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Sequoia

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Everything posted by Sequoia

  1. Opps, sorry I just realised the 12th SS panzer mod was by someone else.
  2. The thing about Mods, as I'm sure you know, is you don't have to use them and just like the movies you don't have to be historical in everything. It just has to look cool to you.
  3. These look fantastic Nik. By the way, did you see the request for an update of your 12th ss pnz mod to rename the files for the Commonwealth module and add helmet covers?
  4. Also be sure to get Pinetree's base icon mod. One of the most useful mods for any game of all time.
  5. The sticky threads in the Strategy and Tactics forums are very helpful.
  6. Gian, the patch is only for those who have not purchased the Commonwealth Module and brings them to 1.10 which you would already be at if you purchased the module. The Model updates should be in future patches.
  7. I'm hoping Normal Dude sees this. I know it's been well over a year since he posted this but I wonder if he might still consider doing it especially now since the CMBN:CW Module is out and he might be in a lull. Unless of course he too is working on "Important stuff"
  8. Well there really are no Allied Units besides the Bunker in the German Dealership, but I just tried the CW Commonwealth Dealership and you get the British forces when you choose the Allied side. To get the US forces you must use the Base Game Dealership scenario also available in the Repository. If you have the Commonwealth Module, you really don't need the German Base game dealership any more. I suppose I could have made one large combined dealership scenario but I did it this way and don't feel like doing it over again right now.
  9. Excellent! Can you post some more pics of the 12th HJ too please?
  10. But can any one find any Lynxs in quickbattles? Steve says they should be in under Heer armor.
  11. I don't think they'd ever go for mini add-ons. It would fracture the community too much. Opps-sorry, you can't play that scenario because you don't have this flavor object!
  12. Steve once mentioned a system like GMT's P500 would not be something they would want to do but he said he wouldn't say never either.
  13. Well I think Moon meant yes there is something else important coming up.
  14. Or could there be other important stuff that the team is working on that hasn't been announced yet? Just a hint please!
  15. Just checking if you are aware of this:
  16. I don't want to hijack this thread but it seems to me all the Waffen SS infantry use the ankle boots bmp. I'm not sure if the ankle boots model is different then a non ankle boots model.
  17. I know but I'm still betting on Bagration done mostly by a Russian team with basically a CMBN 1.10 engine. It'll take us by surprise just like CM:Afghanistan did except with a much bigger interest base.
  18. My money's on it being Bagration and I will like it, but I hope it won't stop improvements from being eventually made to CM:BN.
  19. Benpark-I may be wrong on this but have you noticed the Waffen SS troop models all use the ankle boots bmps? Your previews look great by the way!
  20. There's Fernando and Cassio too. They doing "stuff" as well?
  21. So it is Erbesenmuster. I get all confused on camo nomenclature. It just looked different then the mod Wyseman76 (I think it was) did for the base game. His referenced a '44 dot pattern. Maybe there's a difference. Hmm, maybe this thread will attrack Steve .
  22. I know its not the Erbsenmuster type. I was just wondering about the name. Thanks
  23. I'm pretty sure that someone said about CMSF that although the game came with the Canadians using the US voices they are actually different voice files and can be modded. I assume the same holds true for CMBN, I'd love for some Canadian to undertake the task. Of course then all the Canadians will sound as if they came from your part of Canada.
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