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GSX

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Everything posted by GSX

  1. I agree with this point. But I find it much more forgiving when it comes to fire and movement. Alhtough it has been argued that you may be able to Mod this game when NATO arrives, if it has the same features, Im not convinced anyone would have done it. What I like: Tanks going through low walls, very nice addition and if back ported in NATO, or side ported or whatever will actually make going back and playing CMSF scenarios again more interesting (although shooting the walls down works OK most of the time). Less lethality enables your forces to move about a bit more and you dont have to worry about that ATGM etc killing you the minute it sees you. As stated above, I like the dirtied up building models although I would liked to have seen building more representative of Afghan compounds etc. The new air and arty options. What I dont like: Same old infantry model, though I appreciate that will be there for a while. Hating the bridges though, bridges they are not and the water is just a grey thing that you cant ford as it appears to be impassible. Feels like a Mod though, but as I said who would have if Snowball hadnt?
  2. Thinking about the command thing, for Normandy, as I agree with others that modern troops, especially Blue have very good comms. Would it be possible to have the floating unit Icon change colour, say gray out, when the unit is out of command for Normandy? This would give an obvious on screen unit reference for all of your units at once. This would be very handy for RT play as you often have other things to worry aboutinstead of clicking on each unit. I see it working as the coloured lines in the CM-1 games.
  3. Well I keep bigging up another site Im on that has a healthy if small PBEM ladder. http://worldatwar.eu/index.php?esid=e813e098c6c6bee42957f18de002a10c〈=3&refcode=0&location=intro Youll get a game and even if your not into ladders its a good way to keep a record of the games youve played.
  4. Id agree with the Bone...... Anything really, just to show that something has happened in the last 9 months. A few US infantrymen jumping a low wall. An AT gun in full swing. Something 1-1 would be nice.
  5. I seem to remember that no hand to hand may be because of the animations involved? And not something thats just not possible due to code limitations etc. Again, weather in Afghanistan would be nice, as Afghanistan does have weather sometimes. Once more I dont know the difficulties of implementing weather and what effect this may have on frame rates etc. Even on higher spec PCs a lot of on screen clutter seems to slow the game down. To be honest, Id rather not see weather and have the CQB animations if there were a choice.
  6. Anyways, back to the thread starters question, will I be playing CM ww2 set in France in 1944 this year or not?
  7. Is the reason that the campaigns take so long to get right the fact that the Modules are delayed so long? I think it was mentioned about a year ago now that NATO was almost ready? So here we are, full of anticipation, but, a year later. If the modules are so slowed up by the Campaign, then why not relaease the Module before the campaign? Or simply admit defeat and let guys design their own campaigns or offer the BF one for $5? I would certainly buy a CMN without any campaign and since its ben playtesting for 2 years now Im wondering, is it a campaign thing?
  8. Animations seem to be one of the biggest drawbacks, or pluses depending on what side of the abstraction perspective you come from. If you choose to go 1-1 or represention, then you should try and get those animations right. Definitely, if you decide a Company HQ has 2 pistols, then you should represent it. No reason not to really. As an aside, there are plenty times when I have been issued a side arm where I though a proper rifle would be better, Kosova for one.... But the powers that be decided I didnt need it... So, if we folow TOE for Soviets, then its side arms for Coy HQ, never mind what anyone else says... Cheers
  9. Hmm, why have them in a game when its not viable? I thought CMA was a teatre in a box?
  10. I noticed that certain command units have a rifle and 2 pistols. In CMSF the pistol representation didn't much bother me, but in CMA it becomes a bit more irksome to see a pistol armed company command represented with AKs. Is this ever going to be changed? Or is modelling a pistol just too difficult in this game where it seemed easy in cm1 games?
  11. First, thanks for the quick reply to my ticket submission. This whole elicence thing seems to become a pain in the arse when you want to switch the games around, think you've unlicensed the game and reformat your previous PC. I'm grateful that not many companies use this system as between my family I think I had about 30 games on one of my PCs and doing this that many times, well tedious is not the word I'd use. The situation seems to be, unlicensed CMSF and it also unlicences the Brit module. But not Marines. Why would you need to unlicensed separate modules that can't be played without the base game after they have been installed? I think you need to simply do what companies like Matrix do, I had no trouble installing their games on my new PC as all I needed was the original codes. However, I do appreciate the very quick response. Thanks.
  12. A follow up to the above..... You dont have to unlicence each module and the game do you? I only unlicenced the game. This seems to have unlicenced CMSF base and Brits but not Marines. Cheers
  13. Ah the old Licence problem. I now have a licence problem. I just bought a new pc and in anticipation I un-licenced my CMSF. Ive got all the licence keys for Marines and Brits. It takes the Brit licence OK, but refuses to admit I unlicenced the Marines Module. So now I have a working CMSF, a working Brit Module and blacked out Marine content. Why does it recognise Ive unlicensed Brits but not Marines? Do I submit a ticket? I have the Marines licence key?
  14. Your opinion, my opinion. I don't find it ironic at all that I like the game so far, after all, I always did like CMSF on the whole. It's all about what it's always been about, firepower, suppression, movement and sound tactics. And of course learning the foibles of the actual game mechanics. I just happen to think that older periods can provide more fun as the weapon lethality is a wee bit more forgiving. I expect the Normandy game will be more like CMA than CMSF in this respect. Cheers
  15. Ah, then we are talking about 2 distinctive things. You are talking about the effect of playing with different weapons systems and squad make up. I'm talking about the general feeling of the game mechanics. Some guys have said it feels different and is a lot darker, I don't see this at all. Perhaps they never played Red v Red, or played very little of it in CMSF. So for me it's the same game, though I have to admit to liking the music a lot better and the interface looks better too. Not liking the water at all, I thought it was supposed to flow? Anyway, yes, the equipment plays different, the game plays like a CMSF module though. I actually think I prefer it to modern.
  16. OK, bought the game, mainly due to Mr Elvis I think. Apart from the fact that units DO see through walls, at time up to 200 meters, the game is very interesting so far. I don't really see it as being a whole new experience though, more like playing Red v Red in CMSF. The possible answer for guys mentioning this is maybe they always played Blue v Red in CMSF. Still, compared to CMSF it is really more forgiving. However, it really is just CMSF in a different guise. Not a new game at all, merely a different aspect of the same engine.
  17. I am quite aware of the abstractions in the game having played it for 3 years. However, this specific 'bug' allows soldiers to shoot through building walls where there are no doors or windows. I dont get the simulated cracks in walls idea unless this means all walls are cracked all the time.
  18. Hi mate You don't need a save game file. Just play the Demo mission as Mujhd. There are no doors. Small arms and RPG fire through the walls. Seemingly where windows would have been in CMSF. Unhide you forces and watch the fun. It's so glaringly obvious I can't imagine why it wasn't spotted pre-release.
  19. I noticed this myself on the Demo mission with the Shilka when playing as Soviet. I also noticed that there are less windows in CMA. I replayed the mission as Mujhd and when I unhid guys in buildings who were behind walls where windows may have been in CMSF buildings, they were killed by Sov forces. Is there a chance that although the windows aren't represented in the game, they are remembered by the code? It's not just small arms by the way, RPGs were also fired through walls. I also had Soviet troops on that scenario walk through the Walls of the Mosque but I understand that this is also in CMSF, though I've never seen it happen personally. Overall, I like the look and feel of CMA, infantry is more survivable and the terrain and buildings look much better. I'm sure that a quick fix to this firing through walls bug will be implemented. Once that takes place I'm thinking of buying it. The no instant lethality thing makes me think that CMN will be much better to play.
  20. OK, heres another weird thing. I started the game tonight and all the modules appear to be there again. I have done nothing different though. Hopefully it will be OK from no in, but thank you for your quick response.
  21. OK, my problem is similar enough to bring it here and not start a new thread. About ten minutes ago I received a CMSF PBEM. I started up my Laptop and booted up the game. I have all of the modules and was playing the game 3 days ago. Today I can only see the base game. I can see the battles for Marines and Brits but it tells me I need to install these Modules before playing the scenarios. Mt laptop version was 1.2 as the game Im playing is in that version. So where on earth have my modules gone. I have done nothing to my Laptop except install a Garmin device yesterday and this was done on its own, no CMSF was running. Any advice on this mystery is most welcome.
  22. Steve, thats absolute bollocks and you know it! You are the one who does not alloow the kind of discussions that are had at GS. Namely, open criticism where its due. Questioning aspects of your game. I can understand why they cant do that here as its not good advertising for you. But to call them all cranks etc is plain wrong, especially when a lot of them are posters here too, guy like Elvis and Sgt Joch, who I believe are even testers of the games. Me, Im tired with your sillyness over this. I'll come back when CMN arrives sometime in mid to late 2010, hopefully it will be as fantastic as you say it will. Happy holidays to all.
  23. Yep, I can be a right prat at times, youll get no arguments from me about that. However, everything cant be the rose tinted picture all the time. Not that I dont appreciate the time all of those testers put in, but at the same time surely someone noticed a lot of the things that were broken before release dates etc? No, trolling isnt something Im into. I base my statements purely on what I read on these forums. The other website being Gamesquad? I dunno there, I think the Game Squad site can be very positive towards CMSF at times and very negative at others. Its not owned by BFC after all. In fact there is a wide variety of posters there ranging from very onboard to absolute hate and I think some of the conversations are far better than they are or can be here for this very reason. So I happen to think that your statement above is plain wrong. I think anyone reading the threads at GS will judge for themselves on this. Thanks for the info there. However, I didnt know that you had to stop work on the NATO module, maybe I missed your announcement there. Yes Im fully aware of reality, but I still feel like some more honest information is better for me the customer. If NATO is on hold for a reason, why not just tell me. Any information is better than none. Again, thanks for the info, it would have been nice to know beforehand though. Let me stress, I never once said you couldnt do anything, although I will freeley admit that you seem to have tried to run before you could walk with the CM-2 system. Thats not to say I dont wish you success with it, because I do. I enjoy your games for the most part and am fairly confident and have said so many times that CMN will be another good game. No arguments from me there, I completely agree. Finally, for what its worth, I understand that the journey hasnt been easy for your company and CMSF today is nothing like the CMSF of 2.5 years ago. I also understand that you have to be positive at all times as this is your living. Perhaps I should restrict any negativity to that other site and only be positive here? Anyway, have a good Hogmanay when it comes!
  24. Hmm, inference is a weird tool...... I take it these are mostly the same testers that have 'loved' everything you have put out so far. And of course the same testers that are quick to shout down a naysayer on these boards if they dont like the game. Ive come to understand that these testers may not be the best set of guys to actually give you good feedback...... Of course maybe everything is rosey in the land of CM.... What I fund more interesting in your post however is this: This is indeed something new to me as you have always stated that the great beauty of cm-2 was that you can work concurrently on many projects. What your saying now is that you obviously cant and a Module has been sacrificed for a game, or 2 games. I get the feeling from what you say that you might not even know yourself whats going on? Far too many contradictory statements have been made regarding the CM-2 family of games. Now NATO may not be out for another six months? So far everything seems to be taking at least twice as long as your stating. Your postponing and almost abandoning CMSF content to play catch up on CMN and CMAfg. When the NATO module appears it will more than likely have been a year from the UK module, which was a year from the Marines. Im not even sure you should complete the NATO one to be honest as I dont think anyone will want it after CMN arrives. In fact, if CMN IS as good as the testers say it is, I predict that no one will want to play with CMSF as it will be redundant because of the new features added to CMN.
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