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Sgt.Squarehead

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Everything posted by Sgt.Squarehead

  1. We were hoping you might use our toolset to make your campaign afresh in CM:SF2.....All you really need for a fairly early setting are Korean voice files and whatever vehicle mods you choose to use (the earlier T-62 based Chonma-Ho types are probably the easiest to model).
  2. As you can't edit your first post, this isn't really going to work.....It may actually creat more confusion as newer patches come out.
  3. Good to see you back dude! We have a thing that may be of interest: Your ideas for a Korean campaign were always in mind as we developed this.....Give @37mm a shout, I'm sure he'd be glad to hear from you.
  4. Fairly confident that one ain't getting any new patches.....Wish it would, but it won't.
  5. There still seem to be some isues with the VP Tally.....I played the first mission as 'Blue' as I could: Paramaters seem to make up a fair chunk of the total VPs, but Blue doesn't have a value for Friendly Casualties, which TBH seems rather counterintuitive in a campaign like this one. It's fun to play, but that outcome left me feeling a bit underwhelmed.
  6. If you want RT to give you a real big 'Ostfront' birthday present, track down the former demo scenario 'Monster Mash'. Doesn't matter which side you play, it's epic! PS - If you can't find it, ping me a PM, I'll send it to you.
  7. On a more tranquil note: I'm finally almost convinced that I've finished my first three campaign maps to my satisfaction.....Next time I'll choose something with a bit less jungle (probably a city knowing me).
  8. Sadly those were my units getting pulverised (by our most excellent A-1 Skyraiders), but on a brighter note, that's kind of what is supposed to be happening! Can you say bloodbath?
  9. I haven't tested it, but I strongly suspect something like that is the case.....While testing 'Coup' for @MOS:96B2P I captured a pair of enemy soldiers who adamantly refused to wave the white flag for countless turns (somewhere between 15 & 30 at a guess). Given the ongoing events in the scenario at that time, things ended rather badly for them, I think we used grenades (or possibly a tank, come to think of it)!
  10. Nope.....CM:A is, and if Battlefront are to be believed, always will be, a unique sub-variant of the game, somewhat more sophisticated than CM:SF1 but with some really peculiar quirks. I'd love to see (and would be happy to cooperate in the development of) a full set of new textures for the terrain files in this game.....The current set are kind of hard to use (at least in the way I normally do things in the other games).
  11. Explosives effect units of either side, including those who are surrendering.
  12. These inconsistencies are rather bizarre.....My testing mostly revolved around Syrian Special Forces, who were apparently unable to use the radios prominently displayed on their UAZ-469s. PS - The behaviour is so inconsistent that @MOS:96B2P & began to wonder if porting maps from CM:SF1 to CM:SF2 was somehow affecting the situation my experiments (esentially a scenario that wouldn't work because the player's units wouldn't talk to each other) were conducted on a ported map.
  13. CM:SF2 again.....Yeah Red radios are properly f**ked! I've tried to draw @Battlefront.com's attention to this on numerous occasions. TBH this was a big part of me losing my scenario writing mojo.....Most of what I was doing was Red vs. Red and my missions were failing in testing because information just was not being relayed between radio equipped units and as I used moderately strict C2 rules in my testing, things just ground completely to a halt. I suspect that Red's awful comms and the very slow response time of their air & aviation assets may have been partly created in CM:SF1 to represent jamming by Blue forces and that somehow this has carried over into CM:SF2 (where we actually have jamming, but Red have almost no functioning radios to jam).
  14. I think it's some legacy of CM:SF1.....The same applies there and also in CM:A, but AI units can be opened up by designers in all the other titles AFAIK (I haven't checked CM:BS or CM:CW).
  15. @Pelican Pal What game is this.....CM:SF2 by any chance? Open Up doesn't work with AI units in CM:SF2.....Just made a test scenario to check, opened everything up in the editor, but all the AI vehicles were buttoned when I started the game.
  16. If you are expecting an ammo dump, like you would get in CM:BS, that isn't implemented in CM:SF2.
  17. It's all stock .bmps as far as I recall.....I briefly used @37mm's update of the Winter Mod, but stopped because it was doing strange things to the water while I was testing 'Winter Of Discontent'.
  18. If it's of Soviet origin, unbutton it. If it's of Russian origin, unbutton it if it doesn't have a panoramic thermal sight (ie: if it's not a T-90) or radar (Khrizantema).
  19. Don't think any of the games have all the right kit TBH.....You'd need bits from several of them, just for Pristina itself (IIRC the Russians had BMD-2s (only in CM:A) & BTR-80s (only in CM:BS). That said, both could probably be modded CM:HE style (onto the BMP-2P & BTR-60 respectively).
  20. What, like your web browser? Or maybe your anti-virus software? If you think you will get somehow hacked through running Steam, you really might want to uninstall everything from smaller game companies too, because it's likely to be about a couple of hundred times more vulnerable. PS - Do you have any idea what can be hidden in a .bmp file.....Might want to check all those mods you downloaded.
  21. Dude, why not give it a try? A Steam account costs you nothing and if following that route gets you into the game, what's the downside? I've been using Steam since before it was Steam and while I'm not overly keen on what it's become over the years, I'd certainly vouch for it being a secure platform.
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