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stikkypixie

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Everything posted by stikkypixie

  1. Ok, this just means you don't have the 2.0 version of the game (it has minor enhancements). What version does your opponent have? If your opponent has the 2.0 version the game, you won't be able to see his/her turns.
  2. Hi nardiajn, The drop-down they are talking about is this one:
  3. Have you tried opening paint and pasting the content?
  4. That's what abstraction means. You could always give pause orders yourself to the tank.
  5. You mean accuracy-wise? Or pure lethality? I suspect the lack of body armour has something to do with it (and cover as well).
  6. I believe they are actually quite close, if not identical too each other (and different from the WW2 games). There are less patches for CMA, but that's because it came out after CMSF. To be sure, you could check the patch release notes. Have fun!
  7. It's shorter in the open. In the a building it was always longer (as far as I can remember at least). Ah, from the manual p.88 (CMBN):
  8. Deploy MGs in buildings take about 5-7 turns. You'll have to be patient.
  9. Given the pace of the releases I think I'd rather spend my money than wait 1-3 years to have to buy the game . It's trade-off we all have to judge for ourselves.
  10. That's a valid opinion and your entitled to it. Still you haven't answered my question, what bugs made the game unplayable. Give some examples? And more to the point, what needs to be included in a game before you feel it is finished and how much would you be willing to pay for it?
  11. There were 3 patches (1.01, 1.10 and 1.11) released since the game came out in May 2011. I don't find this "many". I have played GTA4 () and to compare Normandy with the state of GTA4 is just silly. What made it so unplayable for you (and that was fixed?), Normandy that is?
  12. Shouldn't you just cut your losses then? I don't think they'll change their pricing policy and it's clear that you don't think their products are worth the price they are charging (even though you might enjoy them). Why give yourself so much grief about it? And on a personal note, seriously if you think the game is "unplayable" because it lacks this: then you seriously have way higher standards than me:).
  13. I don't know about the command halftracks, but I'm pretty sure the Pionierpanzerwagen cannot bridge. Seasonal greetings!
  14. Hiding should reduce the casualty rate a bit, forcing them to keep their heads down.
  15. Is this change already implemented or will it be included in an upcoming patch?
  16. I believe if you see the actual marder then that position is accurate. Every level of FoW before is depicted by the <?> contact markers.
  17. Beneath the orders pane there is a game menu. If you click on that you can find a list with hotkeys which shows you what can be turned on or off. Have fun!
  18. Have you checked that the unit icons are turned on (I believe by pressing ALT+I or CTRL+I). Just getting the obvious out of the way.
  19. They could just limit to calculating the worst case scenarios no? As in, no possible way of getting LOS no matter the stance and height of the vehicle?
  20. I'm pretty sure ammo weight is already factored in actually.
  21. First about the artillery, try not to use emergency missions if you can because they will miss. As for the aiming thing, you are right (of course ), if there is a small wall in front of an enemy squad you cannot click the ground where that squad is. But there is a workaround, you can usually target the ground in front of the squad or behind the squad to area fire. What area fire does is to "spray around" the square, so eventually some rounds will fall where that squad is lying prone. I have found it to work quite well. By the way the game tracks every round so area fire can *definitely* hurt the enemy. So you don't need to "see" the enemy to kill him. As for the squares, it's something you're going to have to get used to, but it's not as bad as you think. The square serve 2 purposes, they define the terrain, they help reduce the calculation of the LOS (without impacting accuracy). The units however are tracked on a much finer scale using the polygon models of the soldiers and vehicles and bullet path to determine hits. The squares are also in CMFI and probably won't in the future (although I might be wrong). Personally I have gotten accustomed to them, and barring one or two oddities here and there I find that it works quite good. Good luck!
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