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theFightingSeabee

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Everything posted by theFightingSeabee

  1. Paper Tiger, Someone just said in another thread that they uninstalled cmsf first. He did this in order to get a 'clean' install without mods. I hope this works for you, buddy.
  2. JP76er. I got out in Aug 2002. Wish I was still in. What does that have to do with deer hunting?
  3. Shut up! Just shut up! Some of us aren't rich. We have to wait until our next pay checks, or in my case, next several pay checks. So... no one here is allowed to talk about CMSF Marines until I get mine on November 16th!
  4. We did the same. When we were issued rounds for training, we had to use them. At the end of the exersize, we would blast them all off. We also had night time live fires, pretty damn awesome sight with all tracers. At the same time, we fired off m16s with tracers, m60s, .50 cals, m203s, at4's, claymores, and 60mm mortars (flares only). Best fireworks show I've ever seen. The only thing we didn't fire off that night was our mk19s.
  5. Hell yeah man. We called it "final protective fire", but I'm extremely pleased to hear that it may be incorporated. FPF is when the enemy is charging and you need to create a wall of bullets using interlocking fields of grazing fire. A good mg team will set up their tripod so that the maximum right or left pointing position of the mg is in line with your interlocking fire. This is for extremely fast FPF positioning. You do the same with rifles and aiming stakes. /XXXXXXXXXXX\ This combined with grazing fire creates a wall of lead. You get two .50's "talking" with 3-5 round bursts and the enemy has to go through that to get to the guys in between. Huntarr, Great picture. I have quite a few of them saved, but this is one of my favorites.
  6. It took over a year for Marines to come out. I won't be on the ww2 forums for quite some time. Although, suggestions might be more useful early on in the design phase.
  7. Wow. That is some cool crap. Wish I had a javelin and a .50 cal mounted on my Kia Rio.
  8. Huntarr, that's not funny man. I heard he went nuts after the war.
  9. 3-5 round bursts are standard for machine guns (not including the minigun). Fire off too many and it can ruin your barrel or even start a cookoff of the rest of your rounds. But if it comes down to whether your gonna die or not, hold down that trigger and don't let up until the enemy isn't moving any more.
  10. Happy Birthday! Many more. "Contemporary alternate spelling" means people don't know how to spell anymore. I was on a .50cal team, which was 4 guys. The team leader, gunner, assistant gunner, and ammo bearer. We all carried the weapon, 2 barrels, a tool box full of tools, a tripod, a very large starlight scope, at least 400 rounds of very heavy ammo, and our individual kits including full armor and m-16's. We drove it long distances and lugged it to fighting positions. Many of our fighting positions just happened to be up on big ass hills. It can be done. As soon as your weapon is in place you have to start digging. Entrenched positions are ideal with a non-mobile crew served weapon. Then you immediately begin to set up an alternate position to fall back on. After laying down some lead, consider relocating. It took us maybe a minute to set up ready to fire. Maybe less. Hopefully, the newest module will make the weapons teams move really slow, but not take 10 minutes to set up. Even 3 minutes is way too long. On short movements, we would even carry the whole thing on the tripod with 2 or 3 guys. Made setup that much faster.
  11. Awesome to see that ground mounted mk19's are in the game. The manual did mention dismounted .50 cals, will we get .50 cal teams (ground) as well??? With both of these, I will be able to make Seabee scenarios!
  12. To me, it's just a matter of my squad asking the commander (me) for fire on X. Then I grant the fire request and Boom. It would be cool if the ai could do that as well.
  13. LRC, Amen. These are great suggestions. I would like to add a couple. Arty/Air: 1. Support button should be red when all are exhausted. I've clicked hundreds of times only to see that all arty/air ammo is gone. 2. Show us how much ammo is left (a number), i.e, 2 500lb bombs or 10 120mm mortar rounds left. Icons: 1. Some info about the unit would be great. Alt-I to cycle no icons, regular icons, detailed icons. What info would be included with detailed icons would be up for debate. 2. More icon variety. I would like to be able to see the .50 cal on the hummer on the icon. Instead, all hummers look the same. 3. Select my HQ and see (like in cm1) a line to subordinate units, black if command link is broken. Out of field of view: 1. Small messages would be great! Since I am the commander of these units, it could simulate me hearing radio messages that 2nd squad, 1st platoon, Bravo Co. is getting hit. 2. Not really an out of fov thing but be able to toggle "show all target lines". Command section (the lower part of the screen): 1. Make that HUGE RED BUTTON a pause button in RT play. 2. I would like to see a number of how much ammo I have rather than a bar. 3. Be able to see a list of all of my units for fast selection. 4. Selectable ammo. If I want my squad to fire ONE javelin ONLY, I should be able to tell them that. Same with if I don't want them to use javelins. A commander has the ability to tell his men to hold off on the javelins or at4s if he so chooses. There are tons of other changes that would make it better, but Steve has recently mentioned that a few small patches and CMSF was going "to bed". He also mentioned that UI stuff takes up too much of their time. With that said, I would definitely love to see these and many other improvements implemented into future Combat Mission games. I know Steve patrols these threads and makes notes so maybe some of our ideas will make it into CMSF2.
  14. No Seabees? That's alright. Marines are just Seabees with walking chits. I'll just have to rename them.
  15. Not to toot my own horn, but, my blue perspective mod is cool if you play as blue, but ONLY as blue. If not, I would definitely use the .50cal sound that's in there (I was a .50 gunner and it sounds a million times better to me), and I prefer the grenade sound over the stock grenade sound as well. I really do think these two sounds are a must.
  16. Good point. Once the FO has a dedicated mortar section on line, any followups and adjustments should take much less time. Ken, I'm looking forward to seeing the results of your tests.
  17. Nice way to put your argument Ken! I'm not an old mortar guy, but I personally planned (preplanned) what we called OCT's, or On Call Targets, when I went out on a patrol. These pre-registered grid coordinates were handed to the mortar platoon before we ever left. This way, they would already be able to know how and where to aim the mortars on short notice. Even if we didn't want to fire mortars at any of those exact locations, we could easily use the OCT's as polar reference points. We had no GPS units, only maps, compasses, and protractors (or even a piece of string), and we were able to get rounds on target in just a few minutes. In CMSF, I don't really have a problem with the time it takes to get the rounds on target. They get there pretty quickly. My main concern is the small number of rounds available. Even our small 750 man battalion could supply more artillery suppression than CMSF mortars. More rounds available would be nice. At least give the scenario designers a choice of how much ammo is available. What I would really love to see is OCT's like the ones in CMx1 that you could place during setup. Also, we were able to target areas that were not in direct line-of-sight. I think this is a major mistake in CMSF. We should be able to target any coordinate on the map. Hell, we even targeted our Mk19's in defiladed areas like ditches and other likely avenues of approach because the rounds tend to arc. These areas were also preregistered so the Mk19 crews could preset their Transverse and Elevation clamps on their tripods. This way, they would know (even in the dark) that a particular target was 8 notches left and 15 notches up.
  18. Do not starch your uniforms. Starch is reflective and you'll look like a shiny piece of metal in night vision.
  19. Laser weapons aren't that far away. They can already cut through armor. All they need to do is come up with better energy sources and they'll be arming all types of vehicles and aircraft. Then having a laser detector will be having a sabot penetration detector.
  20. So your CMSF tour goes from 12 months to 15? Sounds familiar.
  21. Atago, I've explained our side of things to Steve before. We love this game and know it's full of potential. That is why we spend our precious time to come here and offer up our 2 cents worth. I've made tons of suggestions, not whining (in my mind), just suggestions to change or add things that would make things better. All we want to do is to add polish to this gem of a game.
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