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theFightingSeabee

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Everything posted by theFightingSeabee

  1. Yes, and I would like to see a way to get/give ammo from any unit to any other unit. There should be no reason why a two man unit can't run down to the ammo truck, grab some 7.62, and run it up to the 240 teams, who are already in place with weapon deployed. Or, say, a beat up squad should be able to hand off their at4's to fresh reinforcements. Whenever I need ammo and it's in the wrong hands, all I can think about is that squirrelly guy in Saving Private Ryan, who just sat there shaking while his buddies needed the ammo. Regarding ammo, I'd also like a choice while "Acquiring" to take ALL or MAX. Or maybe even assault load, anti-tank load, etc. Also, I'd like my ammo count in numbers rather than a bar. Just my 2 cents.
  2. OK Guys! That was easy!!! All I had to do was copy the functionality over from the mods path thing and it works like a charm! Look for z-Bee CMSF Mod Manager v1.1 on the Repository!
  3. Cpl Steiner, That makes me very happy! I knew, as I was making it, that if it worked, it would be very useful. I'm glad you're able to use it! birdstrike and cabal23, That is a fairly easy fix. It may take a little while because I'm very busy, but it's completely doable. I'll let you guys know when it's ready.
  4. **IMPORTANT EDIT!!! Sorry, I was so tired I forgot to add a very important point! -- This mod manager requires either Microsoft Access 2007 or Access 2007 runtime. The runtime can be downloaded here: http://www.microsoft.com/downloads/details.aspx?familyid=d9ae78d9-9dc6-4b38-9fa6-2c745a175aed&displaylang=en It's free. Btw, if anyone has any issues or requests like cabal23, then I'll do what I can when I can. This is a very busy week at work with Christmas parties and shmoozing a bunch of big wigs. Then I'm going to KC until the end of the month, so it may be a little while before I can make any significant changes. Thanks for downloading though!
  5. Available at www.cmmods.com !!!! ******************************************************************** z-Bee Mod Manager for Combat Mission: Shock Force v1.0 created by theFightingSeabee thanks Sara thanks CogNative thanks NormalDude CAUTION: USE AT YOUR OWN RISK CAUTION: DO NOT use the mod manager while CMSF is running! Shut down CMSF first! ******************************************************************** Thanks for downloading! I got tired of waiting for a mod manager for this game; so, here you go! Keep in mind, I am a beginning programmer, so don't be too harsh! Also, feel free to modify the code (if you have Microsoft Access). ******************************************************************** Features: *Manage mods of all types: .brz files, .wav files, .bmp files, and folders. *Manage scenarios and campaigns. *Customizable "mod groups" that let you select a group of mods that are appropriate for any given scenario. *Rate each mod and scenario for your own records. *Write notes about each mod and scenario. *Add images to any mod or scenario record. *Load your "essential mods" with one click. *Quick links to your mod storage folder and z folder. *Automatically create a z folder if you have a clean install. *Highly upgradable! Keep in mind, I'm a novice programmer. But I do plan on upgrading this mod manager in the future. Just leave your comments in this thread, and I'll see what I can do. Thanks!
  6. Mission 2. I lost a few guys, 2 dead, 6 wounded. Then the campaign ended! If that happened in real life, those guys still are gonna have to move on and get the hell out of there! So at the end of the campaign, give me a low score, I don't care, I just don't want to have to play scenarios over again. I like to play it through, no saves for the purposes of redo's, and see how I did as a commander. It might be better to remove this.
  7. On my computer, it works perfectly. I've started to 'use' it now and it's cool. I just need to make sure it works on other peoples computers. As soon as it's a go with my testers, I'll release it. I think a lot of you are really going to like it.
  8. I'm sorry to report that while it works PERFECTLY on my computer, my testers report major errors. I think I can fix this, but I will need some more time. I'll be working on the problem and release once it works correctly.:[
  9. Tiger stripes?! That would be kickass. Cabal, I'll be checking this out, sounds fun!
  10. Alright... I think the final stages are here! Release will be very soon.
  11. No. Only Access 2007. For technical reasons, it was much easier to use a feature of 2007 that is not available in 2003. So, 2007 only. But it's still free.
  12. Hi, The mod manager is darn near complete. I've added some more features that were necessary for a good mod manager. The only bad thing, you need Access 2007 or Access 2007 runtime to fully use it. The Access 2007 runtime is a free microsoft download. Just google it. Right now I'm just testing and cleaning up some rough edges, but it's looking good! I actually used it successfully, including loading mod sets for any particular scenario!
  13. Yes, when your heavy weapons are deployed or being deployed, the button is highlighted. A UI improvement that I would like to see is to have a way to see all my units in a list and be able to select them. A double-click would take you to them. There are more, but that is one I would really use.
  14. My most frustrating moment was losing a battle in the marines campaign, just to be redirected to a previous mission where you have to choose a route. I chose the other route this time and still had to end up replaying all of the missions. That bummed me out. The campaign ending wasn't too fun either.
  15. Update: It's coming along quite well. I've added support for scenarios as well. Also, I've added a couple of other neat little features too. There's still some work to do, but it's progressing nicely.
  16. Thanks. I may have jumped the gun a little by saying I was almost done. Every thing I fix brings up something else. Plus the fact that I work and have a woman and friends. In it's current state, it's already quite useful. But it does need a few more features to make it great. So bear with me.
  17. OK, I've got a couple of testers. They've found a couple of problems, but hey, that's how it's going to improve. Right now, it's in it's most basic form, but I've got ideas that will make it the cmsf mod manager of all time ( not too much competition!). Thanks to those who are helping me out. So far so good!
  18. I have just about EVERY mod ever made for cmsf sitting in a folder. Some of them are .brz files, some are folders full of textures, and some are just textures. After a while, they start to become a cluttered mess, and my z folder looks like a file dumpster. Then I start to lose track of what goes with what, etc. So, I decided it would be fun to create something that organizes that stuff. In this mod manager, you can load mods into the z folder, take them out, name them, rate them */5, and see which ones are loaded. Ever see a scenario that might require a certain mod (there are many)? With this mod manager, you can write notes that will let you know what goes with what scenario. I think the tool will be useful to a lot of us cmsf'ers who love to try different mods. CogNative, I'll PM you. Anyone else interested, let me know and I'll email it to you.
  19. I made a mod called "Blue Perspective Sound Mod". I had the same problem with some of the sounds and had to replace a few. Not all of them are great, but some might suit your needs. Also, some of the red shots were changed to sound like the high pitched crack when you get shot at by an assault rifle, hence the blue perspective. It and a couple others are on cmmods.com.
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