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akd

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Everything posted by akd

  1. I don't see a controversy there because you would never want to "hide" a scouting unit as it would reduce their ability to spot. "Hide" sacrifices everything for maximum cover and concealment. Scouts are quite capable of observing from cover/concealment without any special order. The key is to use units with small footprints (few men, no heavy weapons) and to move them from cover to cover cautiously. Such units are not likely to gain anything by returning fire except at very close range, so a 360 deg. cover arc of 20 to 50m offers a good balance of stealth and self-defense.
  2. Will you do a review Magnum? Would be the first mobile game review for SimHQ, no?
  3. It is still April 1, so if I promise that it is real, then my promise could also be April fooling.
  4. Also not true. The cover arc affects spotting only insofar as it affects facing.
  5. I don't believe that is correct or was ever stated as such. Accuracy firing on the move in the game is nowhere near what could be achieved with a short halt to shoot.
  6. Not a bug, but a minor error in the scenario. The HQ for the TD platoon is set to a reinforcement slot that arrives after the end of the battle so that they remain "off-map", but the HQ team's vehicle (M20) was deleted, so they are considered to be without a radio, thus leaving all its subordinates out of C2. Here is a corrected version of the scenario with the TD platoon HQ mounted in its vehicle and the vehicle set to the same reinforcement slot: http://dl.dropbox.com/u/36437512/Closing%20the%20Pocket.btt
  7. Engineers will not use demo charges against enemy infantry. They will use them against AFVs and bunkers on their own if they are within 10m or so. No order is needed.
  8. The only thing that you can derive from your anecdote is that the outcome you observed under those specific circumstances is a possible outcome. You cannot not make any other conclusions.
  9. Thanks Lee. Did you test the posted scenarios Lanzfeld. If so, what were the results? So far two of us on 32-bit XP have encountered the problem, but that is not much to go on.
  10. Mortar section HQ is a totally different animal than a rifle squad.
  11. If the CO (Commander) is killed, the XO (Asst) will form a new HQ and take over leadership, but otherwise the unit has no C2 function.
  12. You might be affected by a possible bug that only seems to be occurring on certain systems. Check this thread and help test: http://www.battlefront.com/community/showthread.php?t=103276
  13. I believe the rifle grenade dischargers were largely replaced in the TO&E by the PIAT.
  14. Yes, and it was a lot because the bursting charge never stops the round.
  15. There's a good chance this problem was addressed at some point, although I don't remember if this was pre- or post- v1.01. http://www.battlefront.com/community/showthread.php?t=99380&highlight=sniper
  16. Get the v1.10 patch and use the correct v1.10 file names.
  17. Are all the mods in .brz format? If not, you might try packing them up into a .brz file. I think this helps with load time. I believe the following can increase load times: 1. mod files larger than the stock (e.g. larger .wav samples in sound mods) 2. mod files with a greater number of variations than stock (e.g. helmet mods with 15 different randomly selected textures) 3. mod files not packed into .brz format (i.e. instead of a single .brz file, the mod consists of a folder full of .bmps, .wavs, .mdrs, etc.)
  18. If you are purchasing units from the "Artillery" section then they are off-map support assets. You'll also be shocked to find that the 16-inch gun battleships don't appear on the map.
  19. How many hits? How many shots total? No doubt he was under extreme stress, as well. Could that not have just as easily distorted his recollection of the event? Have you run tests in the game to determine the hit probability between two moving tanks at 100m? Have you tested to determine if it possible for either gun to fail to penetrate/destroy at various angles of impact at 100m? There is...
  20. .brz are packed files that contain the actual files used by the game: .bmp, .wav, .mdr, etc. "Exploding" a .brz folder unpacks these files. Mord has provided you a mod with the files unpacked.
  21. The UI change of unit name is not synched with the playback and is instead happening at the start of the turn. This seems to happen with several UI elements in turn-based play, but I don't believe it has any effect on gameplay. The new HQ doesn't have a radio because the 2IC's team doesn't have a radio.
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