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akd

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Everything posted by akd

  1. The OC (Commander) was killed/wounded and the 2IC (Asst) formed a new HQ. Where is the bug?
  2. If anyone else can test, that would be helpful.
  3. Here is the setup of the test scenario revealed through scenario author test mode. A regular/normal US FO team is positioned at one end of a flat 1000m map covered entirely in "grass" tiles. At the opposite end of the map is a line of enemy foxholes, trenches and sandbag walls. I used this setup to run three tests. In each test, no enemy fortifications were visible during setup phase. All three were run turn-based, iron mode. First test was run during day time and "clear" conditions at 9:00 a.m. on June 6. After 30 minutes, not a single one of the enemy fortifications has been revealed, although the FO team has clear LOS to the far end of the map. Next test had the conditions changed to "overcast" and time set to 2:00 a.m. on June 6. FO can still trace blue LOS to the opposite end of the map. At 11 seconds into the turn 1 replay, every single enemy fortification was instantly revealed. Final test was also run at 2:00 a.m. but had the conditions changed to "light fog and rain" and the date changed to June 15. Under these conditions, the FO team cannot trace LOS further than 10m from their position. Conditions are essentially "zero visibility". At 29 seconds into the turn 1 replay, every single enemy fortification was instantly revealed. The three test scenarios are in this .zip. Please try them as above and let me know if you are seeing the same behavior. http://dl.dropbox.com/u/36437512/fortification_FOW_tests.zip
  4. Lee-Enfield is still reloaded by 5-round charger clips, so a full reload would take longer. I strongly suspect that in combat there was no practical difference in rate of fire amongst the various bolt-action rifles of WWII, but people sure do love to focus on it.
  5. I've set up some tests and am able to reproduce the problem. There seems to be some unusual interaction with visibility conditions, i.e. night, fog, etc. I'll post the test scenarios to see if anyone else seems the same behavior.
  6. Inns of Court had mostly Daimler armoured cars and Daimler scout cars (Dingos). They also had a small number of Humber scout cars, AEC A/Cs and Staghound A/Cs. 11th AD had Humber and Daimler scout cars and maybe a few Staghounds. AFAIK, 11th AD never had Humber IVs. Most of the Humber armoured cars were concentrated in the infantry division recce regiments, although some were used by misc. 21st AG HQs as well. www.warwheels.net
  7. I am seeing the same thing as you carl, in this mission and the following mission, but other testers are not seeing this, which is very strange. Have you encountered this in any other scenarios/campaigns? Is anyone else seeing this in Courage and Fortitude?
  8. No, certainly not in our timeframe. Also, neither Inns of Court nor 11th AD used Humber IVs in NWE.
  9. I am simply asking how you see minefields as a supporting your opinion on the merit of CMx2 as a game compared to CMx1. Again, you said:
  10. I know you have this opinion. You post it in almost every thread. You said: Can you explain?
  11. How so? Please explain in detail.
  12. Definitely more than one, probably a fixed number depending on type, but not sure what that number is.
  13. No, it doesn't sound like that. That should not be a problem with a direct lay mortar. The issue there is that just because a spotter has line of sight to a target does not mean that on-map indirect fire unit has line of fire. If the indirect fire unit itself had line of sight to the target, it would almost certainly have line of fire. Also, high trajectory weapons are given some leeway for line of fire for nearby overhead obstructions, like trees rocketman, your mortar is not currently located in a building or bunker, is it? Can you post a screenshot of the situation where you are encountering this problem?
  14. For 25 pdrs, 4 guns = 1 troop; 2 troops = 1 battery. I think typical spacing for guns was 20-30 yards and frontage for a troop was something like 100-140 yards, but remember that coverage also includes the burst radius of the shell, not just the gun spacing. The area target tool randomly spreads aiming points within the designated area, but dispersion and burst radius can extend the coverage beyond the limits of the circle.
  15. No, the random external equipment is coded into the 3D model.
  16. Sure, you can have as many different textures for each model as you want. Still don't understand what you are trying to say about the CW module...
  17. Huh? What are "alt graphics"? And what does that have to do with Rhino?
  18. Normal chain of command in this case would be: mortar --> section HQ --> platoon HQ The dismounted German mortars do present a challenge in this regard, as their section HQs are not equipped with radios, so you have to chain c2 up from the mortars through the section HQs to the platoon HQ.
  19. "Semi-deployed" is indicated when a MG can be used in the light role off of its tripod. An undeployed MG34 or MG42 is always "semi-deployed". "Semi-deployed" does not indicate an action in progress. The green unit status text will indicate if the unit is currently deploying or packing up the weapon.
  20. If the symbols are present, then they are in C2 for the purposes of morale and sharing contact information. Problem is that they don't get to take over the platoon HQ radio for fire missions. For the purposes of keeping them "in contact" to remote spotters, either: 1. Restore their normal chain of command. 2. Park a vehicle with a radio nearby.
  21. Yeah, no simple way I can see that would not affect the Luftwaffe textures, but the smock is apparently of upmost importance to some. Luftwaffe can be sacrificed!
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