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Everything posted by Hubert Cater
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Possible 1.04 Patch Bug?
Hubert Cater replied to wlape3's topic in Strategic Command - World War 1: The Great War 1914-1918
This is not normal behaviour and I've had this bug reported to me in the past but so far it seems very rare and I've never been able to repeat it and thus track it down and correct it. If you have a save where you can repeat this behaviour please send it to me at support@furysoftware.com -
Possible GOLD problem w/Naval Bombard
Hubert Cater replied to UFC Addict's topic in Strategic Command - GLOBAL CONFLICT
Looks like I was beat to this answer -
Possible GOLD problem w/Naval Bombard
Hubert Cater replied to UFC Addict's topic in Strategic Command - GLOBAL CONFLICT
Naval bombardments target the underlying resources first and then there is a percentage chance that the unit within the resource will be hit as well and only then will you see a decrease in entrenchment. -
Minors & Majors in Gold
Hubert Cater replied to mcaryf1's topic in Strategic Command - GLOBAL CONFLICT
The new majors don't share research and actually no majors share research in this way but do have the benefits of cooperative status that allow them to operate within each others territories and share HQ supply etc. There could be more majors added in the future but it is a bit of work as it would require some code changes as well as a rethink of the interface design but since we already did that to get up to 8 majors in WWI we just reused the idea for GOLD. -
Units that are NOT in the Production Que
Hubert Cater replied to UFC Addict's topic in Strategic Command - GLOBAL CONFLICT
These are scripted units to arrive and they can only really be viewed in the UNIT scripts under the Editor. -
Thanks, consider this fixed for the first patch.
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I can confirm that the text has now been amended, thanks
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The Merchant Ship tiles & Raiding
Hubert Cater replied to UFC Addict's topic in Strategic Command - GLOBAL CONFLICT
Thanks for posting this as well and this should be all sorted out for the first patch -
I've just looked into this and it looks like that they do upgrade but on the map they are just not shown with the appropriate level indicator. If you still have the saved turn, does this sound about right?
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Hi Templer! The biggest reason is the size of the map for WWI and the ratio of land tiles versus sea tiles for the WWI map in comparison to how many land tiles there are for the Global map. The Global map is 256x64 tiles which equals 16384 tiles in total. The WWI map is 384x102 tiles which equals 39168 tiles in total. As you can see the WWI map has more than 2X the number of tiles and if you do a visual comparison it has many more land tiles in general and the AI distance and pathfinding calculations over such a large land mass can be more expensive and require more computational time/effort. Also the WWI map starts with many more units on actionable fronts and that will take more time as each unit is checked for attack/defense or reorganization and so on, i.e. each unit has something to do and this takes time in general. Hope this helps, Hubert
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Advanced Rebasing for AIR (Operational)
Hubert Cater replied to UFC Addict's topic in Strategic Command - GLOBAL CONFLICT
It just means that Operational Movement is allowed by default for air units, i.e. on top of regular movement/rebasing within their AP. If the option for Operational Movement is disabled then they of course cannot Operationally move and can only move/rebase within their AP. Hopefully this makes sense! -
Big Error in Menu Screen
Hubert Cater replied to aesopo's topic in Strategic Command - GLOBAL CONFLICT
The image is adapted from an actual photo from WWII so it could be a captured MP 40 but I believe Preusse is correct here. -
Re-introducing the Forum and Game Veterans
Hubert Cater replied to Snowstorm's topic in Strategic Command - GLOBAL CONFLICT
Welcome aboard Strategiclayabout Glad to hear you are enjoying the game and definitely don't be shy to spread the word on our games as well -
Advanced Rebasing for AIR (Operational)
Hubert Cater replied to UFC Addict's topic in Strategic Command - GLOBAL CONFLICT
I believe you are referring to the options available under Campaign->Campaign Data->Advanced. As far as I remember this is just an option to enable or disable Operational Movement for either Land or Air units and is naturally turned on by default for most campaigns. -
Welcome aboard and to confirm, the original Global Conflict game is v1.07, while the GOLD release currently sits at v1.00. The Manual is used for both games and is up to date with the latest v1.07 release, while the GOLD release includes Expansion Release Notes highlighting the key changes for GOLD. Hope this helps Hubert
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SCWW1-Linux
Hubert Cater replied to OMGjigalo's topic in Strategic Command - World War 1: The Great War 1914-1918
Unfortunately no, there is no official version for Linux. -
Can't get 1.07 patch to load
Hubert Cater replied to Jollyguy's topic in Strategic Command - GLOBAL CONFLICT
You might want to try a clean installation of the default Global and then apply the patch and that could resolve the issue for you. -
New Features
Hubert Cater replied to Hubert Cater's topic in Strategic Command - World War 1: The Great War 1914-1918
Off hand I can say that it shouldn't have deleted the Editor, can you be more specific? Is the desktop link missing or does it point to the wrong EXE? Also, can you find the Editor in your installation folder? -
1939 SOE AI Hang Up
Hubert Cater replied to Bengerman's topic in Strategic Command - World War 1: The Great War 1914-1918
Thanks for the file Bengerman and this is now fixed -
Off hand I would say that the AI handles almost all the modes but of course there are always a few exceptions and the fact that it might never be as good as a human player in doing so.
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Can new unit classes be added?
Hubert Cater replied to przeugen's topic in Strategic Command - GLOBAL CONFLICT
New unit classes cannot be added but depending on your customization there are options to limit upgrades for unit types and change the combat statistics etc., but these are then universal changes for all of these unit types per country. -
Once you get a chance to send us some more details we'll be happy to help.
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Raiding Highlighted Areas around ports
Hubert Cater replied to Peterk's topic in Strategic Command - GLOBAL CONFLICT
Great to hear