So basically in a nutshell, buildings serve no purpose tactically at all? Their just there to get blown up and block LOS? Couldn't occupying a building be limited/simplified by only allowing certain types of infantry to enter like snipers, FOs, tankhunters, flamethrowers, etc. Just seems a little odd to have buildings there just for eye candy, especially in a ground combat simulator. This omission is the only thing that's bugging me about the game.