Jump to content

Oudy

Members
  • Content Count

    191
  • Joined

  • Last visited

  1. Bobomite You need to get Dr. Jones IMFViewer. It can be found here: http://www.allaircraftarcade.com/forum/viewtopic.php?t=6819&highlight=imfviewer+exe For some reason it hasn't been uploaded to the repository. You may need to register to download it, I'm not sure. You can open the .tga file and resave it. Then you can open it up in Photoshop. Hope this helps Oudy
  2. Sneaksie The article is a great example of how to fight a defensive battle. I would love to see the same author write an article demonstrating offensive tactics. It would be interesting to see how he would attack an enemy in a strong defensive position. Oudy
  3. There is a great article on the use of real-life tactics in TOW2. The author plays the Germans in the Battle of Sbeitla. He demonstrates how the use of historical tactics is accurately represented in the game. Unfortunately the article is in Russian. I hope that Battlefront will translate it and post it on their site because I think the article is valuable to anyone wanting to understand how to improve their game play in TOW2. The original Russian article is at: http://artofwar.games.1c.ru/page.php?id=88. I had to use Google Translate to read it but it was worth it. Oudy
  4. Very very nice Tche. I'm looking forward to their addition to the game. Thank you for all of the work you have done. Oudy
  5. Thanks Amandus Just tried your battle and got killed, but it was great fun. However, I could learn to hate allied air power. It's fun to play the Italians. Thanks for your contribution. Oudy
  6. Tartari I ran into that problem when I tried to bring a TOW1 static into TOW2. Did you add the new houses to the static.ini file? I was able to see the new static in the map builder but not in the game until I added it to this file. I apologize if I'm stating the obvious. Oudy
  7. Moon Thanks for the reply but no luck. I had the file open for 30 mins and still no pics. I've never had a problem with large Word files or Word files with a lot of images. I'm curious if anyone else is having the problem or if it's just me. Oudy
  8. After downloading the manual file and opening the ToW model converter.doc, I noticed that a number of the pictures don't seem to show up. Starting on page 12 with "A list of textures (regions) names is stored in" I seem to have a bunch of blank image frames. From pages 12-18 there is nothing but blank image frames. Could there be a problem with that file? Is anyone else having trouble with it or just me? Oudy
  9. I would like to thank the developers at 1C and Battlefront for the release of the modpack for TOW1. The information contained in the files will help modders understand how to create new models and extend the longevity of the game. This modpack should also help people interested in modding for TOW2. Oudy
  10. Zellek Work is being done on several user made maps as well as a tutorial for creating maps. The problem is that since the game is in 3d it is much more involved to create maps, but with free SRTM digital elevation data you can recreate any battlefield. I wish more 3d modelers would get interested in adding units to the game. It's a shame because TOW can be modded to an almost unlimited degree but it takes a lot of work and effort. I agree that the game is too good for the attention it receives. I've tried to figure out why but don't have any easy answers. TOW seems to have a larger followi
  11. Prattboy The SFSExtractor0.3 has been uploaded to the battlefront repository for TOW1. I wrote a modding guide a couple of years ago when we were first figuring out how to mod the game. Much has been discovered since then but it is still a good primer for learning how to mod. It was at CMods but I'll upload it to the TOW1 repository. If you have other questions please ask and I'm sure someone will be able to help you. Gordonvembu The SFSExtractor is really the only tool we have to decompress the SFS files. However you need the filelist.txt to tell it what files to look for. Once you o
  12. Glad to see there is another place to upload files. Oudy
  13. While creating a new map and working with Tartari on a Map tutorial I tested importing road textures and statics from TOW1. And yes it can be done. However, I wouldn't recommend importing buildings or houses because infantry won't be able to enter them unless you completely update the 3d models. And I'll leave that for others to tackle. As a caveat, you need Dr. Jones's brilliant SFSExtractor and the filelist.txt before you can do any modding. And you will also need a copy of TOW1. To copy road textures: 1. Copy the texture and bump texture from TOW1 to Theatre of War 2\maps\_ROADS\af
  14. Redwolf This topic was done to death two years ago. All of the penetration data is available in the data/guns/ger/ directories. If you have a problem with the penetration values then feel free to change them, but they seem fairly normalized to me. Sneaksie and others developers have said from the beginning that all the penetration data is from the same degree angle. You don't have to believe them but they have been consistent. [Ger\88mm_PzGr_39_APCBC] Ammo Ger\88mm_PzGr_39_APCBC Speed 733 aimMinDist 10 aimMaxDist 2000 HistMaxDist 14815 Dispersion 1000 0.30
×
×
  • Create New...