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Nelson 1812

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Everything posted by Nelson 1812

  1. Message on today's twitch... is very very soon for CMBN V3. This information was included. UPGRADE 3.0 FEATURES Gameplay Ground units are now able to fire at attacking aircraft Ammo Dumps allow platoons to have reserve ammo stored separately on map (automatically distributed for certain Skill Levels) WeGo TCP/IP with the ability to save but not the ability to replay combat action Spotters restricted to directing only one Mission at a time. Assets can now be group fired. More realistic/varied RoF of automatic weapons. Improved load time for scenarios, especially larger ones with complex terrain User Interface Three different sets of camera controls; Standard (traditional), First Person Shooter, and Real Time Strategy Optional graphical Command and Control link tracing KIAs are shown in the Soldier/Crew Panels to track soldiers lost during the game Option to disable music separate from other game sounds Editor Ability to create AI Triggers that execute actions based on other units or interaction with Objectives (existing battles do not have this, but it can be added by authors if they wish) Maximum map size increased Improved responsiveness of 2D editing, especially for large maps Improved load time for 3D Preview, especially large maps Customized "Mod Tags" for most graphics. This allows for multiple mods for the same item without the need to move items in/out of Data folder Ability to specify specific mods be used for a specific Scenario. If CM fails to find the specified mod it will use the default Graphics Hit impacts to vehicles and bunkers now shown graphically ("hit decals") Water animates for fording units Improved shaders
  2. - ‚cancel‘ after red button Like that one.....especially on set-up, pressed the wrong button yesterday, after an hour of setting-up the forces. Perhaps move the red button away from the gaming buttons, or a double tap.
  3. Before this scenario slips over the page, would welcome comments or information on the results of any games... Did the Russians Surrender in your game? (See Samuel's comments) Have room to increase their forces if it turns out to be the case in a majority of games.
  4. WHO'S GRASS MOD IS THAT??... Aris CMRT Terrain mod... lighting may have brought it out more.
  5. Thanks for your comments War Raven... glad you enjoyed the Scenario. Kip... thanks also for the comments. Hope you achieved a victory! Thanks for your comments Samuel... all comments welcome. Gave the scenario a lot of overtime...ideal setting would have been 2 hours 15 minutes (but this is not possible). In a large battle better to give plenty of time... In play testing found it really annoying to invest that much time and the game ends mid plan.
  6. I did read that a fanatic soldier never surrenders in the V3 manual. Thanks for the thoughts Guys.
  7. Interested to know what conditions, or the formula that generates an automatic surrender. Thanks
  8. You could always use them to occupy terrain objectives...
  9. Hoping the new patch, will be part of a new package that includes a few extras... Any thoughts.
  10. Hoping the new patch, will be part of a package that includes a few extras... Any thoughts.
  11. Thanks War RaVen, feel more confidence now about a future release. Thought I made a game that could not be loaded off my computer! Regards
  12. Sorry Erwin, you need a computer buff to answer that one.
  13. Still being tested, but happy to send it out to anybody willing to give it a try. Drop me a line ... petermk5 at yahoo dot co dot uk
  14. It must be due to it size. A play-tester, has confirmed it loads... "Yes just takes a while due to it's size, even on my i7 quad core. Let it go a few turns and nothing seemed a miss." (Chad) Missed that Jons... my spelling is bad...
  15. Currently building a large scenario Axis verse Soviets AI... Retaking Koshtovnist Covers, 1008x2016, expecting it to play out in about 2 hours. However, finding it is crashing on downloading (75% mark) when exported. Is this due to being a large scenario... or mods at the other end. File size 2048KB Also anybody in play testing... if they can get it to load.
  16. Running tournaments and not being colour blind, have received comments about objective areas being invisible for some players. Is there a need to have different colours for objective areas... as they are normally labeled as well. Could they not all be black as we can turn them on and off via alt-j...? Open question to get opinions. (This problem does not effect me.)
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