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eichenbaum

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Everything posted by eichenbaum

  1. Would this fund also forces Seanachai to send his turns back more quickly ? I have read that he's o so slow in returning them
  2. Ligur, The dynamic campaign you were talking about was already on the list (and in development). But the interface that makes this possible isn't finished yet. Tracking the players moves on the strategic map is essential. Once a decision is made (choosing to take A2 instead of B1 for example) it should be prohibited to undo the choice. Only one password is needed for each scenario. The choises can be made after entering the access codes. This system also brings a lot of extra work because we need to build the reactions to the player's moves to. For example only playing A1, B1, C1, and D1, then the player gets isolated on the map and the interface would respond to that. This will result in different versions of one scenario. So, we're working on that but I can't do any promises. It's a hell of job, but I like it Eichenbaum ps. ...and thanks for those reply's!
  3. MMM... that's strange. I can't imagine you would even spot a daisy chain mine at 650m. I'll go punish the Rusky who had forgotten to remove the warning sign :mad: !
  4. Oh my god. I can see already a British bomber dropping a 'bouncing bomb' on a dam. Dambusters huh?
  5. Operation Storfang will sure be continued! Because of the changes we're working on I'm trying to find the kind of scenarios that most of the CM players would like to play. It doesn't give that much fun if players only go for the 1st battle and don't want to play any follow ups. That's not the definition of a campaign and it would be a waist of time. The new strategic map will look much different from the version you've seen so far. The size of the CM map will be adapted to the surroundings and will not just be a square of 3x3 km. Also will the use of the 'Battle Window' be more important to keep the actual size of the CM maps to a minimum. If the player has done well he'll always have seen the whole map in the end.
  6. If the calculation of the turn gets longer when the map is getting bigger then it seems to me that the proper use of a 'battle-window' is important. A 'battle window' of 2km will result in a 6km2 on a 3x3km map. Without it you'll end up with 9km2. If so, then should the calculation time of B1 being shorter then A1. The battlewindow in B1 is much smaller. Has anyone noticed the difference in the calculation time ?
  7. What's the difirence between 'huntings' units and the units with a 'move to contact' & a 'target area' ? You can adjust the waypoints in every turn. Or do you expect the enemy to be gone in just 1 minute ?
  8. Well thanks a lot for all the praise. Also on behalf of the scenario testers Your reactions have raised another question : </font> What is the definition of a huge scenario ?</font> Take A1 for example. It's a 9 km2 area where you can fight with a total 7 infantry company's, 15 tanks and some additional units in a 80 minutes battle. What aspects does this make it a huge battle ? The amount of units, the map ? Eichenbaum
  9. Mission A1 - Swartzekätze has been downloaded 920 times (1 June - 24 August). Mission B1 - Carcenov on the other hand 38 times (28 July - 24 August). Most of the reactions about Operation Störfang were positive. So a few questions have risen about these kind of missions... </font> Are these missions too big for a campaign ? Maybe it takes too long to finish a battle, after that its nice to play something else ?</font>Does B1 have the same qualities as A1 ? Maybe the surroundings of B1 isn't as nice as the 1st mission A1. Does this matter somehow ?</font>How important is micro management ? I can understand that if micromanagement does get important these missions will take a long time to finish.</font>When should we launch mission A2 ? A2 is being tested right now. How quick should we deploy new missions ?</font> Maybe these are a lot of questions but we find it important to level up with the players. We're not making a campaign for our selves but for those who are interested in playing it. Eichenbaum
  10. I think that the editor should give the designer every possibility, hours of fighting or a 500 meters high mountain. Try to siege Monte Cassino in CMAK for example. That's certainly not a 30 minute battle. It will always end up with lots of different kinds of scenarios and game play. That's why this game is so great
  11. I'm wondering if any one is waiting for the release of A2.
  12. Schmeisser ? Do you know how many polygons are needed for a nice detailed weapon like that ? Helmets, hats and jackets would be nice. I have bought a Heinkel He 111 model kit today. It will be my next 3d model. A small introduction movie would be nice I think.
  13. Most trucks in CM have the urge to drive away from enemy fire. If these are your supply trucks you sure get a problem. 2 hours is a maximum for 1 battle in the editor. I don't know if its long enough for a full supply on your whole frontline. How long does it take to supply a tank ? The idea is nice though. Eichenbaum
  14. Creating and maintaining sites does take a lot of time. Creating scenarios for this site even more. I'm sure there are a lot of CM fans who are trying to bring a contribution to the CM community. Eichenbaum
  15. Hehhehe... well one tiny square on those maps is 2 x 2 kilometres. You won't even notice that the gap is even there The items in the picture will be click-able. If you click on the table in the front you'll get a tactical map (without the gap ) And clicking on the topographic maps will display you a 3d view of Sevastopol. Clicking on the door you'll exit the menu... etc... etc...
  16. No, please no swastikas. I think its nice enough without them. The bunker is still under construction. For the people who are interested ; 3ds max 5 Its still clean here but will certainly going to look like a bombed bunker. In the empty gap comes a desk. It's a preview. The final result will look different. Eichenbaum [to much wine ] [ August 21, 2003, 07:42 PM: Message edited by: eichenbaum ]
  17. <CENTER> New Operation Störfang Interface Preview</P> </P> </CENTER>
  18. Those pics give me a hard on Really looking forward to let those tanks roll all over my screen! Eichenbaim
  19. Mmmm getting quiet 'round here. Made any progress with the Operation ?
  20. RIGHT ! <HR> Bumpytumpty went out for a walk. Searching for Edelweis in a bumpy country
  21. Reinald, I can see you are still having illegal copies of content of the eichenbaum.org website. This is a violation of the copyrights law! I have you warned about this once but it seems you're not willing to remove them from your webserver. If you don't remove those images I'll inform the authorities in my and your country. With kind regards, Webmaster Eichenbaum.org
  22. You can start with the campaign Operation Störfang. We're working on your 'desktop' request. Eichenbaum
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