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Lucky_Strike

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  1. Upvote
    Lucky_Strike got a reaction from George MC in WW2 christmas reading....tips   
    The second edition of Bloody Streets is definitely worth the investment, I sold my first edition so that I could get it, a very worthwhile investment. Anything published by Luftfahrtverlag-Start has been utterly fantastic so far, am sure the reprint of The Panther Battalion Brandenburg, which adds 16 pages and 14 images will be top notch, am sorely tempted to replace my first edition but don’t think I can justify it on top of volume 2 of From The Realm of a Dying Sun and a couple of new titles from Peko - Fortress Budapest: The Siege of the Hungarian Capital 1944-45 and Bloody Vienna: The Soviet Offensive Operations in Western Hungary and Austria, March-May 1945 both by Kamen Nevenkin. There has definitely been a renaissance in the last few years of high quality military history publishing all to our benefit, though one has to save a bit of the old pocket money for them.
  2. Upvote
    Lucky_Strike reacted to jtsjc1 in WW2 christmas reading....tips   
    I'm sure I've posted about it here before but Bloody Streets is the single best book on the battle for Berlin. The level of detail will amaze you. I haven't read the 2nd edition yet but if its better than the 1st its amazing. The separate map book is beautiful. Panzers In Berlin 1945 and The Panther Battalion Brandenburg are also top shelf. The latter has also seen a 2nd edition, great book.
  3. Upvote
    Lucky_Strike got a reaction from Glubokii Boy in WW2 christmas reading....tips   
    Have to agree with you sir, in fact all your recent recommendations are on my bookshelves.
    Another title worth considering is Last Laurels by Georg Gunter. Originally published in 1974 in German, it was translated into English, redone and expanded in 2002 by Helion. It covers the fighting in Upper Silesia from Jan-May 1945 from the German perspective. Has some very human stories and covers one of the lesser known sectors of the Eastern Front during the final months of the War. It’s also quite a large format with plenty of pics and maps.
  4. Like
  5. Upvote
    Lucky_Strike got a reaction from George MC in WW2 christmas reading....tips   
    Have to agree with you sir, in fact all your recent recommendations are on my bookshelves.
    Another title worth considering is Last Laurels by Georg Gunter. Originally published in 1974 in German, it was translated into English, redone and expanded in 2002 by Helion. It covers the fighting in Upper Silesia from Jan-May 1945 from the German perspective. Has some very human stories and covers one of the lesser known sectors of the Eastern Front during the final months of the War. It’s also quite a large format with plenty of pics and maps.
  6. Upvote
    Lucky_Strike reacted to Aragorn2002 in WW2 christmas reading....tips   
    Absolutely agree. Last Laurels is a classic.
  7. Upvote
    Lucky_Strike reacted to Bulletpoint in Finally pulled the trigger on CMFI   
    Don't worry, I'm sure somebody will make a sound mod that will let you apply historically appropriate oil
  8. Upvote
    Lucky_Strike reacted to Aragorn2002 in WW2 christmas reading....tips   
    One of the books I would try to rescue out of a burning house is The Panther Battalion Brandenburg and it's prehistory as I./PzRgt.26 1944-1945 by Wolfgang Ockert and Axel Urbanke published by Luftfahrtverlag Start. For anyone who's planning to make a scenario on Cherkassy, Budapest, the Oder Front or the Halbe Pocket this book is a treasure trove. Excellent maps, extremely well researched text and lots of great pictures. A must have for every Ostfronter. 
  9. Upvote
    Lucky_Strike reacted to Vacillator in Finally pulled the trigger on CMFI   
    The incessant squeaking may be too much for us!  It was in Talonsoft's East Front (or was it West Front).
  10. Like
    Lucky_Strike got a reaction from Lethaface in WW2 christmas reading....tips   
    Bought this earlier this year to replace the first edition. Definitely an improvement and fantastic reference.
    Only thing I’d point out:
    Dimensioner 310 x 231 x 33 mm
    Vik 2633 g
    It’s a real wrist breaker, you’re gonna need some extra space in your bed just for this and don’t fall asleep with it on your chest as it’s likely to suffocate you! 😴😵
  11. Upvote
    Lucky_Strike got a reaction from Glubokii Boy in WW2 christmas reading....tips   
    Bought this earlier this year to replace the first edition. Definitely an improvement and fantastic reference.
    Only thing I’d point out:
    Dimensioner 310 x 231 x 33 mm
    Vik 2633 g
    It’s a real wrist breaker, you’re gonna need some extra space in your bed just for this and don’t fall asleep with it on your chest as it’s likely to suffocate you! 😴😵
  12. Like
    Lucky_Strike reacted to bobo in Panther firing animation way way too bouncy...   
    Didn’t really trust any newer videos shooting old guns...
    but old footage and newer Abrams videos show the “issue” which is probably related to action point grid one somefink...
    not really necessary to complain about but it did give me a topic for a post.
  13. Like
    Lucky_Strike reacted to bobo in Panther firing animation way way too bouncy...   
    Melons need better models too...
     
  14. Like
    Lucky_Strike reacted to bobo in Panther firing animation way way too bouncy...   
    I was playing Barkmann’s Corner this weekend and I notice that Barkmann’s Panther was swaying backward like a teeter totter when firing.   Just browsing YouTube took me to a video that showed the Panther firing and steady as you would think a 44 ton monster would be when firing.

     
    BFC fix or do somefink!
    same issue in CMRT.   Didn’t check CMFI.
    bobo
     
  15. Upvote
    Lucky_Strike got a reaction from Vanir Ausf B in Panther firing animation way way too bouncy...   
    Slow mo of a Sherman Easy Eight firing - at about 5:50 they do an overhead of it firing and you can see how much (not much) the front of the tank moves.
     
  16. Like
    Lucky_Strike got a reaction from Howler in CMSF 2   
    Do you have ReShade installed? This can cause uncontrollable spinning. If you do then try Alt-E, might stop it. Even if you don’t have ReShade this might help.
  17. Upvote
    Lucky_Strike got a reaction from Aragorn2002 in Lucky Strike's Mods: Hedgerow Hell - it's here!   
    UPDATED LINKS
    Okay folks here are the very latest links where you can grab the mod:
    Google Drive
    Apple iCloud
    Microsoft OneDrive
    Mega Cloud Drive
    Please download the read me pdf first (please), then if you just want to get started without any faff download the file named Hedgerow_Hell_or_How_Not_to_be_Seen_1.zip and you'll be up and running in no time.
    NOTE: if you've previously downloaded the mod from prior links in this thread AND you use the latest version of ReShade (4.8.2) then you only need the revised Read Me pdf and Hedgerow_Hell_ReShade_presets_v2.zip OTHERWISE you have everything you need already.
    @Bootie If you'd like to grab the latest files from one of the links I think they are about as ready as they're ever going to be to upload to the Warehouse. Let me know if you'd like a couple of images and short intro, happy to provide. Cheers!
  18. Upvote
    Lucky_Strike reacted to Falaise in Lucky Strike's Mods: Hedgerow Hell - it's here!   
    Guess you need the latest version of Nvidia?
    I use the driver of December 2017 the following version crashes my game systematically after 20 40 minutes !!
    yes I know it's strange but documented
    I allowed myself to cut your mod to make a monthly landscape
    and then I don't like flowers 🌼🙄 so I deleted some
    I am still adjusting and then I will be able to finalize it only in June July August by looking at what it really looks like outside
  19. Upvote
    Lucky_Strike got a reaction from Aragorn2002 in Lucky Strike's Mods: Hedgerow Hell - it's here!   
    Not sure, I don’t know which version is recommended, I guess to get the most out of it would require at least a fairly new GPU. I’m lucky that I only just (2019) rebuilt my PC.
    Would you like the original layered PhotoShop files for some of the textures, you can then turn off the flowers you don’t want?
  20. Upvote
    Lucky_Strike got a reaction from Aragorn2002 in Lucky Strike's Mods: Hedgerow Hell - it's here!   
    On first run after installation it should be okay since no fx are being used, the only thing that you might get is some mouse pointer trailers across your screen. Once CM has fired up and the ReShade overlay menu has appeared you can follow the brief tutorial to get an overview of the main menus and UI.
    After the tutorial is done, and before setting up any fx, it’s worth making a couple of small changes - first go to the settings tab in the ReShade overlay and add a keyboard shortcut to toggle the fx on and off, it’s the second entry I believe. I have mine set to the end key. Next, just below the keyboard shortcuts is a pull-down menu which probably reads Block all input when overlay is visible, change that setting to Block input when cursor in on overlay.
    Then you should disable screen edge camera movement in CM. This will stop any crazy spinning in the game view whilst you have the ReShade overlay open. To do this open a scenario, saved game or whatever. Click through to the game view and close the ReShade overlay if it’s open (toggle it on and off with the home key), now press alt-E - this should switch off screen edge camera navigation - test it’s off by moving your pointer to the edge of the screen. When that’s done you can bring up the ReShade overlay and nothing should spin, but you should still be able to navigate your game view by moving as normal with mouse dragging and clicks etc, except when you’re in the ReShade overlay. If you use the screen edge navigation you can toggle it on again with alt-E once you’re done with the ReShade overlay. You can now experiment with the fx.
    These few changes mean you can control when ReShade is active. You don’t what the fx running when CM launches, nor in the editor or menus, so you can toggle the fx off as soon as you launch CM and only toggle the fx on once you’re in the game view or 3D view, if you’re editing a map.
  21. Like
    Lucky_Strike got a reaction from Falaise in Lucky Strike's Mods: Hedgerow Hell - it's here!   
    LOL. We will persuade you eventually ...
    But seriously, ReShade could go some way to creating a seasons look for you even if you just use LUTs and nothing else. I even saw a snow fx yesterday which was quite interesting if not a little odd, I had snow on my Bocage!
    LUTs are very clever, they are just very simple colour references that have a tiny impact of frame rate but can completely change the colour palette used in the game. They only affect colour, the rest of the post-processed image is the same. Unlike CMs built-in Movie Lighting mode they can also be used alongside the games own anti-aliasing.
    The things that put people off using ReShade is how complicated it looks and, in Combat Mission games at least, how it affects the user interface. The trick is to install it in the game, launch the game and to then immediately open the ReShade menu ignoring what it does to the game UI. Then set keyboard shortcuts for turning on and off the fx. Once that is done it’s much easier because whenever one launches CM one can immediately switch the fx off so one doesn’t get any of the weird, psychedelic effects on the CM UI. The other thing to do is to toggle off navigation by screen edge in CM as this has been known to cause a spinning effect when the ReShade menu is open. Screen edge navigation can be toggled off or on easily as needed in CM, can’t remember what the keyboard commands are at the moment. Once these two things are done it’s easy to switch ReShade on and off as needed and to play around in the ReShade menu as much as you like. And if it’s all too overwhelming it’s easy enough to uninstall.
  22. Upvote
    Lucky_Strike got a reaction from Aragorn2002 in Lucky Strike's Mods: Hedgerow Hell - it's here!   
    As @Lethaface says it’s easy to install / uninstall. Remember when you install it to install for OpenGL and all should go smoothly. If you hate it, it won’t break anything and you can easily uninstall. Also see my advice regarding setting up keyboard shortcuts to toggle the fx on and off. Unfortunately because CM is quite old and the way its GUI is set up means that ReShade affects the GUI as well, which gets very annoying really quick unless you take control of it. As I mentioned earlier I will try to make an installation guide as soon as I can.
  23. Upvote
    Lucky_Strike got a reaction from c3k in Lucky Strike's Mods: Hedgerow Hell - it's here!   
    @Lethaface So I installed ReShade 4.8.2, the latest version. There were a couple of errors, I noticed straightaway that the LUT effect in the sunny preset was not working as expected. This is because the designer of that fx has changed how he groups and apply LUTs. I have corrected that and now things should work as expected. I suggest installing all the fx packs when installing ReShade, this way you won't be missing any of the fx when you load my presets. You can always cull the unused fx later. 
    I am attaching my latest presets to this message. They are:
    CMBN Hot dusty sunny summer day 04 ReShade 4.8.2.ini - A hot, dusty, parched day with emphasis on oranges and leached out colours, high contrast, deep shadows and some haze in the distance
    CMBN Damp light rain mist summer day 04 ReShade 4.8.2.ini - A suitably dreary wet day with emphasis on greens, lower contrast and mist around tree tops and in the distance
    There are some screen shots below of these in action.
    You will need to make your own UI Mask of course. And if you haven't set the depth masking you won't benefit from depth related effects so switch those off (DOF, MXAO, Bloom), though it's a shame not to have at least bloom effects working as they are quite important in creating the look of the presets. IMHO it's worth investing a bit of time setting up ReShade to work with depth related fx correctly.
    Wet day with Reshade
    Wet day without Reshade
    Wet day with Reshade
    Wet day without Reshade
    Hot day with Reshade
    Hot day without Reshade
    Hot day with Reshade
    Hot day without Reshade
    Let me know how you get on with these.
    Hedgerow_Hell_ReShade_presets_v2.zip
  24. Like
    Lucky_Strike got a reaction from Falaise in Lucky Strike's Mods: Hedgerow Hell - it's here!   
    On first run after installation it should be okay since no fx are being used, the only thing that you might get is some mouse pointer trailers across your screen. Once CM has fired up and the ReShade overlay menu has appeared you can follow the brief tutorial to get an overview of the main menus and UI.
    After the tutorial is done, and before setting up any fx, it’s worth making a couple of small changes - first go to the settings tab in the ReShade overlay and add a keyboard shortcut to toggle the fx on and off, it’s the second entry I believe. I have mine set to the end key. Next, just below the keyboard shortcuts is a pull-down menu which probably reads Block all input when overlay is visible, change that setting to Block input when cursor in on overlay.
    Then you should disable screen edge camera movement in CM. This will stop any crazy spinning in the game view whilst you have the ReShade overlay open. To do this open a scenario, saved game or whatever. Click through to the game view and close the ReShade overlay if it’s open (toggle it on and off with the home key), now press alt-E - this should switch off screen edge camera navigation - test it’s off by moving your pointer to the edge of the screen. When that’s done you can bring up the ReShade overlay and nothing should spin, but you should still be able to navigate your game view by moving as normal with mouse dragging and clicks etc, except when you’re in the ReShade overlay. If you use the screen edge navigation you can toggle it on again with alt-E once you’re done with the ReShade overlay. You can now experiment with the fx.
    These few changes mean you can control when ReShade is active. You don’t what the fx running when CM launches, nor in the editor or menus, so you can toggle the fx off as soon as you launch CM and only toggle the fx on once you’re in the game view or 3D view, if you’re editing a map.
  25. Like
    Lucky_Strike got a reaction from Lethaface in Lucky Strike's Mods: Hedgerow Hell - it's here!   
    Great! That’s good to know. It does take some time to get to know what everything does, it’s not the most intuitive of interfaces, but once you start to find your way around it things fall into place. The depth effects are especially amazing, and it’s definitely worth seeing what you can do with them. As you say they are great for screenshots. In CM the depth masking is quite simple so tweaking it is not too difficult. When I have time I will try to do an installation and setup tutorial.
    Yes I have that same error, it’s a missing texture I think, I don’t know where that comes from, it wasn’t installed with my last version either so I think it’s actually something that is missing from the current installer. I don’t think that PandaFX stops working because of the error, not even sure that the texture is used.
    Thanks for your screenshots 😎 - really good to see the mods in action.
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