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greycat

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  1. For what it's worth, I'd be happy with a formation control for infantry so that they can advance in line abreast rather than single file. This might solve some of the concerns mentioned above, but I don't know if the game engine would support it.
  2. I think that was Nathan Bedford Forrest Oops, just noticed someone already spotted this!
  3. I don't know if this has been mentioned before, but the forthcoming centenary of WW1 prompted me to suggest it. I'm thinking of the period March 1918 to the end of the war because this is when both sides were at the top of their game, tactically speaking, and some movement had been restored to the Western Front. It would also make it possible to introduce the US Army into the game. I imagine the game engine could cope with it; by this stage of the war, infantry tactics at the small unit level were not too different from those employed in WW2. Some changes would be necessary of course; no radios, more elaborate entrenchments and a greater focus on pre-planned artillery bombardments. Is there any interest in a game of this sort?
  4. I sometimes think that the games makes it too easy for a tank/anti-tank gun to hit a moving target with it's first shot. Very often the first indication of the location of the enemy is when one of your recce vehicles is suddenly 'brewed up' - a situation all players will be familiar with! I'm in two minds about it as I don't how often this used to happen in reality but I would be interested to know what factors the game considers when calculating the hit probability. In particular, does it allow for deflection? Hitting a target moving directly towards/away from the shooter should be easier than hitting one moving (possibly rapidly) across his field of view.
  5. It's a 'hot-seat' game and my opponent won't be back for a while; it's possible that the Panther's engine may have been damaged but the cannon and MG are still working! If both the AT gun and the target are both stationary then it may be that the shots keep hitting exactly the same spot; as you say, this would not be likely in practice. In a recent single player game of 'The Crossroads at Monthardrou' a Panther appeared on my flank and was engaged by a group of four Shermans (both 75mm and 76mm guns.) An early hit appeared to disable the main gun but the MG was still working after 20+ hits! :mad:(The crew must all have had severe headaches at the very least!) After about 3 turns of this I gave up - I cannot believe that this is realistic!
  6. Agreed, a tank remaining stationary while being hit many times is highly unrealistic. However, some of the hits were definitely on the turret/mantlet and it's not the first time I have seen this sort of thing happen. Thanks for all the great feedback from everybody - I'm always impressed by the amount of expertise available in this forum!
  7. It only had one round of APDS which it has fired - it seemed not to bounce off but the tank is still shooting back! Maybe at 800m it's just too far away? (I don't know if such things as 'partial penetration' or 'armour flaking' are modelled as they were in the original game.):confused: Andrew
  8. I'm playing 'Sticking it Out' as the Canadians and one of my 17pdrs is engaging a Panther Ausf G at about 800m. The Panther has been hit at least ten times (front armour) but is still firing back, apparently unscathed - the shots just bounce off! Does anyone know if this is realistic - I thought the 17 pdr was supposed to be able to defeat most German tanks?:confused:
  9. Problem solved! Many thanks for your help.
  10. I have succesfully reinstalled and licensed CMSF up to and including the British Forces module. However, when I try to install the NATO module, the following message appears. " The program can't start because elicen40.dll is missing from your computer. Try reinstalling the program to fix this problem." I have checked and elicen40.dll is in fact present. If anyone can help me with this problem it would be much appreciated.
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