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slug88

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Everything posted by slug88

  1. Check CMMODS, there's an old mod that does this. Called something like "no music mod".
  2. Check CMMODS, there's an old mod that does this. Called something like "no music mod".
  3. Check CMMODS, there's an old mod that does this. Called something like "no music mod".
  4. Try this thread for an 8800 tip: http://www.battlefront.com/discuss/ultimatebb.php?ubb=get_topic;f=70;t=000616
  5. just give it a face command at the second waypoint.
  6. I'm on XP Pro, and I'm seeing the benefit with an 8800 GTS, w/ 169.21 forceware.
  7. Bumping for the good of all Nvidia users. Anyone else tried this? I believe disabling threaded optimization is the key change.
  8. Not sure if this has been discussed before, but this is something that has been causing unnecessary casualities and frustration in my games. I'm referring to the AI's behavior when plotting an assault movement over a long distance. Over short distances, assault works exactly as intended; one team covers from the current position while another rushes to the waypoint. However, when the assault point is farther than 50m or so, the first team will stop before reaching the end point, and will wait for the supporting team to catch up, then begin the assault again. This can result in such things as the assaulting team stopping in an area completely exposed to enemy fire, and invariably losing men and getting pinned while waiting for the covering team to move up. My suggestion is that intermediate points should be left completely up to the player; if I want the teams to bound between houses every 50m, i can simply use multiple waypoints. If I want one team to advance 500m under overwatch of another team, I want to have this ability without splitting squads, simply because it's less micromanagement for me to worry about. What do you all think about this issue? Also, regarding splitting squads, I've noticed that when a split squad is recombing, it often loses it's association with it's platoon. That is, the platoon HQ will no longer have that squad listed as one of it's subordinate formations, and the squad no longer has communications with the platoon hq, or any hq, for that matter. I've seen this happen since 1.01, but I thought it was fixed with 1.06. Anyone else seeing this in 1.07? One last thing, I only recently discovered something very neat with the assault command and team splitting. We all know that generally squads split into two teams when assaulting. Playing around with US MOUT infantry, however, I found that these squads actually split into three teams, assaulting one at a time. Now I am really intrigued about the kind of subtle squad behaviors like this that may be used to differentiate between different forces in the upcoming expansions.
  9. Agreed, surprising how much a significant fps improvement can enhance the enjoyment of a turn-based game
  10. My understanding is that modern ERA defeats SABOT by shattering the round.
  11. Might as well try disabling the SLI, I expect that CMSF doesn't benefit from more than one card anyway.
  12. To clarify, I saw the improvements when applying your changes in nvidia control panel. My in game settings are all at highest, with vsync off.
  13. missinginreality, I've tried applying your exact settings, and I too am seeing a dramatic increase in both performance and, surprisingly, visual quality. I'm playing on an 8800 GTS w/ 169.21 drivers. This is definately something that should be brought to people's attentions.
  14. Also, I'll add that in the past 4 months, I've been enjoing LO:MAC, CMSF, Crysis, The Witcher, and have played through the demo's of many other recent games. I've experienced no technical issues with any game or application so far, and I haven't encountered any drivers issues whatsoever. I'm simply keeping up with the latest builds and everything works fine.
  15. I'm using an 8800 GTS 320mb, and I am very happy with the card overall. CM:SF runs smoothly on the biggest scenarios I can find at 1440x900 with details set to 'higher'. I also play Crysis with that resolution on nearly full detail, with more than ~30 fps throughout most of the game. If you've played Crysis you'd know this says a lot about the power of this card. I did a lot of research on this card when I was building my current pc about 4 months ago, and I concluded at the time that an 8800 GT or GTS is *by far* the best bang for your buck right now. In December I saw 8800 GT 256mb going for ~$250, and these are cards that had comparable performance to the 8800GTS 320mb I'm using now. Look around some of the major hardware review sites, and you'll see that the 'low end' (GT and GTS) 8800's are outperforming Radeons that cost twice as much. Once again, I very strongly recommend an 8800 GT for anyone looking for sub $300 cards.
  16. I've restarted the TF thunder campaign after beating it months ago, and after 4 missions and I am stunned at how much fun it's been going through a second time. The game started meeting my expectations of a worthy CMx1 sequel around 1.04/1.05, and with 1.06 it has exceeded them by a long stretch. The new LOS system, along with the refinements to the tacAI, have vastly improved the gameplay experience, and the game has now earned it's place among my favorite titles of all time. Thank you, Battlefront, for sticking it through for this long, and for once again delivering like noone else can.
  17. Played the King Copper Mine scenario vs ai, first as blue then as red. It was outstanding fun, and quite challenging considering how balanced the forces were. The red ai's assault was probably the best executed assault I've ever seen from the ai. Easily one of my favorite scenarios right now, any plans for a follow up? A campaign of this style would be utterly amazing.
  18. Ooh, what about Shilka and Tunguska? I miss on-board air defense from CMx1.
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