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sburke

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Everything posted by sburke

  1. IDF troops? Cool! Too bad we can't get actual IDF vehicles like Merkava.
  2. LOL I gotta compliment your perseverance and humor Vanir. For your sanity's sake I actually hope you do find something that results in a correction.
  3. I didn't spell it out quite so well, but did mention smoke earlier. I am still smarting from vKleist smoking me out and blowing away my woods defense in Bois de Baugin. Very traumatic... I need to go take a moment...
  4. Battlefront- you need to raise your prices to increase sales. http://www.businessinsider.com/this-is-brilliant-marketing-cards-against-humanity-offers-5-more-black-friday-deal-and-sales-spike-2013-12
  5. Outstanding LOS, will be following your progress. Broadsword and I fought a vicious engagement on this map. While I was mostly on defense, at one point I launched my pioneers at a farm complex on my left front hoping to unhinge the allied attack. The position was held by several Churchills and some infantry. My Panzers had created some chaos amongst the enemy armor and then my pioneers moved on the buildings. I was held right after using demo charges to blow my way into the complex. This was the one and only battle we fought using that game for the campaign layer, MG was where we really wanted to go using Where Eagles Dare. It was a blast though, enjoy the map, we certainly did. We've just started the first battle of that game in Son.
  6. CM is trying to decide if the players are worthy of being allowed to continue. In effect it is simply saying "oh no you don't soldier! You are gonna take that objective or else!"
  7. Thanks ken John I did not suggest that you or anyone else had provided a slew of bug reports. In fact as I stated, though perhaps not clearly enough is I had not heard of a "slew" of bug reports against MG at all. However considering a "slew" is an ill defined subjective term, perhaps I am wrong. My issue is simply you started your DAR reporting an issue with info on the map as a bug. I don't believe there is another soul on this forum who would consider a problem a designer has created on a scenario to be a "bug". An error, yes. I am sure I have more than a few. My suggestion to use another scenario is to allow you to be able to discuss with the designer your questions and suggestions if you really want a DAR. I am not up for doing so. You have a singular perspective on how you approach the game and personal interaction that I do not share. Let's just leave it at that. Costard how can you be sure I am not a wuss? I think JonS has already suggested otherwise. No offense taken Jon, I know you are simply trying to help me grow. Besides I blame all issue with my scenarios on you. If it weren't for your encouragement I wouldn't be in this pickle.
  8. yeah you did lose me, I didn't know there was a slew of bug reports at all. Then again you reported an issue with how you felt the scenario was giving you information as a bug. See this is why I would prefer you don't use a scenario I have had anything to do with. It's like fingernails on a chalk board. The battle selection screen can sort by size, please just choose anything else that you feel approximates the size of this one.
  9. Well first off, if you are suggesting that you have supplied a slew of bug reports- the only thing specific you have mentioned regarding Out on a Limb is you don't like the information supplied on the map (or lack of info). That isn't a bug, simply that you don't understand the point of the scenario and assume what you think you should know. I can't help that. The scenario was designed to create a specific dilemma. You have to balance the need for information versus the risk of potentially running into forces your lone platoon can't handle (hence the title). The general area where both AA guns should be isn't all that difficult to figure out from the map itself. The couple other things you cited are not going to be specific to a scenario. They could be issues with your PC or issues with MG, but either way you'll run into them in any scenario including those specific elements. As to another scenario maybe try Sheriff of Oosterbeek. It has a very well detailed briefing and I think you'll find as much information evident on the map. It may be larger than you want to bite off however. Perhaps some others can suggest another similar size scenario.
  10. don't let it get to you the community is only talkative when it is arguing over some infinitely ridiculous minor detail item that only a grog could care about. And then we'll run on in a 300 post thread.
  11. Can you please pick another scenario for your DAR? There are plenty to choose from.
  12. Don'tcha just hate when ya get a brand new tank and . . . I can hear Andy doing a 60 minutes skit on it.
  13. You have to have eyes on the AA units. I assume you know how spotting works, if your guys can't see them, you can't see them. When you get points for inflicting casualties on the enemy, do you get to always see all the enemy? So no, this is not a bug. As to the other bug you'd noted, that isn't specific to the scenario, what version are you running 2.11 or 2.12?
  14. I've tossed it up for someone to check out. I'll be back from the road around tuesday if no one gets to it before then. Leave the save file in place so they can check it out.
  15. oh yeah, I have definitely felt that pain. I can't say I have found a solution per se, depends on terrain, depth of woods, what tools do you have (arty) etc. Smoke can sometimes help even the playing field as well.
  16. regarding posting http://www.battlefront.com/community/showthread.php?t=97288 As to the building issue, do you have a save that someone could look at? I am on the road and unable to check this, but should be back in front of my PC next week.
  17. I won't pretend to be able to contribute anything regarding what the hit probability should be. I do have one question. The answer may be somewhere in this thread, but I didn't notice it and considering the thread starts with links to other threads...too much to read. How is the angle of fire being determined? As far as I can see it simply states with two tanks on level ground. What is the relative height difference of the barrel of the tank firing and the expected location to cause the shot trap? Is that angle conducive to testing to produce the expected result? (in other words is it a level shot or is the angle such that it is affecting the test results?) Just a thought, perhaps already accounted for but I figured worth asking at least.
  18. Lol. It isn't like they have been idle the whole year.
  19. We can't do the War of 1812 till we have fire.
  20. You were in to turkeys? I really didn't want to know that. And mord, I fortunately ate before seeing that gif. Still I am likely to be scarred for years. Between that gif and wondering about Emrys and those poor turkeys, I am likely to run into serious therapy bills.
  21. The new ditchlock feature may help as well.
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