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Posts
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Everything posted by Nelson 1812
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CMRT Scenario Retaking of Koshtovnist AAR 005
Nelson 1812 replied to Johnsy's topic in Combat Mission Red Thunder
Part 5 up now -
Message on today's twitch... is very very soon for CMBN V3. This information was included. UPGRADE 3.0 FEATURES Gameplay Ground units are now able to fire at attacking aircraft Ammo Dumps allow platoons to have reserve ammo stored separately on map (automatically distributed for certain Skill Levels) WeGo TCP/IP with the ability to save but not the ability to replay combat action Spotters restricted to directing only one Mission at a time. Assets can now be group fired. More realistic/varied RoF of automatic weapons. Improved load time for scenarios, especially larger ones with complex terrain User Interface Three different sets of camera controls; Standard (traditional), First Person Shooter, and Real Time Strategy Optional graphical Command and Control link tracing KIAs are shown in the Soldier/Crew Panels to track soldiers lost during the game Option to disable music separate from other game sounds Editor Ability to create AI Triggers that execute actions based on other units or interaction with Objectives (existing battles do not have this, but it can be added by authors if they wish) Maximum map size increased Improved responsiveness of 2D editing, especially for large maps Improved load time for 3D Preview, especially large maps Customized "Mod Tags" for most graphics. This allows for multiple mods for the same item without the need to move items in/out of Data folder Ability to specify specific mods be used for a specific Scenario. If CM fails to find the specified mod it will use the default Graphics Hit impacts to vehicles and bunkers now shown graphically ("hit decals") Water animates for fording units Improved shaders
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Be nice... but it is a busy holiday time!
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- ‚cancel‘ after red button Like that one.....especially on set-up, pressed the wrong button yesterday, after an hour of setting-up the forces. Perhaps move the red button away from the gaming buttons, or a double tap.
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304 new Force Specific Backgrounds
Nelson 1812 replied to umlaut's topic in CM Red Thunder Maps and Mods
Nice one... -
RT Unofficial Screenshot Thread
Nelson 1812 replied to mjkerner's topic in Combat Mission Red Thunder
WHO'S GRASS MOD IS THAT??... Aris CMRT Terrain mod... lighting may have brought it out more. -
RT Unofficial Screenshot Thread
Nelson 1812 replied to mjkerner's topic in Combat Mission Red Thunder
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Thanks for your comments War Raven... glad you enjoyed the Scenario. Kip... thanks also for the comments. Hope you achieved a victory! Thanks for your comments Samuel... all comments welcome. Gave the scenario a lot of overtime...ideal setting would have been 2 hours 15 minutes (but this is not possible). In a large battle better to give plenty of time... In play testing found it really annoying to invest that much time and the game ends mid plan.
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What conditions generates an automatic surrender?
Nelson 1812 replied to Nelson 1812's topic in Combat Mission Red Thunder
I did read that a fanatic soldier never surrenders in the V3 manual. Thanks for the thoughts Guys. -
Support Units - Fighting as Front Line Inf
Nelson 1812 replied to JoMac's topic in Combat Mission Battle for Normandy
You could always use them to occupy terrain objectives... -
Hoping the new patch, will be part of a new package that includes a few extras... Any thoughts.
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posted in wrong place.
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Hoping the new patch, will be part of a package that includes a few extras... Any thoughts.
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Does anyone else catch themselves doing this
Nelson 1812 replied to Ultradave's topic in Combat Mission Red Thunder
Yep... especially when their my own clips -
Thanks War RaVen, feel more confidence now about a future release. Thought I made a game that could not be loaded off my computer! Regards
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Sorry Erwin, you need a computer buff to answer that one.
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Still being tested, but happy to send it out to anybody willing to give it a try. Drop me a line ... petermk5 at yahoo dot co dot uk
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It must be due to it size. A play-tester, has confirmed it loads... "Yes just takes a while due to it's size, even on my i7 quad core. Let it go a few turns and nothing seemed a miss." (Chad) Missed that Jons... my spelling is bad...
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Currently building a large scenario Axis verse Soviets AI... Retaking Koshtovnist Covers, 1008x2016, expecting it to play out in about 2 hours. However, finding it is crashing on downloading (75% mark) when exported. Is this due to being a large scenario... or mods at the other end. File size 2048KB Also anybody in play testing... if they can get it to load.
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What's good, and not good, about CMMODS?
Nelson 1812 replied to GreenAsJade's topic in CM Red Thunder Maps and Mods
PS.... forgot to say how great it is! -
RT Unofficial Screenshot Thread
Nelson 1812 replied to mjkerner's topic in Combat Mission Red Thunder
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Running tournaments and not being colour blind, have received comments about objective areas being invisible for some players. Is there a need to have different colours for objective areas... as they are normally labeled as well. Could they not all be black as we can turn them on and off via alt-j...? Open question to get opinions. (This problem does not effect me.)