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JoMac

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Everything posted by JoMac

  1. I think the chance kill is assuming the majority of your AP ammo, and not special ammo like HC, HVAP, APCR, APDS, etc.
  2. I just hope CMx2 is no TOW or CMSF in regards to this: I would not like to see individual men in a squad shown, and prefer what CM has to offer of 3 men representing a squad on the battlefield, and a window showing how many men in that squad. In CMx2, I would rather see a combination of Fire-points and a 1 to 1 fire/track each bullet would be interesting to resolve combat. Keep in mind, however, a 1 to 1 bullet tracking would have to be coupled with suppressed, pinned, and shaken moral status. I remember Jason C bringing up a good point as to why just a 1 to 1 bullet tracking idea alone is not such a good idea.
  3. Vark, Good points indeed regarding your previous post. In regards to your first half post; A couple other players of mine have tried to work on a way to have this sort of HQ to Objective route. We only wished CM had HQ to Objective super imposed lines on the battlefield ( kinda like firing arcs, and with hot keys to turn on and off ) to help us. As it turns out, when playing Company size engagements this really didnt come into play much anyways. In general, having proper PHQ setup zones will determine per-se your HQ to Ojective route. Basically by the time a Platoon decided to dissengage from an area then move across the battlefield to help or reinforce another area, the game would be over. However, we are still attmepting to see if another solution would work better. In regards to your second post; We have been experimenting on a couple of ideas to help eleviate this problem to a certain degree. First - A player can only use the target order if enemy infantry are 250 meters away and in woods, 500 meters away if in open, double that range for field pieces, double that again for vehicles. Unfortunately, half the time the computer tends to fire regarless of range during the turn. Second - Use mandatory firing arcs for all direct fire weapons, Orange firing arc would be 500 meters max. We are still play testing these ideas out, there are some things that needs work on before we are atleast satified to a larger degree.
  4. I have just noticed that I cant listen many of the CMAK Wave sound files, because apparently I have to download Codec "1" in order to hear them. I am still using dial-up, and in the process of downloading XP Codec so I can listen to all these sounds. However, this may take several hours to do so. - which sound files are used when you exit the game ( explosion ) as I want to delete it from the game. Just cant stand hearing it any longer, lol. Thanx Joe
  5. I have just noticed that I cant listen many of the CMBB Wave sound files, because apparently I have to download Codec "1" in order to hear them. I am still using dial-up, and in the process of downloading XP Codec so I can listen to all these sounds. However, this may take several hours to do so. - which sound files are used when you exit the game ( explosion ) as I want to delete it from the game. Just cant stand hearing it any longer, lol. Thanx Joe
  6. JoMac

    Cmbo, Cmbb

    E-mail sent. Joe
  7. JoMac

    CMAK - anything

    Hey Ryddle, How about a CMAK 500 QB. I would like to use some House Rules to make the game alittle more realistic IMHO. Let me know if you interested. You can email me at i r i s h w o p 6 7 at a o l dot c o m Thanx Joe
  8. JoMac

    Cmbb - Pbem

    Looking for a 1000 point QB, Meeting, Armor selection, Village, Random Weather. Will discuss what year works for the both of us. Post reply below, or email me at i r i s h w o p 6 7 at a o l dot c o m Thanx Joe
  9. WW2Steel, Basically you are right. There is no need to worry about that info as barrels would be simply replaced or changede out when the time arises. Among others, one important thing to remember is to simply try and put out as many, and or better tanks then the enemy, and hopefully it will help turn the tide in war.
  10. All above points are good. Also consider that the lower velocity 75 gun shells are a little smaller then the Higher velocity 75 shells, as there is less propellant needed. This gives a slightly higher rate of fire, and barrel life. The firer can see the lower velocity shells better, and thus make the appropriate corrections. Lower velocity shells may only need a near miss to damage or KO soft targets. This is because they tend to explode on the surface, where as the higher velocity will dig in the ground before going off.
  11. Jake, Like Malaspina mentioned; check your vehicles passenger capability, some have non passenger capabilities, while others may carry a full squad, or only a half-squad like the Universal Carrier. Joe
  12. Ok, using the search feature, I have finally located my answer. There are no gun elevation limitations in CM, but hopefully in CMx2 this will be looked at more closely.
  13. Hello fello CM gamers, Are there any limitations to guns rising or depressing in CM ( have always noticed over time, but never asked till now ). Just seems any vehicle can find a hull down position on a ridge and still fire without worry of being too close to the enemy.
  14. JK, Tis ok, I have had my own share of mis-reading things like that in the past.
  15. He is probably talking about what casualties the computer gave him during setup.
  16. JoMac

    Cmbb - Cmak Ip

    If anyone is interested in a CMBB or CMAK IP, 500 point QB, anytime this week 10 pm United States Eastern time , just email me at i r i s h w o p 6 7 @ a o l. c o m Thanx Joe
  17. Paul, Just by CMAK ( CMBO replacement for the most part ), and many of those known problems will become a thing of the past. Joe
  18. JoMac

    Cmbb - Cmak Ip

    Looking for an 500 point QB, in either BB or AK tonight from 9 pm to 12 midnight Eastern time. Please post reply below or email me at i r i s h w o p 6 7 @ a o l. c o m Thanx Joe
  19. JoMac

    Cmbb - Cmak Ip

    Hello CM gamers. Looking for an opponent for an IP ( I am using dial up ) in the next couple hours ( by midnight United States Eastern Time ) or tomorrow around 9 pm for a small 500 point QB. I play axis only in BB, but allied or axis in AK. please send your inquires to: i r i s h w o p 67 at a o l. c o m Thanx Joe
  20. I am not aware of any txt files or spreadsheets for those games. However, you can choose Quick Battles and go pick each month of a year from a country to get a Platoon thru Battalion TO&E. Ofcourse, it is also possible someone from the CM community has taken the time to make up a txt or spreadsheet, and will hopefully chime in. Joe
  21. However, as far as I am concered, a flanked pillbox at close-assault range for a few minutes is a dead one. Then again, this is CM we are talking about.
  22. Adam, PM sent. If still available I would be interested in either German or U.S. Battalion commander ( prefer German ) in this late stage, just let me know. Thanx Joe
  23. Hello Banjar, Can you send that scenario to i r i s h w o p 6 7 @ a o l. c o m so I can take a look to better help you. In the meantime I am sure others will chime in to give you their input, suggestions. Thanx
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