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Everything posted by Hubert Cater
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Patch 1.05
Hubert Cater replied to Iron Ranger's topic in Strategic Command - World War 1: The Great War 1914-1918
Apologies for any delays on the patch but acrashb is correct in that there is more than just coding fixes to be included as we've also made campaign changes and testing of all of this takes time to ensure we've got it right. Hopefully soon enough though and the patch will be released when it is ready, Hubert -
Pause during replay
Hubert Cater replied to Baron's topic in Strategic Command - World War 1: The Great War 1914-1918
Consider it added in for WWI and GOLD -
MOD Template Question
Hubert Cater replied to wlape3's topic in Strategic Command - World War 1: The Great War 1914-1918
Hi wlape3, Yes this is just a limitation with the current PURCHASE UNIT screen as originally we never had this many countries. For future games I'll see to have this corrected. Hubert -
Game error in GOLD Game
Hubert Cater replied to gaston's topic in Strategic Command - GLOBAL CONFLICT
Send me the saved turn where it crashes and I'll be happy to take a look. Send to support@furysoftware.com -
MOD Template Question
Hubert Cater replied to wlape3's topic in Strategic Command - World War 1: The Great War 1914-1918
Hi Wlape3, unfortunately these cannot be modded. Can you tell me which dialog box cannot hold all the needed minor country info? -
Trying the scenario converter
Hubert Cater replied to mcaryf1's topic in Strategic Command - GLOBAL CONFLICT
That could be the case, I'd have to look at the converter again but there is a possibility that you'd have to manually reset that info as needed. -
Game Freeze
Hubert Cater replied to KevWad's topic in Strategic Command - World War 1: The Great War 1914-1918
Do you have the latest patch installed? If so can you send me a copy of the saved game where it freezes and is repeatable and I'd be happy to take a look and fix the issue. Send to support@furysoftware.com Thanks, Hubert -
Interesting analysis and to be honest I never looked into it in such detail... always so much to do on my end I often quickly move on once an aspect seems to be working sufficiently enough
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Trying the scenario converter
Hubert Cater replied to mcaryf1's topic in Strategic Command - GLOBAL CONFLICT
Hi Mike, It should work as expected, I have used the converter to convert the non gold campaigns to GOLD and the only thing I can think of is that perhaps the country ID is incorrect for Italy? For example, I believe Italy was ID #26 whereas now it can be set as a major. I'm guessing there might be something amiss like this but without seeing your conversion, i.e. to see if you set the new country IDs correctly, I can't say for sure. Hubert -
sc3 news?
Hubert Cater replied to Kuniworth's topic in Strategic Command - World War 1: The Great War 1914-1918
This is a very odd error as it runs very smoothly on all the systems we've tested on outside of those initial release issues related to National Morale. We'll be using a slightly different graphics rendering engine in the future and hopefully this will resolve the issue entirely for those rare systems where this occurs. -
Rail Gun cannot move
Hubert Cater replied to Sharkman's topic in Strategic Command - World War 1: The Great War 1914-1918
This is a bug that we've now fixed and likely due to swapping onto a non rail tile as Winti described. -
Hi Mcarfy, It looks like we still had some older information for the raiding formula... here is the new info which will be included in future games: Multiplier = 1 + Sub level - ASW level The minimum multiplier is 1. Therefore, ASW level greater than Sub level will not affect convoy raiding results if Subs are present. Resulting enemy MPP losses – up to the maximum value of the convoy, are then determined by formula: Random Value = [raider strength + raider strength * (Multiplier - 1) / 2, raider strength + raider strength * Multiplier / 2] Convoy MPP Loss = Random Value / 10 * raider multiplier Example: A Level 2 Sub of strength 10 versus ASW Level 1 (Multiplier = 2) with a raider multiplier of 10 could inflict 15-20 MPPs in convoy losses, i.e. [15, 20] / 10 * 10. The raider multiplier is included in the formula so that players may create custom campaigns that use different raider multiplier values as set in the Combat Target Values. This allows convoy losses to be adjusted to precisely fit the scale of each custom campaign.
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operational movement
Hubert Cater replied to electricsux's topic in Strategic Command - GLOBAL CONFLICT
One right click is the default that is coded for the game, are you using a unique mouse or another operating system other than Windows? -
Historical War Entries
Hubert Cater replied to lhughes41's topic in Strategic Command - GLOBAL CONFLICT
90% is the "Prepearing for War" trigger and there is no going back after that. -
Fix Multiplayer Bug
Hubert Cater replied to fokohilo's topic in Strategic Command - World War 1: The Great War 1914-1918
Thanks for the reports and I can confirm that this is now fixed on my end... I believe it was corrected for AI games but the multiplayer fix was not included in the last patch but has been already fixed on my end for the next patch. Sorry about the trouble and I can also confirm that I've fixed the new error that acrashb has described above as well. -
AVG Objecting to SC Gold
Hubert Cater replied to mcaryf1's topic in Strategic Command - GLOBAL CONFLICT
Sorry to hear about the trouble and probably your best bet is to try and contact AVG to let them know about the issues you are having. We've contacted a few of the major virus protection providers but unfortunately I am guessing it is one of those things that until they hear more complaints they are not likely to make any changes. -
The Chinese are toast!
Hubert Cater replied to david12345's topic in Strategic Command - GLOBAL CONFLICT
Thanks gentlemen and we can take a closer look to see what might be needed to re-balance things as applicable. -
segmentation violation error?
Hubert Cater replied to godfather's topic in Strategic Command - GLOBAL CONFLICT
In the Repository download section there is a subsection under Global Conflict for GOLD campaigns... if you are attempting to run a non GOLD campaign under GOLD then this is unfortunately a likely error.