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Sgt.Squarehead

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  1. Like
    Sgt.Squarehead got a reaction from Warts 'n' all in Kampfgruppe Peiper Campaign   
    Don't forget about the constant fear that the skies would clear (which they eventually did) and allied air-power would decimate their largely road bound forces (which they eventually did). 
  2. Like
    Sgt.Squarehead reacted to 37mm in Heaven & Earth: Project discussion thread   
    I used them both for the Imperial Army/Guard...

  3. Like
    Sgt.Squarehead reacted to 37mm in Heaven & Earth: Project discussion thread   
    They look great, color is okay to my eyes.
    As for the names, we've had them for awhile, however, because the Sarge directed me to a fantasy name generator, it was one of the easier tasks.
    Now getting the rice paddies to look just right that's proven a tricky task...

  4. Like
    Sgt.Squarehead reacted to Mord in Heaven & Earth: Project discussion thread   
    LOL. I noticed you have the Vietnamese Names created. That must of been a MFer!
    Does it look alright on your monitor? I am on my old comp right now, connected to me 40 Inch TV and the colors look like crap. I only get the true color when I use my other comp and monitor.
    Thanks, man. That's some sweet praise. Appreciated. It helps that I had just redone the Dutch three times, the Canadians 2 1/2 and the Germans 2 1/2. Plus I probably created and deleted over a 1000 pics for the SF2 mod so my reflexes are still pretty sharp right now. And I got lucky. I find that if I don't get something decent looking within about five to ten minutes It's probably gonna be a wash. The longer I spend on it the more likely it's gonna suck. Which you'd think would be the opposite! But if I can get a good looking face right off the bat (after I shrink everything) I can spend the rest of the time detailing and fixing any glaring problems.
     
    LOL. No worries. I accept your IOU.
     
    Mord.
  5. Like
    Sgt.Squarehead reacted to Mord in Heaven & Earth: Project discussion thread   
    @37mm
    Here's a test I spent about an hour or so designing, this morning. I was curious to see what I could pull off after thinking about how I might approach it, last night. I took the Syrian Reserve bust template from the SF2 mod, replaced the helmet with a helmet from an FI template,  grabbed a Vietcong face off the net, did some blending, added easier to distinguish eyes, ran some hue adjustments on the skin and helmet, and threw it on a jungle background. I think they look pretty good. I actually prefer the one on the left but it's harder to see his Vietnamese-ness.

     
    Here's the bmps. Right click, save and rename them to whatever you need and you can test them in game.
     

     

     
     
    Mord.
     
  6. Like
    Sgt.Squarehead reacted to sburke in Map overlay - what am I doing wrong?   
    For those of us who have pinned Ramadi, Fallujah, Sadr City, Al Muffawaqiyah, Ar-Rifa, Nasiryah and Tal Afar in Google maps... Iraq starts becoming very recognizable.   Good luck on the map.  Fallujah is not a very good grid, unlike Sadr City   I have tried my hand a little and never felt I could get it right.
  7. Like
    Sgt.Squarehead reacted to Combatintman in Map overlay - what am I doing wrong?   
    Yeah ok captured mate … I studied the place very intensely in 2016 in a professional capacity.
  8. Like
    Sgt.Squarehead reacted to danfrodo in Kampfgruppe Peiper Campaign   
    Yeah, Pieper's forces were very short of everything as the campaign progressed in real life.  And working w shortest days of the year.  and horrific traffic jams, and mud, and blown bridges.  They weren't going to get very far unless the american engineers chose to help instead of hinder them -- doubtful that was gonna happen
     
  9. Upvote
    Sgt.Squarehead got a reaction from Warts 'n' all in Kampfgruppe Peiper Campaign   
    Agreed.....The Germans were in kind of a hurry! 
  10. Like
    Sgt.Squarehead reacted to Macisle in RT Unofficial Screenshot Thread   
    Here's a few more screenies from recent play on my map:
    Destruction of German first skirmish line:

     
    Putting heavy support fire across the river:

     
    Fighting room to room...and losing the firefight.

     
    That is, until the insurance team arrives 🙂:

    Room cleared.
  11. Like
    Sgt.Squarehead reacted to George MC in RT Unofficial Screenshot Thread   
    Then two Panthers from another patrol snuck up on the surviving JS-IIs and engaged one from the rear.

    Got him! You can see the hit. The smoke in the centre rear is one of the other Panthers from the earlier ambush. 

    I was sweating this exchange though. The first shot hit the rear of the JS-II but failed to penetrate. Then it started turning around. Second shot hit the RHS of the turret and again failed to penetrate. Third time lucky - shot went into the hull and KO'd it.
  12. Like
    Sgt.Squarehead reacted to MOS:96B2P in How to mod skybox (skyline)   
    Thanks @MikeyD.  I can now disappear the background.  I'm not sure how happy I am with the skyline buildings.  They're not as sharp as I would like.  With all the cool photos of big city skylines that are available I thought it would be easy to find some that could be made to work in the game.  But they get blurry during the conversion.  I'll continue to work on it. 
    The cool CMSF2 sloped roofs are a mod made by @37mm. 



  13. Upvote
    Sgt.Squarehead got a reaction from Aquila-SmartWargames in Custom 3D Models and Mods Compilation   
    Amazing stuff.....I did my day's supply of likes long ago & I still owe you several more! 
  14. Like
    Sgt.Squarehead reacted to Mord in Mord's Mods: Shock Force 2 Edition   
    There's a portrait for just about every Arab, Persian, Muslim etc. that has raised a rifle in Syria. Everything from Shi'ites to ISIS and AQ. It's fairly thorough.
     
    Mord.
  15. Like
    Sgt.Squarehead reacted to Mord in Mord's Shock Force Portraits   
    ARE DONE!!!!

     
    Been a LONG time coming. Glad it's over.
     
    EDITED: Thanks, Bootie! It worked out well. I supplied Bootie with a DL link, a short description, and a splash screen that was in the zip and he did everything quick and simple. And as he said, he didn't have to worry about people misidentifying where their mod needs to go or other mistakes. So, any of you guys that have new mods to upload get a hold of him and he'll do you up.
     
    CMMODs link.
    https://www.thefewgoodmen.com/cm-mod-warehouse/combat-mission-shock-force-2/cmsf2-other/shock-force-1-2-unit-portraits-by-mord/
     
    Mord.
     
  16. Upvote
    Sgt.Squarehead got a reaction from MOS:96B2P in How to mod skybox (skyline)   
    It looks to me like @MOS:96B2P is using a variant of the H&E building set.....With some experimentation you can build some really quite interesting looking (& not very Syrian at all) structures (as you saw elsewhere come to think of it). 
    I'm really interested to see where this project goes.....I thoroughly enjoyed the early tests (more than any other test I can recall TBH) and as the project developed we've all learned quite a bit about the engine in the process.
  17. Upvote
    Sgt.Squarehead got a reaction from MOS:96B2P in How to mod skybox (skyline)   
    Now that is taking on a very distinct look.....I like the brownstones. 
  18. Like
    Sgt.Squarehead reacted to Mord in Heaven & Earth: Project discussion thread   
    Appreciate it but I doubt I am gonna have any time to dedicate to it. Now that SF2 portraits are done it's time to move on to FI and beyond. I could possibly whip up a few portraits for this but I couldn't get real detailed with them nor do I know how long it would take me. I'd also need to know for which units. If it's all of them then I doubt I can do it any time in the foreseeable future.
     
    Mord.
  19. Like
    Sgt.Squarehead reacted to MOS:96B2P in How to mod skybox (skyline)   
    Thanks for the reply Mike.  I have paint.net and Pixelformer which I used to do something similar for a building.  I didn't understand that's what had to be done for the skyline.  So in theory I should be able to do it with these two programs.  If not I may end up looking into Photoshop.      
     
    This one probably ......... 👮‍♂️

  20. Like
    Sgt.Squarehead reacted to Mord in Mord's Mods: Shock Force 2 Edition   
    The answer to your question is sitting on CMMODs.
    https://www.thefewgoodmen.com/cm-mod-warehouse/combat-mission-shock-force-2/cmsf2-other/shock-force-1-2-unit-portraits-by-mord/
     
    Mord.
     
    P.S. Palestinian Liberation Army
  21. Like
    Sgt.Squarehead reacted to MikeyD in How to mod skybox (skyline)   
    If you're working in Photoshop go to 'Channels' under the 'Window' tab.
    You will see the art broken into Red/Green/Blue channels.
    For the game's 'mountain' horizon art there's an added Alpha channel that's used to knockout the background and let the game's sky be seen.
    Its simple enough to create the knockout channel.  Make a black and while  piece of art for the knockout, Control-C copy it. Then go to 'Channels', select 'New Channel' and control-P paste your knockout art into it.

  22. Like
    Sgt.Squarehead reacted to MOS:96B2P in How to mod skybox (skyline)   
    I'm having some trouble with modding the skyline.  I know its possible because I've downloaded several modded skylines that work and looked at them to see how others have modded the skyline.  However I can't get rid of the imported sky, behind the buildings, so only the CM sky is shown.  I get the below box looking thing or when I tried to disappear the imported sky behind the buildings I got a brown background behind the buildings.  Any adult supervision would be appreciated.    
     
  23. Like
    Sgt.Squarehead reacted to Liveload in Tal Malah   
    Much appreciated! Indeed, the elevations are quite a challenge. One thing that helped a bit was lighting. Changing the time of day can dramatically affect what is visible and reveal terrain elements that need attention. In the real mountains, daylight is short, while twilight is long and some places go almost all day without sun.
  24. Like
    Sgt.Squarehead reacted to Mord in Heaven & Earth: Project discussion thread   
    You know, I have to admit I have never been interested in CM conversions because no matter how much skill and imagination that has gone into them, they have never really done it for me. Just Frankensteined wishful thinking that's never quite lived up to the vision. I was skeptical as f*** when you guys first brought this up. Figured you'd sling a few interesting environmental textures and paint some vehicles and that would be that. Interesting but ultimately filed under "Acquired Taste Curiosity". And I felt fairly blasé about sbobovyc's program as nothing substantial ever really seemed to come of it except for a helmet, in four years.
    Boy oh boy, I have never been more wrong in my life. Because of you, @sbobovyc, @Steppenwulf and @Aquila-CM we have entered a new era — a frontier never thought possible. You have joined the ranks of the innovators and greats from CM's past; like Magua, Tom, Molek & Bergman, Ryujin (who produced the first hex edit), Dpabrams, Aris, Kieme, JuJu, @Vein, @LongLeftFlank, and the that crazy East Front genius, @Umlaut, to name a few. You fellas will be the giants whose shoulders modders we have yet to meet, will stand on. With the deepest respect, from a guy who has been dicking with bmps and wavs for a good long time, I am profoundly impressed with what you have achieved. I salute you all.
     
    Mord.
  25. Like
    Sgt.Squarehead reacted to 37mm in Heaven & Earth: Project discussion thread   
    We've come a long way these past few months...
     
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