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stikkypixie

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Everything posted by stikkypixie

  1. I made a small test scenario for that. The problem is that because there is no slow motion replay or hit texts in CMA, it is impossible to see if Drodz is being used or not.
  2. Taking it step by step, where do you see that the mortar team is out of contact with the Company HQ? Are you looking at the "dots" on the left or are you looking at the "eye, mouth, radio" part of the GUI? You also have to remember that if both the MG HQ and Co HQ are present, the mortar units will receive C2 from the MG HQ and not the CO HQ.
  3. Hi, Does anyone have a copy of the CMBB splash screen mod that is: a) black and white shows the planting of the soviet flag on the reichstag? I lost some data because of pc problems, and I would like to reinstall this mod. Thanks!
  4. This is what I ended up doing. My "gripe" if you can call it that, is that there can NO delay whatsoever. There is also the contradiction between keeping several hundreds meters away because of danger close, and needed to be on top of the enemy immediately. At a certain point 88mm artillery were dropping 50m away from my front units.
  5. Maybe it's not the lethality of the incoming fire, but the way troops seem to able to recover very quickly from their suppressed state. In games I've played, it seems that unless you attack the very second the barrage stop, there is almost no suppression effect. Don't know this works in real life, but this combined with wooded areas can make assaulting a position very frustrating. Maybe it's not the survavibility rate
  6. If you have engineers, they can mark a discoverd minefield making them much safer to cross.
  7. This is normal because the turn is calculated on only one computer.
  8. The cease-fire can take a couple of turns to take effect depending on when the cease-fire button was clicked. Just keep sending the turns to each other and you will see.
  9. This is happening because the account you're using does not have write rights to the normal Outgoing mail folder. To avoid this hassle you can change the properties of the incoming and outgoing mail folders so that your user account has read and write access to them.
  10. Just be be sure, have you looked in this path (note that you might need to change the name of the drive and the UserName) C:\UserName\AppData\Local\VirtualStore\Program Files\Battlefront\Combat Mission Shock Force\ Game Files\Outgoing Email\
  11. Are you using Windows 7 or Windows Vista? If yes, have you looked in your AppData folder?
  12. I believe this is happening because the chopper cannot see the target. Things that help are: * experienced pilots * experienced + unsuppressed unit calling in the CAS mission * making sure that the FO can see the target at all times and has good C2, that way he can guide the chopper * favourable terrain, i.e. flattish, if your target is hidden in wooded areas or built areas spotting them for the chopper can be more difficult
  13. Combat Mission: Occupy Movement Strategically seat your soldiers at setup. Then just watch.
  14. Be sure to check the readme include with the mod tools, they will probably give you more information.
  15. This is possible. In the Data folder you will find files called *.brz. If you unpack those using the rezexplode tools (also in the Combat Mission game folders) you look for the music file and background files. Once you have those you can drop those in the Z folder in CMSF. This should work, unless they have a different name in CMSF, in which case you will need to rename the files in the Z folder.
  16. Don't forget there is a fanaticism rating for each squad/vehicle that isn't displayed in the unit info. That can determine how long they are willing to fight on. Not that I'm saying it explains all, but still .
  17. In the game you can coordinate everything way more precise than in real life also. The two things balance out.
  18. Yeah, by the way thanks for putting those AGLs in. I hate those stealthy bastards.
  19. Here's a cool (albeit badly directed movie) from the second mission http://youtu.be/wfpdXgXQ0t0
  20. Yes, I went back to a previous save game and flatten a part of town that had a lot of red <?>. I guess my main grievance is that from briefing it's hard to judge what was the most important objective. I have played scenarios where if you so much as scratch a building you already lose the battle.
  21. It sounds like one of those situations where a cover arc would have been useful.
  22. I just finished watching "Generation Kill" and I thought I'll boss around some Marines in CMSF in the Gung Ho campaign. And to be honest the first mission simply baffles me. I'm supposed to clear a small town literally filled with Syrians with only 2 platoons, preserve the buildings (so no artillery) and all of this in under one hour. Did any of you guys manage to do to this?
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