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GSX

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Everything posted by GSX

  1. But, the asymetric nature of CMSF forces you to preserve the Blue Force. If you dont, you loose. The game is designed for you to conserve your forces and so I dont think its anything to do with individual players. If you can only take 10% casualties or loose a mission, then guess what? Your going to do your best to take less than that 10%. However, when we get back to WW2 with CMN I imagine that it may be back to objectives at all cost and getting the war over as soon as possible and so I imagine victory locations will be more important then we see in SF.
  2. Er, not really. I fit exactly into the category of serving military who likes wargames and loved CMBB etc. I also like SF a lot too, but Im not an automatic sale for CMN. If the Demo is good and its an improved SF then I will buy it. However, if it doesnt match up to CM-1 for ww2 then I will just continue with what I have. So im definitely NOT along for the ride....
  3. Exactly. Also, I imagine that the sniper team engages targets at the optimum range for their weapons. Not much point in snipering when the enemy is 300 yards/meters away. Some SF maps just dont do snipers justice. I know if I was on the ground and had an automatic weapon and my enemy appeared 200 meters away I would start putting down fire, mainly because 1 sniper round isnt going to stop a whole platoon of incoming 7.62! So I think its about right, taking range and opposition into account.
  4. And who can ever forget the 'Sherman Firefly', maybe weaker than a Panther in a one to one but certainly more roadworthy.
  5. Im sure that the animations will be just fine. I am looking forward to both the Gun crew animations and mortar ones. Getting to finally see AT gun crews traversing and mortar crews at work will be interesting indeed.
  6. Ah thanks for that info. Then I presume the CMN campaign cant have anything done to it until the games done? I did understand from the boards here that one of the reasons for the delays with the brits and marines was campaign testing and re-testing. Even on release wasnt the Marines campaign broken? Im just not a big fan of the current campaign system, it just doesnt feel like a campaign at all. Maybe it will be different for Normandy.
  7. Although and to be honest, more often than not, the Syrians just leave the building and hide behind it, only to be mown down when the good guys enter the building in question. Well thats my experience......
  8. All depends upon the animations I suppose and how the squads can be put onto a vehicle. I suspect we wont see it, although i hope we do.
  9. Yes, the unknown is always a worry for Pongoes and having a force that isnt under their control and they dont understand is probably the biggest worry:p
  10. But, and correct me if Im wrong here, the campaign cant be started until the game is done. So a completed game is held up until a campaign is worked through its design and tested. Can the campaign designers work on a campaign before the game is complete? Or modules for that matter? My question is, why have a campaign when it seems to add a few months to a complete game, especially when the campaigns dont feel like Im on a campaign but rather a series of unconnected or semi connected scenarios. Of course, I remain to be corrected here as I dont really know anything that I havent read here about timelines etc.
  11. Get the basic. Your wasting money on the deluxe, better to spend the money on a bundle or two instead.
  12. I think it depends. I definitely dont pause every minute in RT but in a larger battle I do it quite often. Then again in some WEGO battles I zoom thru a lot of turns because I know that nothing is happening. So some WEGO games that should last 30 minutes I may finish in 25 or less. Alternatively, some RT games that should last 30 mins, always last at least that, but more often less. However, Im in the no command delays camp here, I actually agree that theres enough going on already without having to figure in differing times of delay for advancing troops of differing quality for example.
  13. For me the assault command is one of the commands I never use as it just seems made to get your guys killed. I think it would be better to have the guys not moving into assault to be firing at the assaulting target.
  14. I think like every force, the Air Force brings something to the party. If the RAF Regt wasnt out there the Army would have to do it. But of course they wouldnt. Inter service rivalry is alive and well and long may it be so. However at the end of the day I think we all appreciate what the individual forces bring to the mix. Im sure the Army would do just great without air support......
  15. Thats pretty much my point though. It seems like the campaigns take a long time to work out and this seems to put the brake on the finished article being ready. I take it the campaign cant be made before the game is ready and then it seems to take weeks if not months to sort out the flaws and bugs in it. Not to say I havent enjoyed playing through a lot of scenarios in the campaign but even to me they seem to be a little bit disjointed. Its really like playing a bunch of random scenarios rather then the feeling of taking core units somewhere. Still, there must be a reason for having a campaign at all I suppose, Ive just never really figured out what it is yet.
  16. There seems to be a running theme with CMSF concerning the campaigns. It appears to me that they seem to be by far the biggest brake on any game or module. The games and modules seem to be ready but get held up for months in the campaign ironing out phase. Is the campaign design flawed?
  17. If you take the game at face value I imagine it means exactly what it looks like. A few small rocks that would be no better to hide behind than they look. I have absolutely no idea how the game treats them other than what I have experienced and that tells me to avoid them.
  18. 2 million tons of artillery and overwhelming mass at the point of attack......... I think the latter may be achieved in this game.
  19. I imagine that they would be approaching from the RAF Base at Akrotiri, a much easier option.
  20. All i know is that in real life the aircraft commander is required to give the JTAC/FAC details of what ordanance hes carrying. For obvious reasons, different weapons have a different safety distance from your own men. So if your 100 meters away and hes dropping a 1000lb bomb, it may not be the wisest of options.
  21. Agree with effective range but I assure you it does affect the users accuracy. I am much more accurate with a scope than with an iron sight.
  22. Aha, and this is the primer for, well er, a CMN release in September after all! Back to serious land though. Is it true that testing the campaign takes a long time and if so, why not release the game before the campaign is ready. Would this make sense for those that are only interested in QBs etc? Im not particularly bothered by not having a campaign to be honest as I find them a little bit Mundane, all that not knowing what your core units are and having most of the scenarios unconnected just doesnt really grab me. I will play them and have done, but its not why I want any CM game.
  23. I havent upgraded yet, is there a particular reason why you want to downgrade?
  24. :DHmm, maybe the easiest thing to do is let my oppo do it!!!!
  25. So if someone sends me a 1.2 game I can open it and play it in 1.21? As a few posts above it says they have to be saved in the 'Command' phase. I have a tourney games going that I really dont want to start again so can I get some clarification on this?
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