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General Jack Ripper

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Everything posted by General Jack Ripper

  1. The map is the map. If you're not happy with the map, change it. That is all.
  2. Usually 100 meters, but they're pretty iffy at that range. If they're emplaced in a prepared position or waiting in ambush I'll do 75 meters. We'll see what happens, but I like that attitude! Welcome to the thread dellie! I think it's gonna be a party in here, especially with Doug hanging around!
  3. No, it's just the two teams pictured. These Panzergrenadier squads do not possess native AT weapons, so there is no C Team to split. That's why I went full-bore with my armor purchase, because aside from a few Panzerfausts, I have no hand-held AT weapons. When I do employ Panzershrecks, I give them a 125 meter [Cover Armor] arc, so they do not fire except against vehicles they can hit, unless given a specific target order.
  4. Patches, which include bug fixes, are free. Upgrades, which include new game engine features and improvements, cost money. You've been a forum member since 2006, yet you only have a problem with this now? That's just how it is, complaining about it won't get Battlefront to give you free stuff they've spent time, resources, and effort to produce. Don't like it? Don't buy it.
  5. Mandrake, we've got jets overhead! Put the Stinger Teams on condition red!
  6. JuJu's U.I. mod, not the newest version I'm afraid. The newest version is here: http://cmmods.greenasjade.net/mods/5569/details Every so often I grab a new mod and test it out, so the look and sound of things during this DAR might change a bit.
  7. Yes! Test it properly by throwing an anti-tank gun out there to see what happens! Don't forget the pictures!
  8. John, I think you're missing out on the "other factors". You can target Air assets anywhere on the map without LOS. Aircraft are capable of spotting targets and engaging them independently. Aircraft can loiter over the area and make multiple attack runs without needing to call them in multiple times. You do not require direct observation of enemy forces to hit them with precision air-delivered missiles and bombs. These are the type of things artillery simply cannot do, and that's why aircraft and helicopters are much more expensive. Not to mention the most important factor of all: When playing against a human opponent, and they hear jets going by overhead, their first reaction is "Oh Sh*t!" You can't put a price on that.
  9. Not much to report, everyone is still moving towards their initial positions, although I have picked up the pace a bit more. These guys will soon be able to put binoculars on the Hotel, and the surrounding areas. Other teams are also moving into positions to observe the other side of the river. As discussed before, LOS is spotty at best, and due to the rain sound contacts are unreliable. My hope is to put O.P.s in 4 different locations to get the best intel I can. I also thought I would show you guys my basic infantry unit. I use the [Assault Team] command to split my squads. What that gives me is an A Team with MP40's, StG44's, G43's, and K98's. They also have the vast majority of hand grenades. Combined with this small team with lots of close-range firepower, I have the B Team: These guys have my LMG's and the majority of the ammo. Most of them have a scoped rifle as well. This breakdown of teams makes exercising the four F's a trivial exercise. The A Team Finds the enemy, both teams Fix him with fire, then the A Team Flanks him and Finishes him. It sounds good on paper, but as my battle against Raptorx7 shows, expect the unexpected. I'm going to stop making reports for a few turns until we get a contact. I don't want to fill up my Photobucket with screenshots with no explosions in them.
  10. So far so good, it's too bad you didn't push your bridge security element out further before crossing the tanks, but hey live and learn!
  11. If you click on a posted picture you will see the full-sized version, or at least a bigger version of it. EDIT: Whoops, Bootie already said that. My bad.
  12. MOVE OUT! Also, in regards to the previous discussion, here is an alternate movement scheme I use when speed becomes more essential: 3AS each waypoint, Move alternating with Quick. I realize Ithikial might just make a mad dash for either of the bridges, and I'd like to get there a bit faster. The ground condition is muddy, and it will be raining the whole battle, so I won't be moving my tanks off-road if I can avoid it. That means I need to secure the road all the way to the bridge approach in order to bring up my tanks. I think I'll task the Jpz to watch the Road Bridge, while the Panther and StuG move into the town with the Infantry.
  13. Quick move with 5 second pauses is approx. 30% faster than regular move order. Judging by my own observations of the turn replay. I thank you! It would not surprise me one bit if Ithikial made a mad dash for one, or both bridges. If he allows me to close them to his own traffic he might as well ask me for a ceasefire now. My intention is not to cross the bridge, but to prevent Ithikial from doing so. That does sound like Ken, he strikes me as the swashbuckling pirate type.
  14. I'll keep that in mind when they hit the woods. You know it! Mediocrity is my Specialty!
  15. I've applied to join the Google group. I'll send some money via Kickstarter if I can.
  16. FYI: I'm getting single digit frame rates when looking at the map, so I'm going to have to adjust my settings to record video. I can still take plenty of screenshots however, so that's no problem. If there's any requests for specific screenshots, either of locations or equipment, let me know.
  17. That covers the left sector, now for the right: Attack and Support Companies will conduct a movement to contact down this right side of the map. The ultimate objective is to deny enemy traffic over the Road Bridge, and secure the Town. My Scout Team is selected to show Doug an example of my long-range Quick Move technique I alluded to in his DAR vs Bil Hardenberger. Quick Move 3 AS then Pause 5 seconds will get your guys to their destination without getting completely exhausted. This shot shows how I maintain dispersion over a long distance without falling victim to the "Conga Line of Death". It is a lot slower than normal movement, but it increases the safety factor. Waypoints are plotted every 3 Action Spots, and it's surprisingly quick to do, by group selecting the Platoon, and using the outside forward team as the guidepost to plot the moves. As I said before, I am now aware this is a Meeting Engagement, which means there is no overall force advantage to either side. Small-Unit Tactics, and control of the map will determine the winner. My overall intent is now to deny the enemy the ability to cross the river, and thus control the majority of the VL's and the map. My supporting weapons will deploy as they did before, and my Attack Company will move as before also. My Objectives have changed from seizing the Road Bridge, to denying the enemy access to it. Once I have weapons posted, the remainder of the Attack Company will secure the town (in the USMC sense), then move to destroy any enemy forces that have crossed the Rail Bridge. The Solid lines on the image show my currently plotted orders, and the Dashed green lines show my movement plan for Attack Company. There are a lot of unknowns going into this battle. I have never even seen a Polish OOB, so I don't know what to expect aside from probably British Equipment backed up with Sherman tanks, and Tank Destroyers. There may be a lot of unknowns making me nervous, but there is absolutely one thing I am without a doubt completely confident in: Whatever Armor Ithikial brings to the fight, I can smash it to bits, and sell it for scrap! (knock on wood)
  18. The Deployment Phase: I've finally seen the briefing, and it's now that I know this is a meeting engagement, and not the attack and defend game type I had planned for. While that does slightly change my overall intent, it doesn't change my execution. This is the left sector of my deployment zone. All of my heavy weapons are in this zone, along with the Battalion HQ. The objective of this force is to deny enemy traffic across the Rail Bridge if possible, and observe enemy movement near or in the Hotel. The fog doesn't limit LOS as much as I thought, and from their positions these guys can see to the edge of the map. There is one big problem however: Visibility is spotty at best from this position, so instead of a proactive stance, these guys are going to anchor my flank. More details to follow later. Here are the specific deployments: Loaded into this truck are my Mortar teams, Mortar Ammo Bearers, Anti-Tank Gun, and ATG Ammo Bearers. The truck will quickly shuttle them into position then withdraw. Mortars are going to deploy here for on-call support, ATG will deploy to the side of the hill, hopefully in position to hit the rail bridge, or ford. These MG's will guard the left side of the weapons position. The Battalion HQ and these MG's will watch the right. The HQ will be the primary observation team, with their 2 binoculars.
  19. Personally I use crews from destroyed vehicles as dedicated medics. This allows me to not waste the time of my combat troops providing buddy aid, unless there is a heavy weapon that needs to be recovered. Once the crew has acquired enough weapons to fight, then they become infantry, just like ChrisND's troopers. That's a good house rule Ian, to my mind dismounted crews are still soldiers though. Every one of my Pixeltruppen is a rifleman first, crewman second.
  20. I don't know, he might post one up at FGM, but I haven't heard from him since this morning. Our time zones are pretty much the opposite of each other, so I'm pretty sure he's just waking up right now. That video you've posted is a slightly cut-down version of the map we're playing on, the map edges North and South are slightly further out. There's a few Quick Battle map packs floating around, including one big pack with over 100 maps in it. I can't remember where to get it.
  21. Welcome Doug! You would have to ask Ithikial, he did the battle setup. I think he let the CPU choose the map. Post whatever you would like to YouTube, I was going to post a few videos of my own once we get to the deployment phase. The only thing done so far is the unit purchasing. EDIT: I see MOS has ninja'd me in fine style!
  22. The Hotel is a multi-part modular building, between 2-3 stories high. I won't exercise the fire and ammo to completely destroy it unless I have to. I'll probably blast the face off the building and leave it useless as an O.P. The StuG was brought along for those purposes, although it's a III not a '42, I learned the crucial difference in my battle against Raptorx7. That being said, having a large HE chucker would have been a comforting feeling here. Yes I know, my plan is awful, all my guys are going to step on landmines! The O.P. I'm setting up is really just to interdict the river crossing at the Rail Bridge. I can always leave an XO team in the Chateau to occupy the V.P., and shift the rest of my assets to the left down the hillside. I have no off-map support in this battle, so I don't need to maintain any positions for F.O.'s. I'll have to check LOS when I get to deploy my troops, and I'll report the results. I'm glad you're following along!
  23. I've wanted to fight Ithikial since I first discovered his YouTube channel about 2 years ago. Now, I am going to do it! The map we're fighting on is a river crossing. There are three objectives in a valley between two prominent hills. Both hills have objectives on them as well. I am in command of a reinforced company of German Panzergrenadiers: SLIM's Battalion 75mm AT Gun Opel Blitz Attack Company Scout Team Sniper Team 3x Pnz Grn Platoon Weapons Platoon 2x HMG42 Section Med Mortar Section Support Company 1x Pnz Grn Platoon Pz VG Panther (Early) Jpz IV (Late) StuG IIIG (Late) The Attack Company's job is to conduct my main infantry operations. The Support Company contains my armor, and one platoon of infantry meant for close support of the tanks. (If CMBN had infantry riding on tanks, that's what they would be doing.) Initial Plan: Secure VP Chateau, and estabish supporting weapons. The Battalion HQ, Weapons Platoon, AT Gun, and supporting assets will seize the Chateau to use as an O.P. I do not know what the LOS range is, the prevailing weather conditions are Light Fog and Rain. The intent is to establish mortars and guns in positions from which they can observe the enemy side of the river. Conduct Combined Arms Attack to secure Road Bridge, Town, and Rail Bridge. The Tanks and Infantry will advance from North to South, securing the Road Bridge first, then pushing into the town. The Rail Bridge is considered a secondary objective, and won't be attacked unless the situation permits. Await further developments. I don't want to plan too far ahead. I've marked the hotel as a Destroy Objective, but I don't know if I have enough firepower to turn it into rubble. It is so marked because I would rather destroy it than fight for it. If I can ignore it safely then I will do so. [P.S.] This battle will be slow going, me and my opponent live on almost exact opposite sides of the globe, so it's likely we will have a turnover rate of 1-2 per day, barring Real-Lifetm incidents. I'll leave this thread here for future posts. This is my first attempt at a "normal" DAR structure, so any comments or criticisms are welcome Also feel free to yell, "You're doing it all wrong!" That's fun too.
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