more specifically, with the Sequester that Congress forced upon the military. Everything I've heard from the USAF on this issue states that they'd love to keep the A-10, but that the only way to do so while their budget is being cut would be to sacrifice other aircraft that they deem are more critical, such as the F-35. And frankly, for our future military, the F-35 is more critical. If we want to stay competitive in the air in the coming decades, we'll eventually need to replace our aging F-16s and F-18s, and the F-35 is now the only realistic option for doing so. The A-10 is great for low intensity COIN, but it's just not built for the realities of modern high intensity conflict.
  3. The same is true of any competitive endeavor to some extent. I'd argue that the typical ladder game of CM is more "fair" and less dependent on luck than a single hand of poker. It's only when you play many hands of poker that luck gets averaged out, and the same principle can apply to competitive CM as well.
  4. To mount infantry in vehicles just select the infantry unit, select any move order other than assault, and click on the destination vehicle.
  5. Don't think of it as dragging the map; rather you're dragging the floating camera. Then it makes sense . Keep using it and I bet you'll feel at home in no time with the method Erik mentioned. IMHO, once you get used to it, it's far superior to the CMx1 system.
  6. I've played many RT games of CMSF against human opponents, and I found the relative system served me quite well. I'd wager I'm just as fast with the relative system as you are with the direct system . Again, to each his own.
  7. Personally I find the relative system more intuitive and quicker, and I'm both an old CMx1 player and an avid pc gamer. IMHO, having to press two buttons to issue an order > having to use 20 different keys to issue orders. To each his own.
  8. http://www.battlefront.com/index.php?option=com_content&task=downloads&id=CMBN&Itemid=cmbndemo
  9. It's a small developer with limited time and resources, making a very large and complicated game. The time they spend making a multiplayer lobby would be time they could've spent on things like randomly generated maps, or TCP/IP WEGO, or any of the other wishlist items that, according to most fans of the game, are far more desirable than a lobby.
  10. I'm no expert either, but I believe most Soviet tanks had lrf's by the time of the Afghan war. http://en.wikipedia.org/wiki/T-55 http://en.wikipedia.org/wiki/T-62
  11. This! Also I dream of some way to make units automatically target the question marks with suppressive fire. You could add another state order similar to 'Hide' or 'Deploy Weapon', maybe call it 'Weapons Free'. And then for example you can set a machine gun team to weapons free, and they'll automatically open up on any possible contacts in their LOF. With this functionality, maintaining C2 links would be extremely advantageous for covering assaults and the like. The way it is now, I do it as much for role playing purposes as I do for actual gameplay benefit.
  12. FWIW, I ran the demo (and now the full game) just fine with Windows 7 64bit. When you were presented with the black screen, how long did you wait? Did you try clicking the mouse, pressing escape, anything like that? If you're not even getting to the menu, the game might be crashing when it tries to play the intro video, so perhaps a codec issue is at fault here.
  13. I agree with Cid250, a 9500GT is a poor choice for a new computer. That's a budget card, not intended for serious gaming use. Not a good pairing with a comparatively high end CPU. CM:N will run fair on it I'm sure, but you won't get much mileage with many other current games. If you look around for good deals you can get an Nvidia 470 or an ATI 5850 for ~$200US.
  14. I don't think I'm completely clear on what exactly you're asking for then. Are you asking why we can't create and import new unit models for the Afghan theatre? Are you talking about unit textures (which can and have been modded by the community dozens of times)? Or are you talking about modding menu items, like country flags (this also is possible and has already been done by the community several times)?
  15. You don't give BFC much credit, do you? To reiterate what has already been said: the unit type is completely independent of the unit's skill/experience. If the scenario designer so chooses, he can give you a Green Marine sniper team that will be outshot by Regular Syrian snipers. Not very realistic, but that's the whole point of the game's built in flexibility. It just happens that the people who designed the Marine campaign chose to give the player Elite snipers, and the people who designed the Brit campaign seemed to favor Veteran snipers.
  16. It's not about hard or complicated due to technical issues, rather it's due to legal and ownership issues. Presumably Snowball owns the rights to the models they created, why would they freely give away their hard work to be used in someone else's game?
  17. Except for ERA in CMSF, which can be visibly damaged.
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