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El Gato

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  1. I don't want to bring the game down either, I feel that if these issues with the Infantry were resolved, this game could surpass the popularity that Close Combat enjoyed. I would like to hear from the developers about how they feel about these concerns, if there are any plans address them, ect...?
  2. I confess that my experience with the game stopped at TOW1, and my reason for bringing this up was to see if things were different in TOW2. Knokke, from your post I gather that the "little details" are being handled by the AI in TOW2, because this was not the case in TOW1. It feels like to me that there could be more work done in terms how a squade works/moves/fights as a unit, compared to as a group of individuals.
  3. I'm not exactly for having micro managing features removed. I just want to have my infantry squads doing their jobs without me having manage every aspect of every soldier to complete a mission. A good example from TOW1 was you have a bazooka man who runs out of rockets, the man 10 feet to his left has a satchel with 5 more rockets, yet the two will never interact to exchange the needed ammo to the bazooka man. I have to make one of them move close to the other, then look through their bags, tell one to give the rockets to the other, say yes its 'ok', now go back to the bazooka man to tell him to start firing again. All the while I have Panthers rolling down on the position. Even slowing it down to 1/4 speed won't make that any less tedious. I just think that some of these functions need to be modeled and not left up to the commander to handle in the middle of a battle.
  4. Comparisons have been made to Close Combat. Can the developers describe how the infantry in TOW2 behave similarly or differently to CC. One thing that is CC did well is to manage the squad as a unit, like you would a tank. Although the micro managing abilities in TOW are nice, it can be somewhat tedious to have to get all the down to the individual infantryman to accomplish tasks that a commander wouldn't normanlly have to do. Such as ammo management, unit cohesion at the squad level, unit reaction to external influences. Most of my experience with the game comes from TOW1, and managing the infantry was a source of frustration for me. Since the comparison has been made between the two games, then the expectation gets set that the games might be similar, I thought it would be good to address that comparison (emphasis on infantry). El Gato
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