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Nelson 1812

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Everything posted by Nelson 1812

  1. Firefly... moving to ambush advancing Panther....(41:31) (40:20)...Red dot the shell leaving panther... has the firefly sighted Otto's Panther... (40:21) Its a kill...
  2. If I was a betting man... think I go for Friday 20th, leaves weekend to download... week ahead to prepare and deal with any bugs that have sneaked past the tester.
  3. db_Zero here is a piat having a good day... but has some help. http://youtu.be/A2EWFPvE0tc
  4. Reaching Tilly's Junction, Wittmann then came upon the three Stuarts from the recce troop. The Tiger’s 88mm gun fired, the crew survived and bailed out. The second Stuart was turned into an inferno, and the third was also blown up. Increased map size to 976 x 1008. N175 now as a highway. Using less foliage. Screenshot and some information. (Fictitious Battle an hour so after Wittmann had passed through Tilly's Junction.)
  5. Piat verses Tigers (Foliage removed) game VB2 Tilly's corner assisted by fire fly
  6. Play testers for (H2H only) CM: BN CW tournament game. Have fallen behind on tournament round over at the Band of Brothers. Have a new scenario (medium) needs some fast experience players to help with the balance. Non Bob tournament players only. CMBN CW Brits vs Germans, 50 minutes, fast and furious tournament game. Away on holiday Monday… family banned all gaming for the duration. Volunteers? Contact petermk5 at yahoo dot co dot uk Thanks
  7. Always preferred the hard-copy... From memory CM:BN CW ended up costing me £70.00 ($105.00)... not bothered to much by the tax, VAT, shipping... but the handling fee on top was the last straw.
  8. Just go digital Oddball_E8 that's what i am doing. I aint giving the tax man anymore more money than have to....ref:Para Its the additional handling charge here in the UK...think it was £8.00? ($12.00) on top of the tax and Vat. Download only here for me too!
  9. Thanks... already downloaded... looking great.
  10. Sorry...Seem I was confused in thinking Pz Lehr were SS units! Notes from the web... Standard uniform for Pz Lehr grenadiers was the assault gun wrap (in green) with/or a spinter smock, and a splinter helmet cover. 901st Pz Lehr its Assault gun wrap (dont forget pz lehr shoulder boards have the embroidered L on them) , Assault gun or M43 trousers, splinter smock, splinter helm cover (optional). Another unique feature of this formation was that its panzergrenadiers for a large part were dressed in the grey, short, double- breasted tunic similar to the one worn by Sturmgeschütze- units, instead of the standard M1942 tunic worn by other German Army (Heer) units.
  11. Love your work baron... what mod would recommend for Panzer Lehr Division units?
  12. Maybe... but I think Wittmann was wise enough to have kept to the N175, rather than battle the country side. From what I have seen of RAF Ariel photos, there were a lot of orchards on both sides of the N175. An after thought, is could the tigers pretty much roll through bocage, due to there size and weight... track marks indicate they certainly were running along side the N175. This H2H tournament map is being played out at the Band of Brothers, currently, the forces for the axis infantry reduced. The reason for this being the AI does not split its forces, and the squads become more cannon fodder. Have redone and still working on round two map (Tilleys corner from memory), of the tournament increased the road size to a highway. Still a lot of work to do on it, but hope to put in another AI game. Great photo's thanks
  13. Thanks for the feed back... hoping to to get some more, then can react to it, and add some more plans. One of the questions that keep popping up... is how "lucky" was Wittmann on the day. For the Brits... that the ambush and the carnage, resulted in so few casualties...
  14. Will these editor features now become available when purchased in CM:BN CW? too? Will all maps be transferable within the CM:BN group, or should the games be kept separate, to the different version.
  15. Created at the time of reading about Viller-bocage... so inspired by that encounter, but on a smaller scale to ensure a quicker game. Tournament version (H2H) still being played out at Bobs. First effort with AI so any feed back welcome.
  16. Inserts... lines into an existing map, i.e. expand the centre, ect.
  17. Not having any knowledge of programming, I would like to see an insert key to increase the size of existing maps... often build a map and would later liked to have increased a fields size, or to added a street etc.
  18. Oh... thought this thread was how the Brits were lucky to escape from the clutches of America!
  19. Is there a scenario where smoke is vital, and do you use it often on the attack? Quote Kwiw Soldiers, on CMFI:GL is a tease with the AI, where smoke is needed. Small scenario on base game. Cannot think of a CMBN game off hand. Find I using more infantry smoke grenades now... and winning more.
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