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sburke

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Everything posted by sburke

  1. http://www.battlefront.com/community/showthread.php?t=97288 everything you would want to know
  2. Interesting, I am running the same. What do you use for virus protection? I am using MSE.
  3. HPS Middle East '67 has a map for the 82 war and a scenario Peace for Galilee as well as another updating the Oob for 2004 and a US intervention in Lebanon. The map includes a lot of stuff in Lebanon and the SW portion Syria. You can alter the OoB any way you want and it would give you at least something to work with. Unfortunately you can't expand the map. If you are looking for something more European based you can use the Danube Front game and again alter the OoB how you see fit. The map itself is huge covering all of Germany and portions of Austria, Netherlands, Denmark etc. Noob has taken the lead on trying to set some basis for converting HPS games. At a minimum it is a good place to start for looking at the campaign process.
  4. woot!!!! very cool Mord, thanks. You too DC
  5. Vassal has a module for Firepower. Personally would love to see CM do a game on Vietnam, but then I loved the Afghanistan game too. As to financial viability, eventually BF will have to branch out. There is only so much WW 2 material especially high demand material. Many of us would love to see a France 1940 game however it won't have the same commercial appeal as Normandy, The Bulge or the Eastern front. Hopefully as the engine develops BF won't have as much overhead cost producing a game.
  6. Regarding the beaming in- Seems I overlooked reviewing the scenario focusing so much on AI plans and didn't focus as much on what a human player might do. Beaming in is simply the effect of having reinforcements appear for the AI attacker. The default location unfortunately is in a position where an Allied player can set up an ATG based on the one of the Allied AI option plans and requirement to have a set up zone position there. Sorry guys. Item to put in my notebook for future reference. Hopefully there is enough meat in the scenario that this particular issue isn't too much of a downer.
  7. Exactly. Same reason we don't have tank riders and fire yet. Patience, if it can be done and it has risen high enough in the to do list it may yet happen.
  8. Personally I don't think it is an issue of the bocage properties, but rather the map designer is not allowing any variance in the field. This has been discussed extensively before including altering the tile at openings to reflect traffic (mud tiles or some such). The Bocage itself doesn't need to be permeable, but there should be periodic openings to some extent. Bocage isn't something you go down to home depot and buy. It is a product of years and years of field clearing etc. It isn't necessarily planned, but I doubt any farmer was going to allow himself to be boxed in so he always had to walk all the way around to cross his fields. From what I can see in period pictures however, Bocage should not be a semi permeable surface that can be crossed anywhere given a little effort.
  9. I just used it for the first time since the update- no issues on my end.
  10. Actually the confusion about objectives lent a rather interesting level of FOW for the game. It was pretty entertaining from our seats to watch the two of you plot moves based on perception of goal. It also highlights the fun to be had with setting up VLs for a scenario where they are dissimilar. Good show both of you, I think we were all entertained every bit as much as we'd hoped.
  11. LOL I believe I made that mistake at one point too, though it has been a while. Happy gaming...
  12. Somehow I think we can guess what you have been searching on the web in the interlude....
  13. Funny, folks worrying about CM dying and my worry is I can continue to keep up with their product releases. Lets say at a minimum they release two games next year. Forget modules for now. As of this time next year I will have 4 families of games to choose from when I decide to play. A year later 6? Hoping they get to Bulge in 2015. They have stated (and their hiring seems to indicate) they are financially doing well. I for one am certainly going to keep acquiring their product and I think I can safely say most of us here will be doing so as well though some folks may start being more targeted on their purchases. I expect we will splinter a bit into EF fans/modern games etc just as I know some folks have not purchased CMFI (damn are you ever missing out). Dying, ha. I am just hoping that BF runs out of European WW2 theatres enough to explore others and do so profitably enough with a solid engine behind them. Pacific/Korean/Vietnam/Middle Eastern/Cold War Europe - the list goes on. I have 10 years till retirement. That should give them plenty of time to maybe take a spin with one or two of those. In the meantime I'll probably need to roll bizarre looking die from a roleplaying game to select which game to take for a spin when I want. I am also not worried about the PC dying. Yeah maybe BF will eventually need to port to some other platform, but I have a trust in their smarts on that. They just need to chain Phil to the chair and keep him working at it. Steve you have gotten the shackles already right? Gotta keep your eye on the ball and plan for the future.
  14. You don't want to know what that snake puppet was when he was telling the story of Adam and Eve. Let's just say he should probably have to be registering his residence with the state.
  15. LOL TV show called Happy Days. We are all dating ourselves really badly.
  16. rotflmao Hold on there, I said it was short, but they did do it.
  17. Don't sweat it, I have a fairly thick skin. Doesn't mean I can't be an a**hole. I'd have never guessed a Spanish upbringing from that handle though. Your post was far more into technical aspects of how to generate high capacity results testing. I am in telecom and I get that. We do tests to verify some stuff, but to verify conditions under load we need a traffic/call generator to see a system response. Only BF could answer your questions, I am not qualified as I don't see what they do at that level. My response was to completely different posts. Sorry for the confusion.
  18. Actually Bletchley I was not responding to your post. I also was not saying we don't miss anything, hell we missed the MG model issue. Honestly it is a bit embarrassing and I have actually previously apologized personally on this forum not too long ago on another issue. Yes we miss stuff, sometimes really blatant stuff. My response was to the argument for a change based on another model that supposedly would not have that issue. The specific example of that model was matrix's beta programs for WitE and Command Ops. WitE had a patch within 4 days- 4 days is an incredibly short window to develop, test and release a patch. I would frankly be surprised to hear that patch wasn't actually in development prior to the release of a product that had known issues. A judgement call had to be made at some point though as to when is good enough. Again that isn't a critique of those guys but a recognition that software is not like building furniture. It's never really complete and in BF's case may never be till they decide they just aren't doing it anymore. Looking at the high dollar big game company releases I have seen bugs that make BF look absolutely stellar about their QA. Within the constraints of their resources and economic model I'd have to say BF does a pretty darn good job. Perfect- no, but better dollar for dollar than most of the stuff I have seen out there. And I don't think everyone but myself is an ***hole. We are all **holes at one point or another. It's part of being human.
  19. As a beta tester I just want to say thanks for the implied suggestion that we are all incompetent and missed blatantly obvious stuff that some other group would have found no problem with actually no idea of the volume of stuff we have already caught or were testing. yep thanks. Command Ops and War in the East as I recall were released with no obvious bugs whatsoever. Thank god I wasn't working on it, who knows what it might have looked like. Oh wait a minute, I just looked at their 2012 update, 2 years after release that has... wait for it.... bug fixes!!!! Okay which one of us was working on that project? MikeyD? AKD? C'mon guys own up!!! Note their first bug fix patch for WitE was released within 4 days. Don't get me wrong, I am not criticizing those guys, I bought both those games and like them. However to imply somehow their process eliminated blatant bugs getting through is a disservice to them and BF. Software is what it is.
  20. And BF will fix those, however the 1.11 patch for CMFI includes so much I for one would certainly rather have it than not. We are after all the ones who keep bugging BF to release stuff NOW!
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