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Erwin

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  1. Like
    Erwin got a reaction from Champagne in CM1 SCENARIOS   
    Found this:  http://www.alternatewars.com/Games/CM/CM.htm
  2. Like
    Erwin got a reaction from lsailer in How To Install Mods   
    Simply create a new folder named what you like and stick the bmp's in it and stick the folder in the Z folder.
  3. Upvote
    Erwin got a reaction from sttp in Here is What I Dont Understand about BF?   
    The incremental approach for CM2 development has worked well for some years and put some very well deserved $ in BF's pockets.  But, I feel a boredom setting in.  Each module has virtually identical gameplay value as the previous - just adding a few new units, and perhaps a few bugs cleaned up.  Until there is another big step forward in evolution I predict a slow decline as we saw with CM1 over the past 6-7+ years.  The amazing work that Aquila has accomplished for graphics and the outstanding innovations of designer like MOS with his TOC and COUP scenarios has been exciting.  Perhaps the "Heaven and Earth" project will breathe some new life into the system for a while.  But, after playing the CM game series since 1999 for over 20 years, I find my interest flagging.  I have always bought whatever BF released immediately.  But, I just can't summon the interest to preorder the new CMFI module (as yet).  And am sad about that - like an old friend fading away...
     
  4. Like
    Erwin got a reaction from Bulletpoint in PBEM game without any cheating   
    That's like saying that an experienced player is cheating.  You'll learn all of the above by playing long enuff.
  5. Upvote
    Erwin got a reaction from Warts 'n' all in Spreading the Fausts Around   
    It's the bunching up that's the problem - even in defense.  In my games it's often that I want to put a couple of HMG's or several squads in a particular building so they can blow the hell out of something, and then they get hit with many casualties more than if there had only been one team or squad in the building.
  6. Like
    Erwin got a reaction from Bulletpoint in Mord's Mods (Special Announcement)   
    This is clearly the definitive one...
     
     

  7. Like
    Erwin got a reaction from Warts 'n' all in Spreading the Fausts Around   
    Have learned that one should never keep units close together anyplace that isn't 100% safe.  A repeat error I make is advancing and bunching up inf in a building.  
  8. Like
    Erwin got a reaction from landser in Spreading the Fausts Around   
    Good to know.  That is not made clear in the briefing.
     
    This has been the default game formation since CM1 days.  However, in CM2 that also means that an enemy hit on the lead tank can easily take out both tanks (plus any other vehicles situated along that line).
     
    ***SPOILERS***
     
    After the T34 platoon on the left flank is killed, the path to the river on that flank is pretty open.  However, the road thru the trees next to the RR track is a bear.  Despite having a couple of tanks, 2 Stummels and two HT's pouring area fire at the foxholes, it takes time to winkle the enemy out.  (I hour 20 minutes for this scenario goes too fast.)  When you do, the enemy run back to the west (the river) and their friendly lines. 
    In this action, have suffered half a dozen inf casualties - half via friendly fire.     The 75mm HE expl)osions caused by the Stummels seem to have a bad effect a dozen or more meters away on my own guys (who I thought I had placed safely far away from the line of fire).  Am at the 50 minute to go mark and I will send the left flank company of tanks and company of inf to force a river crossing with arty support while one platoon of tanks and inf plus recon grind away at the road and foxholes. One may have overwhelming force available but getting it deployed where it's needed is a challenge.  
    I coulda, shoulda, woulda placed a TRP on that area of the woods road.  But, placing TRP's is always a challenge as I hate placing em and then never having to use em.  So, I put all 5 around the town and river for the inevitable crossing.
  9. Like
    Erwin got a reaction from Badger73 in Vehicular Movement Speed Penalties   
    I recall discussion that it does not matter what speed one orders vehicles to move - they will automatically slow down to move at an "appropriate speed" - ie like when crossing fences etc.  It sounds like that one could simply order vehicles to move FAST at all times since they will slow down automatically as needed.   That was good to know as I was wasting much time putting in waypoints with SLOW moves every time a vehicles would have to cross a fence or bush, or even RR tracks.
    However, there has also been discussion that one should drive SLOW over some terrain -  like marshy ground to reduce % of bogging/immobilizing.  Any clarification on "safe" vehicular movement orders would be welcomed.
     
  10. Upvote
    Erwin got a reaction from Warts 'n' all in Spreading the Fausts Around   
    Thanks to this thread I overcame by CM burnout and am very much enjoying the first mission (halfway point). 
    My only remark is that the reinforcements came a bit too quickly/early imo as I generally use only a few units to recon for the first 10-15 minutes and that led to a traffic jam when the reinforcements turn up on top of the at start units in the first 5-10 minutes.  That's only an issue for me as I like to keep company formations together and I found I was sending platoons from different companies out mixed up which upsets my anal-obsessive sense of order (heh).  It would be nice to have a better idea of what units are coming as reinforcements and where they will turn up.  But, that's a very minor issue compared to the excellence of the overall map, situation and scenario.
    I don't want any spoilers or advice (currently) but am curious at the casualties other players reported at the end of each mission so there is something to compare my progress with.  Anyone recall their mission results?
  11. Like
    Erwin got a reaction from Bulletpoint in fast move   
    Tests some years ago showed that HIDE makes no difference for recovery times. So, unless things have changed...
  12. Like
    Erwin got a reaction from com-intern in Fire suppression from small arms discussion   
    There are many topics that go off in weird directions, but only certain ones that upset certain people seem to get criticised.  Some people get irritated. Others find em interesting.  I'll start keeping a better look out for the other off topic threads and bring them to your attention so as to help you make sure you can police them as well.  Thank you for your service.
  13. Upvote
    Erwin got a reaction from J Bennett in Fire suppression from small arms discussion   
    There are many topics that go off in weird directions, but only certain ones that upset certain people seem to get criticised.  Some people get irritated. Others find em interesting.  I'll start keeping a better look out for the other off topic threads and bring them to your attention so as to help you make sure you can police them as well.  Thank you for your service.
  14. Like
    Erwin got a reaction from Rattenkrieg in Is there anything that comes close to the CM games?   
    Absolutely fascinating as I used to be involved in creating AI for Counterterrorism strategies, Cyberwar and other DoD sims.  Nowadays, I barely understand a word lol.    But, thanks for posting...  
  15. Like
    Erwin got a reaction from Bulletpoint in Fire suppression from small arms discussion   
    There are many topics that go off in weird directions, but only certain ones that upset certain people seem to get criticised.  Some people get irritated. Others find em interesting.  I'll start keeping a better look out for the other off topic threads and bring them to your attention so as to help you make sure you can police them as well.  Thank you for your service.
  16. Like
    Erwin got a reaction from com-intern in Fire suppression from small arms discussion   
    Obviously it's a question of who decides what is interesting.  Reminds me of the happy old days of the Soviet Union.  Good times.
  17. Like
    Erwin got a reaction from Bulletpoint in Fire suppression from small arms discussion   
    Obviously it's a question of who decides what is interesting.  Reminds me of the happy old days of the Soviet Union.  Good times.
  18. Like
    Erwin got a reaction from J Bennett in Fire suppression from small arms discussion   
    How long b4 hospitals start doing the same thing?   "Sorry, you went to an unapproved doctor, your insurance is now void at this hospital."
  19. Like
    Erwin got a reaction from grungar in fast move   
    FAST orders your guys to run and to NOT stop and use weapons.  When ordered to move QUICK, they may stop and use weapons if they see an enemy.
  20. Upvote
    Erwin got a reaction from Warts 'n' all in Loud sound question?   
    Blimey - that sounds like the sort of issue many would love to experience lol.  Turn down volume control?
  21. Like
    Erwin got a reaction from AstroCat in Here is What I Dont Understand about BF?   
    The incremental approach for CM2 development has worked well for some years and put some very well deserved $ in BF's pockets.  But, I feel a boredom setting in.  Each module has virtually identical gameplay value as the previous - just adding a few new units, and perhaps a few bugs cleaned up.  Until there is another big step forward in evolution I predict a slow decline as we saw with CM1 over the past 6-7+ years.  The amazing work that Aquila has accomplished for graphics and the outstanding innovations of designer like MOS with his TOC and COUP scenarios has been exciting.  Perhaps the "Heaven and Earth" project will breathe some new life into the system for a while.  But, after playing the CM game series since 1999 for over 20 years, I find my interest flagging.  I have always bought whatever BF released immediately.  But, I just can't summon the interest to preorder the new CMFI module (as yet).  And am sad about that - like an old friend fading away...
     
  22. Like
    Erwin got a reaction from Bulletpoint in Here is What I Dont Understand about BF?   
    The incremental approach for CM2 development has worked well for some years and put some very well deserved $ in BF's pockets.  But, I feel a boredom setting in.  Each module has virtually identical gameplay value as the previous - just adding a few new units, and perhaps a few bugs cleaned up.  Until there is another big step forward in evolution I predict a slow decline as we saw with CM1 over the past 6-7+ years.  The amazing work that Aquila has accomplished for graphics and the outstanding innovations of designer like MOS with his TOC and COUP scenarios has been exciting.  Perhaps the "Heaven and Earth" project will breathe some new life into the system for a while.  But, after playing the CM game series since 1999 for over 20 years, I find my interest flagging.  I have always bought whatever BF released immediately.  But, I just can't summon the interest to preorder the new CMFI module (as yet).  And am sad about that - like an old friend fading away...
     
  23. Upvote
    Erwin got a reaction from Warts 'n' all in Spreading the Fausts Around   
    This is what is great about Campaigns.  It's nice to have superiority but one should have to use the minimum needed to accomplish the mission and keep the rest in reserve for future missions - if one uses too much ammo one can be hamstrung later.  Also, I find that when deploying "too many" units that is when one can get careless and lose units unnecessarily.  Some of my most memorable/enjoyable battles in the early days of CM were when I had lost too many units and was forced to fight much more intelligently with depleted forces in order to win.
  24. Like
    Erwin got a reaction from Wicky in Desert Lancers - Good video   
  25. Like
    Erwin got a reaction from Boche in Desert Lancers - Good video   
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