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RockinHarry

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  1. Like
    RockinHarry reacted to quakerparrot67 in Combat photography: Photos from the front..   
    submitted for your approval...














    cheers,
    rob
     
  2. Like
    RockinHarry reacted to JM Stuff in Combat photography: Photos from the front..   
    Agree but dont tell me that the vegetation and the trees are the same from hot France vs cold far away Ukraine ?
    But ok I see that all work very nice, I was used the CMRT vegetation and terrain from the CMMODs, but I will do the same as you just changing some flowers in pehaps sunflowers or whatever,.. I will see, clever clever the Harry !
  3. Like
    RockinHarry reacted to quakerparrot67 in Combat photography: Photos from the front..   
    great pics.  they have an almost '3d' look to them.  really liking your b/w's, too.
     
    cheers,
    rob
     
  4. Like
    RockinHarry got a reaction from Falaise in Combat photography: Photos from the front..   
    Not combat actually, but pics from (near) the frontline. Map is from latest Zverovboy1´s Baltic map/battle pack here: https://community.battlefront.com/topic/142405-baltic-mini-map-pack/ Forces is not from actual battle. Bits of spiced up with Reshade and some GIMP filters. German SS Engineers checking soft ground in front of an armored column.






     
  5. Like
    RockinHarry reacted to Chibot Mk IX in Withdraw order doesn't work on the first floor of the building,   
    Battle Technique - Using Listening Halts
    Bil's blog mentioned about how to use pause to increase situation awareness for infantry squad/team (also the pause make them rest)
     
    https://community.battlefront.com/topic/81192-shoot-n-scoot/
    we used to have shoot and scoot in CMx1. 
    this topic talks about how to use pause and movement order to setup a "poor man's " shoot n scoot in CMx2
    it is very unfortunately all the pic are gone.
     
    and
    in modern battle shoot and scoot will keep your casualty low. 

    Here is an example, a two men infantry team spotted a Javelin. They run towards the BMP-3 and transfer the information to the BMP-3 commander verbally (turned out)
    BMP-3 issued a couple waypoints combine with pause order. The purpose of that?  Fire air burst HE to the target then get back to the safety before the Javelin ATGM can finish the lock, then reload and repeat this process.
     
     
    or

    an ATGM team rush into the fire position, fire the missile then running towards the safety before the enemy retaliate with HE (this is a PBEM game, so I know my opponent is very likely to use area fire next turn)
     
      
     
  6. Like
    RockinHarry got a reaction from Zveroboy1 in Combat photography: Photos from the front..   
    Not combat actually, but pics from (near) the frontline. Map is from latest Zverovboy1´s Baltic map/battle pack here: https://community.battlefront.com/topic/142405-baltic-mini-map-pack/ Forces is not from actual battle. Bits of spiced up with Reshade and some GIMP filters. German SS Engineers checking soft ground in front of an armored column.






     
  7. Like
    RockinHarry reacted to Phantom Captain in Combat photography: Photos from the front..   
    Ok, ok, one from Normandy...

  8. Like
    RockinHarry reacted to Phantom Captain in Combat photography: Photos from the front..   
    Italy.


     



  9. Like
    RockinHarry reacted to Phantom Captain in Combat photography: Photos from the front..   
    Look what the cat dragged in...
    Syria.

    A hazy shade of winter...




  10. Like
    RockinHarry reacted to Falaise in Combat photography: Photos from the front..   
    I really like the pictures of this game
    You @quakerparrot67 and @Phantom Captain are masters,  I like the spirit of your images
    with thoughtful framing, superbe !
    now Tigers:



     
  11. Like
    RockinHarry got a reaction from quakerparrot67 in Combat photography: Photos from the front..   
    Not combat actually, but pics from (near) the frontline. Map is from latest Zverovboy1´s Baltic map/battle pack here: https://community.battlefront.com/topic/142405-baltic-mini-map-pack/ Forces is not from actual battle. Bits of spiced up with Reshade and some GIMP filters. German SS Engineers checking soft ground in front of an armored column.






     
  12. Like
    RockinHarry got a reaction from Thomm in Second Front   
    Didn´t get any answers yet, but figured something out myself. The AI "cheat" behavior seems just happening if single enemy armor and PC (player character) is involved. You can hide and move normally (keep hiding and moving out of LOS) if dealing with enemy AI infantry. They focus on objective zones and engage PC only if he (me) comes into LOS and gets spotted. They don´t "hunt" (like single tanks do in cheating way). If PC vanishes out of LOS (i.e hiding at the bottom of a trench) they might throw some nades toward your direction (though not very acurately), then go their own business again (objectives). As said this all in a test situation where PC is the only survivor and further spawns (tickets) aren´t triggered or spent.
  13. Like
    RockinHarry got a reaction from Chibot Mk IX in BattlePack SPW lessons scenarios   
    Related posts (with dropbox links) start here: https://community.battlefront.com/topic/120405-question-about-infantry-animation-files/?do=findComment&comment=1963489 When anybody wants trying it I recommend reading through follow up posts, which aren´t that many. Latest fileset link should be near end of the thread. I couldn´t continue for RL matters and lack of community interest wasn´t encouraging as well. Thanks and cheers! 🍻
  14. Like
    RockinHarry reacted to Zveroboy1 in Baltic Mini Map Pack   
    --------------------------------------------------------------
    Mini map pack for Battlefront Combat Mission Red Thunder
    --------------------------------------------------------------
     
    Description:
     
    Three maps in Estonia one in Latvia.
    All the maps in this mini pack are based on google earth satellite images, photos and also street view when available, not historical maps. So obviously these locations were not identical during ww2. I however tried to downgrade the type of roads when I thought it made sense, on rare occasions removed a couple of houses or farms here and there but for the most part they're as accurate as I could make them.
    Some have attack or meeting engagement setups, some are raw (no deployment zones or objectives). The latter will require a little bit of work to be playable.
    I tried as much as possible to frame the maps so they're versatile and can be used in various ways: both for meeting engagements and attacks. But there are also usually several possible setups that you could use i.e different directions for the attack with potential objectives and road in all cardinal directions. There is often not just one single way to play them.
    It should be noted that most of these maps, except Talvikese which is fairly open with rural terrain, are basically dirt roads going through forests, marshy ground and lakes. So it can be very easy if played as attacks or assaults to block the roads with anti tank mines depending on the deployment zones. So you could just have infantry battles, have an agreement with your opponent to limit the usage of mines or even modify the terrain a little bit by replacing marshy ground with mud or something else where needed. Or just play them as is. It is up to you.
    Feel free to use them for whatever you want. Simply credit me and provide a link to this thread.

    The maps:
     
    1/ Estonia - Kapera (raw map)


    size: 1408 X 1072m
    type: forest/rural
    60km west of Pskov
    google earth coordinates: 57°46'12.40"N 27°19'33.80"E

    2/ Estonia - Kahri Koorvere road


    size: 1168 X 1184m
    type: forest and lakes
    35km south east of Tartu
    google earth coordinates: 58° 5'19.20"N 26°58'28.02"E
    Includes both a raw map and a version with a red attack setup. The map with the attack setup is slightly cropped on the northern edge for gameplay reasons so I decided to also include the original one.

    3/ Estonia - Talvikese (ME)


    size: 2688 X 2832m
    type: open/rural
    20km south of Tartu
    google earth coordinates:  58°12'3.76"N  26°49'7.02"E

    4/ Latvia - Courland - Lemzere (raw map)


    size: 1776 X 1008m
    type: marshy forest and lake
    55km south west of Tukums
    google earth coordinates: 56°36'15.63"N  22°34'36.97"E
     
    Download:
    https://www.dropbox.com/s/8d4xsu2bbu1sbbe/CMRT Baltic mini map pack.rar?dl=0
     

    Installation:
     
    Extract the map in the following directory:
    Documents/Battlefront/Combat Mission/Red Thunder/Game Files/Scenarios
     
    Zveroboy
     
     
     
     
  15. Like
    RockinHarry reacted to chuckdyke in Experimenting   
    Too many times I found all the tentative contacts misleading or it was so obvious as being irrelevant. Before your attack, I think there has been a patrolling program for some time. I would include some standing patrols in a scenario. Or include some POWS taken during a raid the previous day. Unlock intel by a touch objective with a spy located. Campaigns lend themselves better, I think.
     
  16. Like
    RockinHarry reacted to Combatintman in Experimenting   
    I seem to trot these out fairly regularly in other similar discussions:
    My Ap Bac Scenario graphics for the Heaven and Earth mod.  All done with Powerpoint and Paint:
    Strategic Map

    Operational Map

    Tactical Map

    Now I admit that the black and white 'aerial reconnaissance' photography isn't great but on both the tactical and operational graphics I was looking to create that 1960s feel so on the 'imagery' the image tints were similar to 1960s aerial images and the annotation style and fonts were similar.  Likewise for the Mission and Tasks statements on the operational map - 1960s-style fonts were used.
  17. Like
    RockinHarry reacted to Paper Tiger in Experimenting   
    That's a really nice looking format. I was thinking along those lines for WW2 missions, for the tac map at least. I find heavily de-saturated works nicely for modern era for my taste. Operational maps come in handy for folks who know very little about the conflicts covered - the old grog breed seems to be dying out nowadays so it's not a given that folks will know the history. But that's along the lines of what I was considering - 50-50 op map and the rest used for the OB reinforcements. Or even just what is necessary for the Operational to use in the Strategic box instead. That would work for Montebourg. If the player doesn't know where Normandy, Luxembourg or Italy are, well, I'm not overly concerned about informing them
    A lot of my early works just have nice pictures in those boxes. They don't even look good nowadays, especially 'Hasrabit', some of which are absolutely ghastly. My old campaigns badly need an update.
  18. Like
    RockinHarry got a reaction from chuckdyke in Experimenting   
    Yeah, there´s various styles for sure to choose from. Which to choose is rather matter of (own) taste, as one can´t please all potential players anyway. CM briefing and maps layout is fairly **** IMHO. Otherwise one could help and communicate to a player much better. I also wonder the editors terrain overlay layer can´t be toggled during game play. You can add any sort of map on top of the play area and avoid the hardly readable and ugly map text stuff, if toggled on. I tend to avoid it entirely if not necessary for a particular reason. But oh well. BFC stopped inventing usefull things long time ago and so be it. The caravan keeps moving.
    Here´s example briefing map for how simple I go with basics. There´s bits of additional detail info in briefing (own forces composition, reinforcements, but not points given for doing/taking this or that) and designer notes (special things like mods to use and such), but that´s optional and just for those who really want reading. I also "hide" small things in short text lines. I.e if the player should preserve (or not) own forces. This as indicator that it migth yield "points" if not taking too many losses. But bothering a player with "math"... no way. He/she who likes it can play Paradox games. lol


  19. Like
    RockinHarry got a reaction from quakerparrot67 in BattlePack SPW lessons scenarios   
    Related posts (with dropbox links) start here: https://community.battlefront.com/topic/120405-question-about-infantry-animation-files/?do=findComment&comment=1963489 When anybody wants trying it I recommend reading through follow up posts, which aren´t that many. Latest fileset link should be near end of the thread. I couldn´t continue for RL matters and lack of community interest wasn´t encouraging as well. Thanks and cheers! 🍻
  20. Like
    RockinHarry got a reaction from Aragorn2002 in BattlePack SPW lessons scenarios   
    Related posts (with dropbox links) start here: https://community.battlefront.com/topic/120405-question-about-infantry-animation-files/?do=findComment&comment=1963489 When anybody wants trying it I recommend reading through follow up posts, which aren´t that many. Latest fileset link should be near end of the thread. I couldn´t continue for RL matters and lack of community interest wasn´t encouraging as well. Thanks and cheers! 🍻
  21. Upvote
    RockinHarry got a reaction from Aragorn2002 in Question about infantry animation files   
    Merci mon ami! 😎 Yes that was to be expected. Until I maybe find a solution for CMBN later, just delete "unarmed-standing-in-hatch-gunner-kneesbent.ani" file from "Z\RHZ SdKfz250-251 Ani Mod V0dot9\Animation\HT lMG gunner" in CMBN again. For US/UK I got to check and make special adaptions to crew positions (lowered) anyway. When I come to it later. ATM I try completing file set for CMRT/FR then maybe followed by BN and FB. Since CMRT includes the lend lease HT (M3 etc) I´ll check this in short.
    Let me know about any other oddities and issues as well if you find some. 😎
  22. Upvote
    RockinHarry got a reaction from Aragorn2002 in Question about infantry animation files   
    Took me a bits of longer to test and pack this one up. I name it Version 0.9 since it´s not completed yet, at least what german halftracks concerns. I´ll add these at later time, but Infantry stance changes seem complete now, unless I get some error reports or something. Halftracks are same as in previous upload and just complete set of infantry animation files are added in this version.
    Note: This was tested and made for !CMRT! (v2.12) but would likely work in CMFB and BN as well. Haven´t tested yet but you could try. In case you´ve installed my previous infantry animation mod (Re-Animate), then load the Halftrack one AFTER it in your data/z mod folder. They do work together and overlap in large parts, but the Halftrack changes should supersede to make it work as intended.
    Feedback, reports on issues and f*ck ups (on my part) highly welcome. Thanks! 😎
    https://www.dropbox.com/s/2ndvbc3v1907e62/RHZ SdKfz250-251 Ani Mod V0dot9.zip?dl=0
     
  23. Upvote
    RockinHarry got a reaction from Aragorn2002 in Question about infantry animation files   
    That´s what one can suppose I think. Photo is from a UK reenactor group and it´s hard finding real WW2 combat footage unfortunately. 😐 The mod ain´t perfect as well and has to deal with same idiosyncrasies like original BFC setup. But it does the purpose IMO giving just the right amount of protection in appropriate combat situations. One can still take heavy losses if employing these WW2 IFV´s in wrong way (urban, close range engagements, side profile exposure etc). @George MC´s combat manual describes it all very well.
    So here´s the graphical misalignments between (modded) machine gun and gunner object as mentioned earlier. Test shootings with CMRT V2.12
    Default after "open up" (almost perfect, assuming the gunner targets something faaaar away)

     
    engaging target at 400m straight ahead (mesh intersections)

     
    target 100m straight ahead

     
    400m straight ahead and up a 8 story high building

    (black smoke is a test mod btw. Not part of the main mod)
    it´s not nice but the "gunner mod" wasn´t intended to look nicer, but give a slight amount of better protection frontally! It still sucks from the side, but so is the game system putting the gunner up when he better should not. 😑
  24. Like
    RockinHarry got a reaction from PEB14 in BattlePack SPW lessons scenarios   
    Related posts (with dropbox links) start here: https://community.battlefront.com/topic/120405-question-about-infantry-animation-files/?do=findComment&comment=1963489 When anybody wants trying it I recommend reading through follow up posts, which aren´t that many. Latest fileset link should be near end of the thread. I couldn´t continue for RL matters and lack of community interest wasn´t encouraging as well. Thanks and cheers! 🍻
  25. Like
    RockinHarry reacted to Paper Tiger in Experimenting   
    Doh! I thought I'd be able to delete the original post. I was just trying to see if I could link screenshots with this site.
    In case you're curious, I've been learning how to use GIMP to create the artwork for an upcoming campaign and that's the basic format I've arrived at today. It's still a WIP.  I expect screenshots of the new campaign and an announcement will follow shortly now that I know how it works.
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