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37mm

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  1. Like
    37mm got a reaction from HUSKER2142 in Pacific War Project   
    I've nowhere near enough spare time to dedicate myself to another CM project and my current backlog will probably take, at least, a year to box off however these past few days I started playing around with CMFI & the Jungle environment of Heaven & Earth...
    ... I, of course, tweaked the environmental mods somewhat (which are still heavily based on work by @EZ) & added a few bits & bobs from the like of @Lucky_Strike & Aris.
     
    Obviously it's full of placeholders, still I think there's potential here for a team of interested individuals to create an Asia-Pacific War mod & content pack.
    For now, I'm just feeling out potential interest in such a project... as well as fishing for ideas.
  2. Like
    37mm got a reaction from Artkin in Pacific War Project   
    I've nowhere near enough spare time to dedicate myself to another CM project and my current backlog will probably take, at least, a year to box off however these past few days I started playing around with CMFI & the Jungle environment of Heaven & Earth...
    ... I, of course, tweaked the environmental mods somewhat (which are still heavily based on work by @EZ) & added a few bits & bobs from the like of @Lucky_Strike & Aris.
     
    Obviously it's full of placeholders, still I think there's potential here for a team of interested individuals to create an Asia-Pacific War mod & content pack.
    For now, I'm just feeling out potential interest in such a project... as well as fishing for ideas.
  3. Like
    37mm got a reaction from Chibot Mk IX in Pacific War Project   
    I've nowhere near enough spare time to dedicate myself to another CM project and my current backlog will probably take, at least, a year to box off however these past few days I started playing around with CMFI & the Jungle environment of Heaven & Earth...
    ... I, of course, tweaked the environmental mods somewhat (which are still heavily based on work by @EZ) & added a few bits & bobs from the like of @Lucky_Strike & Aris.
     
    Obviously it's full of placeholders, still I think there's potential here for a team of interested individuals to create an Asia-Pacific War mod & content pack.
    For now, I'm just feeling out potential interest in such a project... as well as fishing for ideas.
  4. Like
    37mm reacted to Mr.X in WIP: Campaign Pack "Against all Odds"   
    This project is not dead at all 😀
    The Campaign "Tiger Trail" is going into the final stage of developement. There will be 16 single missions to be playtested. 
    First mission for testing is ready now. 
    "KG Kuehn Adamowicze":  Command elements of Panzer-Division "Totenkopf", attacking a soviet bridgehead northwest of Grodno. Map size 2km x 2,5km.
    2:30 hours. 
     
    If anyone is interested, please PM me and I will send you the file.
     
    Regards Mr.X 
  5. Like
    37mm reacted to JohnCamara in Unofficial Screenshots & Videos Thread   
  6. Like
    37mm reacted to Lucky_Strike in Grass texture inequality - what!   
    Gave this a shot. Tried several different ways of converting to 256 indexed colours in PS - Local adaptive, Local perceptual, exact for Windows, exact uniform -it produced some weird colouring, a mud texture came out looking like dark blueish coal ... there may be other factors at play that I'm not aware of but I couldn't get naturall colouring to work. 🥴
  7. Like
    37mm got a reaction from RockinHarry in Initial 'All in One' modpack   
    The 'ME Soundscape', I package a custom version with each 'All in One' and regularly post WIP sound updates on my channel.
  8. Like
    37mm got a reaction from RockinHarry in Initial 'All in One' modpack   
    Continuing to work on upgrading the "All in One", here I've used small portions of @NPye's mammoth Berlin mod project to help bring to life 'Fire & Rubbles' content...
     
  9. Like
    37mm got a reaction from NPye in Initial 'All in One' modpack   
    Great to hear, looking forward to your independent building mods in particular.
  10. Upvote
    37mm got a reaction from Artkin in Initial 'All in One' modpack   
    The 'ME Soundscape', I package a custom version with each 'All in One' and regularly post WIP sound updates on my channel.
  11. Upvote
    37mm got a reaction from Lucky_Strike in Grass texture inequality - what!   
    Ahhh this explains why some modders don't bother with Hi-res grass textures (or even downsize their textures).
    To make a decent resolution grass texture of that size would require 1.2GB (2.4GB for the green & yellow combined) & that's assuming CM would even load such a huge texture* .
    Either way, I can confirm that there's a clear visual difference between how the grass textures are rendered in FI compared with RT.
    Here's a 3x3 action square coloured grass texture in RT...

    Here's the exact same texture in FI...

    @BFCElvis is it possible that FI recieved some kind of upgraded graphics as part of the v2.0 engine upgrade of that time?
    An upgrade which was forgotten about & subsequently never transferred to the other titles?
     
    *An interesting aside, it appears that CM will load 256-colour 8bit BMP's (an interesting feature which could shrink the size of a LOT of mods).
  12. Like
    37mm got a reaction from Artkin in Grass texture inequality - what!   
    Ahhh this explains why some modders don't bother with Hi-res grass textures (or even downsize their textures).
    To make a decent resolution grass texture of that size would require 1.2GB (2.4GB for the green & yellow combined) & that's assuming CM would even load such a huge texture* .
    Either way, I can confirm that there's a clear visual difference between how the grass textures are rendered in FI compared with RT.
    Here's a 3x3 action square coloured grass texture in RT...

    Here's the exact same texture in FI...

    @BFCElvis is it possible that FI recieved some kind of upgraded graphics as part of the v2.0 engine upgrade of that time?
    An upgrade which was forgotten about & subsequently never transferred to the other titles?
     
    *An interesting aside, it appears that CM will load 256-colour 8bit BMP's (an interesting feature which could shrink the size of a LOT of mods).
  13. Like
    37mm reacted to Lucky_Strike in Grass texture inequality - what!   
    Messing about with trying to create a generic muddy looking landscape for all the WW2 games - I started in RT. Replacing a few textures at a time to try and figure out the mod tags (that's another story 🙄). Anyway I've gotten to a point where I think I can make it work across ALL the WW2 titles for ALL locations and ALL seasons/weather (excepting snow for obvious reasons - though slush might have to be thunk about separately), using one generic set of ground textures to look really muddy - think Spring Awakening in RT, Hürtgen in FB, Anzio bridgeheads in FI ... you know the kind of thing.
    So I was just looking at some of the textures in FI, checking how the tags work when I noticed that the generic ground grass (and ground grass yellow) texture tile looked different than in other titles (BN and RT, haven't checked FB). Further investigation shows that the Italian terrain uses a higher perceived resolution of grass tile than the other titles. Grass is one of the worst texture tiles IMHO, it is a complete blurred mess at anything close up, only really resolving into a texture when looking down from quite high up, and it looks really poor next to a nice sharp AFV for example. This may not be an issue for many folks, but I like to play down in the long grass so I find it irksome seeing the ground texture. The reason that grass tiles look so blaah is because each tile is stretch across 50 x 50 m2 that's 2500m2 - to represent the texture correctly would require a tile of 20480 x 20480 pixels - the existing stock tiles are 2048 x 2048 pixels.
    Many modders have tried to improve the grass texture over the years but really there's not a lot of point as they all just end up looking either nasty at low level or weirdly out of scale from up above, this is not a reflection on the modders but rather how the game handles the texture. However, it seems that the game engine is not so equal as I thought, and that with a little tweak from on high we could have a higher resolution. I don't notice any particular hit on my GPU/frame rate with the alternative tiles used in FI so I wonder why this hasn't been implemented across the other titles? It's not like we would need to redraw maps, or anything like that, as it's an engine based change affecting how much each tile is stretched or repeated within a specific area of terrain. Plenty of the other tiles occupy much less relative space, that is, they are stretched less and repeated more often. Here's some images from RT and FI for you consideration. The ground grass tiles have been replaced with a different texture that I was considering for a sodden ground grass texture, the doodads are the same in both games (from my Hedgerow Hell mod 😉)
    First RT from ground level, as close as possible ...

    Nice grass shame about the boat race ...
    Now FI, same distance:

    That's better - notice how the blurring doesn't jar so much, it all just melds together better IMHO.
    Now at camera Level 1 ... first RT ...

    It's all kind of floaty ... Now FI ...

    Again, IMHO the grass doodads seem more attached to the ground.
    This is a matter of taste for sure. There are plenty who will not care, but for those that do, self included, it would be nice if all the games were created equal in this respect.
     
  14. Like
    37mm reacted to NPye in Initial 'All in One' modpack   
    Awesome video bud and thanks for using some of the Berlin Mod. V2 is soon out...

  15. Like
    37mm got a reaction from quakerparrot67 in Initial 'All in One' modpack   
    Continuing to work on upgrading the "All in One", here I've used small portions of @NPye's mammoth Berlin mod project to help bring to life 'Fire & Rubbles' content...
     
  16. Like
    37mm got a reaction from Phantom Captain in Initial 'All in One' modpack   
    Continuing to work on upgrading the "All in One", here I've used small portions of @NPye's mammoth Berlin mod project to help bring to life 'Fire & Rubbles' content...
     
  17. Like
    37mm got a reaction from Phantom Captain in Initial 'All in One' modpack   
  18. Like
    37mm got a reaction from George MC in Initial 'All in One' modpack   
    Continuing to work on upgrading the "All in One", here I've used small portions of @NPye's mammoth Berlin mod project to help bring to life 'Fire & Rubbles' content...
     
  19. Like
    37mm got a reaction from NPye in Initial 'All in One' modpack   
    Continuing to work on upgrading the "All in One", here I've used small portions of @NPye's mammoth Berlin mod project to help bring to life 'Fire & Rubbles' content...
     
  20. Like
    37mm reacted to NPye in Berlin CMRT Map   
    Moody Soviets patrol the Z sector, central berlin...

    I made some old and young faces for the mod...

    I got the graphics on this build from a period Berlin hi res photo I found... really adds flavour I thought???

    More period signage...

  21. Like
    37mm reacted to NPye in Berlin CMRT Map   
    New Brandenburg Gate, forgive the arches but that's the best way I could make it????

     

     

  22. Like
    37mm reacted to NPye in Berlin CMRT Map   
    Just finished the Unter den Linden map...
     

     

     

     
     
  23. Like
    37mm reacted to NPye in Berlin CMRT Map   
  24. Like
    37mm reacted to NPye in Berlin CMRT Map   
    Download my mod here
     
    https://www.thefewgoodmen.com/cm-mod-warehouse/combat-mission-red-thunder/cmrt-scenery/cmrt-battle-for-berlin/
  25. Like
    37mm reacted to NPye in Berlin CMRT Map   
    Download my mod here
     
    https://www.thefewgoodmen.com/cm-mod-warehouse/combat-mission-red-thunder/cmrt-scenery/cmrt-battle-for-berlin/
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