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Stoppelhopser

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Everything posted by Stoppelhopser

  1. This seems to be exactly my problem on my brand new WIN7 64bit machine. Installed CMSF (Paradox). Set exe running as admin - runs fast and well. Installed British and Marine Bundle.exe as Admin. Put in license key. Started CMSF - nothing! Had a look today at what Deltasix wrote. Found LicCtrlService under Services as running. Still, no joy. Cool new computer, but CMSF does not work. What a pain in the ... Now what? I have Zonealarm installed and am not sure if this is the culprit and has to be configured in some way. Have the same installation on my XP machine where I have no problems at all. *sobbing*
  2. In hindsight I agree with souldierz. I'm sure many young men of all sides came to their first battle with some very wrong assumptions... But I also agree with JonS. I would not show defeat, squashed-by-tracks mates and terror in a movie for young soldiers. I'd show how you are able to defeat opposition easily. Thats the whole point and plot of training movies. - And of Hollywood war movies, too. Haha...
  3. Would have been interested in a few pictures of german pixel men as well. Otherwise I enjoy what I see in the context of what was written.
  4. Understandable, Tanja Song is gorgeous ... and natural. Don't ask how I know.
  5. Good find! Quite surprising how much they cared about authentic or at least semi authentic gear and vehicles when you are used to Hollywood movies and their visual anomalies. I once saw a french post war b/w movie, in my opinion from about late fourties where even an armored train was shown and at least one PzIV and several 250 and 251 halftracks. Sadly I was unable to locate the title of that one.
  6. I am super patient, but every day without a Normandy bone a kitten is killed...
  7. Apart from CM:N ? Only Storm of War. That one will once again push the genre of combat flight sims forward. I trust Oleg Maddox.
  8. I also have a P4 3Ghz which is about four and 1/2 years old. I fully understand that my machine does not cut it anymore for a while now. TOW Africa demo was only just playable. This is simply technical progress to which the software does adapt. Sometimes the hardware is a step in advance, sometimes the software. I just got a new job and if everything runs as it should, I will be able to buy a mid class system in autumn. If not, it will have to solder on. Nobody is forcing us to buy a certain game anyway. In fact, apart from newer games all other software runs well on my old box. Were I not also gaming I'd be using it until it falls apart. Of course it would be nice if games could be scaled down a lot (Il2 flightsim does this quite well) but it makes development even more complex and I'm certain that statistics exist which show how many machines of which technical generations are around. It's also wise to make games that don't look old after just half a year and so its an upward spiral. Face it, if you want to run the latest software well you have to invest in hardware in shorter intervals.
  9. I agree, Arzok. However there are game mechanics, in general and not only specific to the TOW series that also make for higher casualties. One is terrain. Its simply not detailed enough yet. In reality a single infantryman can find much more cover than even the most detailed game terrain as of now can offer. And he can move into buildings, cellars etc. Then I think that defending AI generally spoken hits too often at longer ranges and attacking AI doesn't go for cover as fast as in real life. A great uncle of mine once said that after the first mortar hit in the vicinity his whole old Zug (platoon) lay down to the last man in half a second and the next time even faster Another is mission structure. Here, specifically in TOW, you are asked to attack with numerically inferior troops and often without adequate artillery support a defender with favourable terrain. I would bypass or outflank a strong position with a field of view of two Kilometers of flat terrain if I had the luxury to do so. Then again, sadly in the real ww2 sometimes infantry assaults were made under such circumstances. And they were cruelly costly of course. And you are right, many times soldiers which had found good cover would not listen to our dilettantic urges to die in the open ... Perhaps in another ten years with even more processing power we will have a believeable infantry AI. But its far easier to make graphics enhancements of course.
  10. While technically nicely rendered I think the trailer is slightly off. Looks more like a Kickboxer duel from a recent Hollywood movie. And the player hardly gets any information about the game scope itself (tactical game leading many units). Think I'll pass, as I did with the second part. I wait for the imaginary future installment when infantry gets designed better hopefully etc.
  11. Can we get back on topic bitte? This thread needs more pictures
  12. Maybe this helps. Your edition seems to be the german retail one. So you need the Überpatch for the Kalypso edition (different download then the Battlefront one). Back then it took them about half a year after the rest of the world got their patch. The new added quick battle editor will be in german (though not difficult to understand and the map editor is in english.
  13. I'd love to see that done by Battlefront. Many interesting AFVs on all sides and apart from TOW which did the theatre quite nice apart from the missing 25mm AT gun not done yet commercially.
  14. Tartari, that really is a breakthrough! Well done.
  15. Roach, I stand corrected. I had snapped up this story at the Euromilitaire modeling show years ago by a reenactor which otherwise seemingly knew his stuff. Still strange that the head costume designer can make such decisions when every DVD "Making of" usually tells the viewer how painfully accurate history is recreated... Example: "The Patriot" where one gets told how every button of the gaiters was recreated, on the other hand the lead figures which were melted for bullets by Mel Gibson were form the 1850s not from the Independence War period. And then they clothe the British dragoons in red instead of green... And don't get me started on "Flyboys" with the all red triplanes ... But, sorry for stating false and derailing from the topic.
  16. The movie featured many reenactors which came to the set with proper 40s haircuts made from their own expense. I think there was an agenda. It starts out well and then detoriates to a A-Team/50s war movie in the second half. Back on topic: Surrendering troops in CM:N would be very cool.
  17. I am an old Close Combat player and still don't get comfortable with TOW. It's an amazing piece of software, and I like the vehicle combat system in it. After the super patch impressive editing tools were given out for free and a while ago additional content was given out for free. It should be the ww2 gamers dream and have a huge following ... but... What I don't get on with is handling individual soldiers and their habits. Add the AI and the "gamyness". And I'm not the only one. Good old CM often allows kind of real world tactics to succeed and can be played intuitively by many people not understanding all the key strokes. Not a modern gamer I still like CMSF real time more, especially since I bought the British and Marine bundle. I don't hate TOW and hope to have another go at it when I have explored CMSF more. But its not keeping me occupied like eg ancient Close Combat II Arnhem did. Have purposely uninstalled it as I know once I start it up its compulsive to stop the allies. Despite crude graphics and being 10 years old.
  18. Agreed. The idea of strategical and tactical gaming and featuring the 1813 campaign were good ideas and I had high hopes after playing the Talonsoft titles round based games. What was delivered was my biggest gaming disappointment ever. Never had so many CTD's with any software.
  19. I would have bought it if it additionally contained the Panther D, the BA 10 and Marder SPG which were shown about a decade earlier ... There are still some gaping holes in the order of battle which I would have liked filled in this way, eg French standard AT gun, or brit lorry for a complete squad. And no, 75mm is no AT gun ...and neither is the Quad tractor a lorry ...
  20. Thank you for the 1.11 (Paradox) patch. Happy customer here.
  21. I'll skip this one. Found that I don't like the TOW infantry AI and management. I miss randomness, too. Also would have liked more additions to the existing game (french 25mm AT gun, russian Armored cars, british lorries, yaddayaddayadda) but I can see that this is harder to sell than a new theatre with new graphics. And, speaking of the theatre I'd rather like the 41-42 western desert campaigns with sweeping tank attacks and manoevre instead of micromanagement. Nevertheless this looks fine and I wish good luck for 1C and Battlefront.
  22. Sorry to hear that messenger3, I feel your pain. Here in Germany we were "lucky" to just wait 4 months. And - not even all english content was "localised". Some of these TOW distributors are really third class back street outfits it seems who cast a bad name on this game.
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