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GSX

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Everything posted by GSX

  1. Er Steve, you are aware the Forum they are on about isnt Gamesquad? Right?
  2. Agreed, why not just concentrate on playing the thing? If you like it, then that should be enough for you.....
  3. The simple answer is, dont have infantry target Armour unless they can either kill it or you tell them to. Can this be implemented? If it cant then the fall-back plan is to micro-manage every infantry unit with a short arc of fire.
  4. I'm with you. I rarely use anything but quick for my infantry, haven't for about 3 years. As you said, hunt usually just gets your men killed quicker.
  5. I was reading this earlier and was waiting for someone to make the obvious wrong assumption based on a stupid pre-conceived notion that GS is for banned grousers. It's a bit like saying BF is only for Fanboys. In truth both sites are somewhere in-between. I suppose Matrix is just full of whiney banned grousers then:D
  6. Also, and your points taken on board, its a big difference running around the desert for 2 years and then suddenly finding yourself in tight hedgerow country. Im sure more than 1 'Desert rat' found that a bit bewildering. This is a good example of how a veteran unit could become a regular unit though as it moves into an alien environment. Of course the men from the 7th Ard et al probably did feel that theyd done their bit though.
  7. All good points but Id add that some units that never saw combat until D-Day were regarded as Crack or elite. Take the Parachute units in Normandy. Pegasus Bridge for example would have been taken by troops which would only have been Green in the above context but I dont think you could describe them as Green in any other way than unbloodied. Same goes for various US units, Rangers etc...... Definitely hard to quantify exactly.
  8. Thats what I do. I wondered about that AT selection. Mind you, AI will never beat human for an opponent.
  9. Wow, never heard that name for a while. He was banned frm here for being a naughty boy, then banned from every other gaming site I know of. Still, good to see the mad old bloke is still alive!
  10. After having played around with it for a few days now I dnt have a problem with the accuracy of Tanks but I've seen far too numerous insanely unrealistic spotting as described above. It's almost as if BF have forgotten to switch off CMSF tank code.
  11. If someone is putting the effort in then why not make a Wermacht Camo, some of them did actually use it.
  12. Nice Mod Mord. Using this one and your bases from CMSF - well done.
  13. This was pretty much my point and not the effects of HE rounds. However, I didn't realise that enough shots will kill a tree, guess I didn't give it enough time. But I do think the problem remains, the AI seems to aim for the dead centre of a vehicle and so getting that tree to line up dead centre on your Sherman means your pretty much invulnerable from the front to any calibre AP shot. Well, from what I'm reading, for a few shots anyway.
  14. Something I knew about in CMSF has just become much more important in CMBN. The ability of the tree to withstand any kind of projectile and not be damaged in the slightest. In CMSF there were so few trees I considered this pretty unimportant but CMBN has a lot of trees. If one was being gamey a good tactic would be to park directly in front of a tree with the tree exactly in the middle. This may be the very reason we see vehicles in archive photos running around covered in tree pieces as they discovered the fantastic anti-armour properties of the Yew! This of course led to a fully fledged 'wood' race where one side vied with the other for the latest technological deciduous armour. I think in one photo I noticed a GI assaulting a Stug with a decidedly dangerous 'Pine Cone'. Seriously though, is this something that can be addressed or is it hard coded into the game?
  15. Aye, I should have guessed actually. Probably one of the best scenarios Ive seen for CM-2, and dare I say it the best map Ive ever seen in any CM game period. Keep up the good work mate. P.S. How long did the map take to make?
  16. Played this one last night. I don't know who made this map but I'd like to congratulate them. I had a genuine 'WoW' moment. I only went in to look at it and started playing it and couldn't stop. It's truly a fantastic map that shows off the new game at it's best. I don't want to spoil it, but it has everything. Close in infantry fighting, nail biting ambushes and even 1500 meter tank duels. It's a long time since I've enjoyed a scenario like that one. Stupidly I had it set on RT as well, which is probably not ideal for this map. Anyway, well done to the author for a fantastic scenario on a brilliant map.
  17. I'm not sure the same shouldn't apply to the Shermans. Wasn't their 50 cal mounted as AA and only useable from outside the turret?
  18. I personally couldn't agree more. CMx2 is not the same game. It's a new game that has some features that a previous game had. I thnk if anyone sticks with learning it they won't be disappointed. Me, after playing the engine for four years I can't bear to play the old game. The improved camera controls alone are worth sticking with it for. Like someone above said. If you want CM-1, then go play it, not everything is brilliant in CM-2 but it's become a good game over the last few years and one that definitely deserves a good look.
  19. Id be slightly worried at anyone charging my willy-nilly to be honest.
  20. I see this iteration as a practice for the real deal of the 'Brit' module. Sherman Fireflies, Cromwells and Churchils. Canadians Vs Hitler youth. And BF, none of the tarrying this time, get it out within six months........
  21. Does 4 initial activations mean 4 PCs? I may need to go away but take the game with me on a Stick to load on another PC. If I cant de-activate it from one of the 2 PCs im putting the game on then am I stuck if its just for 2 PCs? Cheers
  22. PLaying Barkmans Corner my Schrecks keep firing at 200+ meters. Ive had 3 hits at over 220 meters but mostly misses (3-1). You can always give your teams short arcs until the Shermans reach a more optimal firing range. However, the way they are scoring now, that range seems to be anything around 200M.
  23. Yep, and I have absolutely no problem with the abstraction. In fact the greater splitting has refined this a lot. Its still there but a lot less significant! And, feel free to ignore me at will, Im pretty pedantic when it comes to infantry and its wiley ways...... Oh and hello Sgt J..... maybe a PBEM at some point? BTW, enjoying the game so far, infantry is doing OK....
  24. I have been informed by BFC that infantry is abstracted to take into account the fact that they cannot becuase of the action spots occupy the real space that infantry would. They dont for example deploy into extended line or file. Therefore when they are hit the PC makes a small decision as to whether they are a casualty. It actually makes sense to abstract this as Im sure everyone would be very annoyed at loosing all their infantry every time an MG catches the infantry gaggle. Also, I have been informed that throwing a grenade at a close vehicle is meant to simulate a close assault, as it was in CM-1 games. Unless this has changes from CMSF then we still have 1-1 abstraction in CMBN. Cheers
  25. Damn, I am playing a Demo scenario PBEM. Will have to run with 2 games I suppose. I suppose save files wont work either?
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