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stikkypixie

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Everything posted by stikkypixie

  1. I haven't tested it extensively but it seems to work (scenarios load at the very least). Just have to be careful not to mix up save games/PBEM turns of the different versions.
  2. This is from my subjective experience: A hide command behind a wall will leave your guys for all intent and purposes blind. Your guys will not open fire unless they spot an enemy inside their cover arc. Therefore using this option (relying on your guys to automatically open up) will most probably not work. In any case, let us know what option you chose and how it turned out. We can all learn from this .
  3. Vehicle silhouettes in the UI. It helps if you do not name the image file "silhouetterenault-r35.png"
  4. Your options for multiplayer are *almost* the same as in CMx1: 1) Hotseat 2) PBEM 3) TCP/IP (just like CMx1 but only in real-time mode) So yes you can play online with a "faraway" opponent. But only in real-time mode. Not turn-based. Have fun!
  5. It has nothing to do with the fighting. It is has to do with the way the turns are computed. The turns are now always computed on the same computer, so depending on who clicks cease-fire first it make take a while before the game knows that it has to cease-fire.
  6. Use an adblock plugin, that's what I do at least. Besides I'm not sure if dropbox is free for businesses (could be completely wrong though).
  7. I would go for crouching + cover arcs. Depending on the terrain your guys should spot the enemy first because your guys are stationary and the enemy is moving. If you are playing real time you could also opt for hiding all but one team (with cover arc) to spot and have them all open fire at the same time. This could also work for turn-based but depends on the exact timing and is harder to pull off.
  8. Hi, * Spoilers * I have a question about the second mission of the Italian campaign. I am confused by the briefing about the opposition forces. Am I facing a US Company or a US Battalion? As I have to select my own forces this is crucial to know for planning the battle.
  9. I was merely illustrating the fact that the ballistic model is very detailed. I will make sure I communicate more correct in the future .
  10. I remember something similar happening to a T34-85 against a panther posted by someone (CMBB obviously) . Not as extreme, but I lost several guys due to stray small arms fire in the PBEMs I'm playing.
  11. I wouldn't count on this, but you never know. BFC might surprise
  12. The models used in CMx2 (soldier models, vehicle models) are used in the game computations. For example, when a shot is fired the bullet is tracked and if the bullet intersect the polygons of a soldier that soldier is hit. Of course there are abstractions going on besides that. In on other words, the models are not just a graphical representation but are the core of the game engine. Each soldier for example can shoot, spot, get hit independently from his squad mates. This makes the game more natural in way, for example if the model a tank is bigger (higher, wider) it will be easier to hit and by the approach taken by CMx2 takes this into account intrinsically. Of course this also means that if a squad moves in an unrealistic way, this affects how the game plays out as well.
  13. We don't negotiate with terrorists ! I mean, I will try to give feedback on scenarios I play. The problem is that I play almost solely PBEM and by the time the scenario is over I can't really remember what happened (I don't take notes). Good luck in finding play-testers.
  14. You can't. You can only PBEM if you both have the same game. So in this case you would need to download the demo.
  15. I hope it helps. If you not you really should contact BFC directly, it sounds like a very annoying problem. Good luck.
  16. Are you saying that your engineers are not blasting the walls? Can you give a save-game where you reproduce this problem. A save-game where one can see the orders you give? Right now your description is very confusing and vague to be able to reproduce what you are seeing. To be honest I really don't think it's a bug, put more of problem how you are placing the waypoints. Also, you do realize that you need to be about one action spot away from a wall for the team to be able to blast the wall? That is, place the quick waypoint close enough to the wall and then place the blast waypoint?
  17. Hi, I just tried blasting the walls and I seem to have no problem. I made a video of it here. Is it something else?
  18. Did the gunner status display go into the aiming-firing loop without anything actually happening? That's a sure tell-tale that your gunner is having trouble acquiring the target.
  19. I have nothing to do with BFC, but can you post your scenario with the settings you are having problems. I still don't understand what is not working for you. I just tested it, and my conscript Army Engineers work fine, is there something special in your scenario.
  20. Let us know how the turn ended, I hate cliff-hangers
  21. What do you mean? I never had any trouble (as far as I remember). What are they doing different than the USMC and Brit counterpart?
  22. The most dramatic way is to go the ground level with the camera and look over the "shoulder" of the tank. In general though, unless you are dealing with some really weird height situation, the gunner should have LOF.
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