Jump to content

stikkypixie

Members
  • Posts

    4,132
  • Joined

  • Last visited

Everything posted by stikkypixie

  1. Don't think CMBB had AI triggers. Unless I missed something all these years.
  2. Mark mines clears mines yes. The trouble is, you usually have to find the mines the hard way first.
  3. I remember that bug in cmsf that would cause brew off to continue indefinitely. burning tanks would blow up all scenario long. good times :-D
  4. You have to make sure there is a door. I have made this mistake many times, thinking that like in CMx1 I can enter a building from any side. But in the new game you can only enter buildings from certain sides.
  5. Short movement orders and lots of waypoints. Also use the face command. And go slow (as in don't rush things, not the command "SLOW")
  6. It wasn't very useful in CMSF and CMA because all you would get were the <?> without knowing what it was (tank, infantry, etc...).
  7. How about tank riding flamethrower teams on top of OT-34s?
  8. You mean whoooooooooosssssssssshhhhhhhhhh surely?
  9. You will end up in a gulag for this Ken, even if it's the last thing I do !
  10. Good point, camera controls in buildings can be awkward.
  11. Hi, The game now has a number of pre-set camera viewpoints built in. Would it possible to add one where you have the same view as your guys on the ground would, i.e. camera at eye level of the unit? That would be useful for checking out terrain and judging cover. Thanks.
  12. I seem to recall something about the replays not being 100% correct, but it's been a while
  13. I understand that, but the orders given in CM are more than orders coming from the top, they are also things troops would do without orders (the player wearing different hats and all that). I still feel it's not a big problem, because although you can give the same convoluted orders to conscripts and elite troops, the execution of these orders will be entirely different. Unless you are giving orders in a training scenario, the conscripts will stop following the orders on the first sign of trouble. The end result is that de facto you can only give the simplest of orders to them.
  14. I don't know, it sounds to me awfully forced. Unless you are fighting with civilians like me, conscripts should be able to handle all orders you give them if their morale permit it. After all they know how to handle a gun. Most orders consists of go there and shoot that anyway. What you should see is troops not doing anything unless they are not told to do so because of fear or inexperience. But you have that already in the game, my conscripts are cowering 90% of the time, so in my opinion the difference in training is definitely there.
  15. I don't believe the things you listed are relevant to tactical rigidity. Tactical rigidity is more about not being allowed to change your overall plan if things go wrong. You are not allowed to retreat when attacks are going badly. You are not to tactically withdraw when defences are going badly. Ealy 1941 troops are inexperienced and won't make the right decisions but they will continue their attacks until called off or demoralized. They are do not require constant baby sitting, they won't crawl back to their commanders because they don't see them. If you want to "do" tactical rigidity, you're going to have to impose limitations on yourself and not on the game.
  16. I don't know, German units with (how much more?) flexibility reacting instantly is just as unrealistic. In CMSF where the in the new game engine the NATO allies have vastly superior C2 compared to the relatively blind Syrians, the Syrians are at huge disadvantage and expect to see the same in new Russian game. Would be interesting to see what to decide to add on top of that though
  17. Small technical question. A while back there was talk about going to 64bit because of supposed better performance. Have you guys been able to look into that?
  18. Hmm, I was hoping the load times would also be cut shorter. Oh well
  19. Flavour objects do block bullets though, so not entirely ignored.
  20. Hi, You can only change the appearance of the units (for example other camouflage patterns) but it is not possible to add new units of weapons or modify them yourself.
×
×
  • Create New...