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Everything posted by Sgt.Squarehead
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A Plea to Developers
Sgt.Squarehead replied to WriterJWA's topic in Combat Mission - General Discussion
I've had a few facing issues with vehicles given a retreat order.....IIRC they turned their hulls to face the retreat order prior to that order becoming active. -
Was that minefield in the original, I don't recall it being there?
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I love the Ramones (seen them more times than any other band)! One of those heads is mine! No. 1 - You've already done it, I'm still talking about it. 2 - 1km x 1km of that lunacy would be the absolute maximum I would attempt.....And I wouldn't hold your breath waiting for it, I've still got a golf course (& Bishr) to finish!
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And a couple more: https://smallwarsjournal.com/jrnl/art/heavy-infantry-order-battle https://www.marinecorpstimes.com/news/your-marine-corps/2019/02/08/how-the-syrian-battlefield-is-preparing-the-corps-for-a-fight-with-russia-or-china/?utm_source=Sailthru&utm_medium=email&utm_campaign=New Campaign&utm_term=Editorial - Marine Corps - Daily News Roundup
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A Plea to Developers
Sgt.Squarehead replied to WriterJWA's topic in Combat Mission - General Discussion
It would be great if we could collate all these little gems scattered across the various sub-forums into a CM-wide 'Scenario Writing Hints & Tips' thread in this (General) forum area. -
Afghanistan - The Current Situation
Sgt.Squarehead replied to Sgt.Squarehead's topic in General Discussion Forum
Common sense may finally be beginning to prevail: https://www.militarytimes.com/news/your-military/2019/02/08/the-framework-for-a-us-withdrawal-from-afghanistan-has-been-set-will-it-stick/?utm_source=Sailthru&utm_medium=email&utm_campaign=MAR 02.08.19&utm_term=Editorial - Marine Corps - Daily News Roundup -
A Plea to Developers
Sgt.Squarehead replied to WriterJWA's topic in Combat Mission - General Discussion
Got to play the scenario first (my golden rule). I think I can already get the gist of how it works, but I will be looking at your scripts in the not too distant future, you can be sure of that. -
A Plea to Developers
Sgt.Squarehead replied to WriterJWA's topic in Combat Mission - General Discussion
Any chance one of you guys could PM me with a précis of the concept please? -
What game am I playing?
Sgt.Squarehead replied to Firehead's topic in Combat Mission Battle for Normandy
Either that, or you have some re-installing to do! -
BLUE and RED on the same side?
Sgt.Squarehead replied to puje's topic in Combat Mission Shock Force 2
Ninja'ed! As stated, Syrian SoF come with the Marines Module. -
A Plea to Developers
Sgt.Squarehead replied to WriterJWA's topic in Combat Mission - General Discussion
Some very creative stuff is being done with triggers & that's a fact. -
In some fairly recent CM:SF1 experiments I found that Syrian SoF Engineers would only Blast a wall if their platoon HQ was present on the map (regardless of whether he was in the active group).....Why that would be the case I have absolutely no idea. In CM:A (which is where I discovered the ability of the AI to blast, as demo-charge equipped units are omnipresent among the Uncons), I found that having ONLY demo-charge equipped units in the active group seemed to help. This certainly helps with the scripting in both CM:A & CM:SF1 (I'm writing some such scripts right now, so if I find any new rules I'll report back). PS - The base AI order to trigger the behaviour seems to be Assault, I've not tested Max-Assault to see how they behave as I tend not to use that order.
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A Plea to Developers
Sgt.Squarehead replied to WriterJWA's topic in Combat Mission - General Discussion
Have to agree.....I find it very hard to persuade CM:A AI forward observers to call in anything in, unless something actually shoots at them, which is not an ideal situation from the 'sudden explody death from above' front. -
How do you counter tanks with ERA?
Sgt.Squarehead replied to noxnoctum's topic in Combat Mission Black Sea
I believe its failure rate is quite high too. -
New Scenario: Coup D'etat
Sgt.Squarehead replied to MOS:96B2P's topic in CM Shock Force 2 Maps and Mods
And those are some properly scary tanks in this scenario, believe me.....While they ain't much cop against a M1A2 TUSK, they sure do have a Fiat Taxi outclassed! -
That's useful to know.....I wonder if it can be implemented with the AI, using an Assault Order to the same painted location?
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A Plea to Developers
Sgt.Squarehead replied to WriterJWA's topic in Combat Mission - General Discussion
I'd love to see the simple option to add a timing to a painted AI Target (the game's current preliminary bombardment method).....This could make a world of difference IMHO. -
Uncons not using ieds or vbieds.
Sgt.Squarehead replied to zigzag109's topic in Combat Mission Shock Force 2
Bravo sir! -
My Wish List for Modern CM4 titles
Sgt.Squarehead replied to WhiteWolf65's topic in Combat Mission - General Discussion
A few generic gunmen to go with the vehicles wouldn't hurt, that's for sure. -
Uncons not using ieds or vbieds.
Sgt.Squarehead replied to zigzag109's topic in Combat Mission Shock Force 2
@MOS:96B2P disagrees.....Can't remember where his post was, but he reckons any type of Triggerman can set off any type of IED. -
Sahrani Liberation Army (SLA)
Sgt.Squarehead replied to IICptMillerII's topic in CM Shock Force 2 Maps and Mods
Splendid stuff! + Another. -
Uncons not using ieds or vbieds.
Sgt.Squarehead replied to zigzag109's topic in Combat Mission Shock Force 2
Just to be clear.....Were you controlling the Uncons or were they under AI control? -
My Wish List for Modern CM4 titles
Sgt.Squarehead replied to WhiteWolf65's topic in Combat Mission - General Discussion
On further reflection, what I'd really like to see is a CM:SF2/CM:BS Civilian & Paramilitary Vehicle Pack.....Considering the type of wars we fight these days, I'd call it a must for the modern titles TBH.