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Everything posted by Sgt.Squarehead
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Immobilised Bradleys still seemed pretty deadly to me! This was part of what ****** me off so badly, I'd plastered the damned things with precision munitions so I expected their sensors to be degraded, but apparently not so much as I thought because they crushed my T-90s time and again. If Bradley is that good, why does the US need Abrams.....Frankly it's ridiculous. Rubbish.....It shows nothing of the kind, not one single kill even with multiple direct hits!
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Russian army under equipped?
Sgt.Squarehead replied to lordhedgwich's topic in Combat Mission Black Sea
That's a damned decent finish for a 'Hairy-Stick' paintjob.....An airbrush & compressor setup is definitely a decent investment if you do a lot of modelling, but I've seen some pretty amazing things done with good old-fashioned paintbrush. -
CMRT Campaign: The Last Bridge
Sgt.Squarehead replied to dragonwynn's topic in CM Red Thunder Maps and Mods
It looks astounding doesn't it, wish I had space for a secondary CM:RT install, not sure that I do though.....Wonder how it looks without mods?- 37 replies
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No worries fella, frankly that's exactly what I thought you'd say.....My interest is in a balanced game that as accurately as possible reflects the difficulties commanders and troops on the ground actually face, but I'm sure that is some times taken as some sort of pro-Russian trolling in some quarters. As it goes I am something of a Russophile, I just happen to like Russian stuff, especially their tanks, for reasons I can't explain. I also like Soviet propaganda posters and artwork, but for their distinct artistic style rather than any kind of political identification, truth to be told I hated Soviet state communism then and I still despise it now.....Probably for different reasons to you, but all the same.
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Simple answer.....No. It will be the original CM:SF scenario, updated to the new engine v:4.....Possibly with a few tweaks to the TOE to reflect information that has come to light since the games initial release. Nevertheless it will feel like a completely different game.....Simply because the underlying mechanics will allow the scenario designers to do all manner of things they simply couldn't in the original.....Frankly I can't wait!
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Combat Mission AI and scenario design
Sgt.Squarehead replied to Pericles's topic in Combat Mission - General Discussion
It may simply be down to an area being 'block painted' in an AI Setup or Move order.....Setup is always best done manually and I've found that if you paint one tile per vehicle in an AI group, it will often attempt to assign one vehicle per tile when carrying out those orders in game. This was what prompted my recent question about whether infantry carried by vehicles have to be in the same AI group as the vehicles (they don't), I've been attempting to use these two features to create more realistic behaviour for AI mechanised units, the big limitation being that once the troops dismount they can never remount. -
Turkish army enters Syria
Sgt.Squarehead replied to ncc1701e's topic in Combat Mission Shock Force 1
Turkey has the second biggest military in NATO.....But it reminds me of Saddam's military prior to western intervention, mostly junk. Agree that controlling access to the Black Sea is the main reason Turkey is still part of the gang, but consequently the Kurds are paying a very heavy price for being the only force in the area willing to align their interests entirely with those of the US and their close allies in the gulf (Wahhabi loons, one & all! ) & Israel. What a fine mess we've gotten ourselves into. -
Turkish Leo2 tanks struggle in the Syria
Sgt.Squarehead replied to exsonic01's topic in Combat Mission Black Sea
Not sure he's one of the original instigators, but I don't disagree with your general proposition, or your specific one: He'll have a lot of company before this thing's settled. -
Turkish Leo2 tanks struggle in the Syria
Sgt.Squarehead replied to exsonic01's topic in Combat Mission Black Sea
I think it touched the ammo off instantly, thus shredding the fuel tanks.....Horrible, but at least it was quick. This whole bloody mess got dumped on his doorstep, so being essentially a massive opportunist, he's jumped enthusiastically from camp to camp ever since. Not that I'm aware of, but that was one hell of a blast.....Burning tank rounds are flying all over the place! -
As a point of reference, my own experiences largely come from playing 'Galloping Horse Downfall' as the Russians.....You have a fairly limited number of precision rounds and I've tried countless combinations, including using the lot on one Bradley. It wound up sitting in a massive crater, immobilised, covered in hit decals, but it still beat a (completely undamaged hull-down) T-90A (with a narrow target armour arc and a fresh contact icon) to the shot and took it out with a TOW.
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Really? That's odd because I've seen one take three direct hits and then casually drive down a road, swatting enemy units as it went. I note that the outcome 'Target Destroyed' is notably absent from your list.....In that at least our experience is similar. PS - I think you had more tubes than me. Appreciate the insight, anything after 1945 is a bit alien to me (you should see the grief I'm having with a Syrian T-55), I'd guess the level of added protection is still significantly lower on the turret roof (bolted on applique panel) than the 'cheeks' (ERA/NERA?), I'm wondering if some numbers got confused somewhere? Can I ask, as a former Bradley crewman how you would feel about sitting in your vehicle knowing that three 122mm rounds were incoming, locked-on and almost guaranteed to hit? Not trying to be a dick here, genuinely interested to know if you were that confident of your vehicles armour?
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No way on earth did you do that with a single 122mm PGM round.....I've hit the bloody things with up to six and they shrug it off. That armour does not cover the turret roof and especially not the hatches in the turret roof.....Your picture shows as much.
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What is that supposed to prove other than you killed a Bradley.....How many rounds did it take? Now do it consistently or even something approaching consistently.....Not going to happen is it?
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Really?
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Did anybody mention the issues with artillery hits on vehicles yet? Multiple 122mm precision munitions bouncing off the top of a Bradley (and apparently not significantly degrading it's remarkable spotting capabilities) rather had me scratching my head.
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^^What he said, but British platoons only had four tanks as a rule (but one was usually a Firefly).
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"The God of War spoke and the earth trembled!" That was great! Please give us a basic version of the map to play with in the mean time.....I don't think I can wait that long!
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Fire in the future?
Sgt.Squarehead replied to rocketman's topic in Combat Mission - General Discussion
The guns & ammo should be identical. -
Fire in the future?
Sgt.Squarehead replied to rocketman's topic in Combat Mission - General Discussion
Some more dramatic looking burning buildings would be welcome, especially now that we have flame-throwers and flame-thrower tanks.....A Croc on the rampage will get an entire block going most toastily in mere moments! -
In part I suspect that's because they get scattered amongst the various different game sections, I know @LongLeftFlank and some of the other CM:SF guys have suggestions and it surely can't hurt to give it a try.....You don't ask, you don't get.
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CM Final Blitzkrieg Wallpaper
Sgt.Squarehead replied to Ridaz's topic in Combat Mission Final Blitzkrieg
ROFL! The more I look at that picture the funnier this gets!