Erwin
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Everything posted by Erwin
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Unsere Mutter, unsere Vater
Erwin replied to Danny Chung's topic in Combat Mission Battle for Normandy
That's a great book. Read it a looong time ago. Most of what I recall about it was about German atrocities carrying over into SE Asia where apparently a lot of SS and Wehrmacht ended up. As a movie sure, but I bet a lot would be "redacted". -
I am sure I have it then. Thank you... (Did you redo the mod bmp's. Or did they simply need renaming from CMBN?)
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Thanks. d/lding now... so it won't work in CMBN?? (Or did you already mod that one?)
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Amazing pics. Thanks...
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Only took me years to get here.
Erwin replied to UKMule's topic in Combat Mission Battle for Normandy
Welcome to the slow paced cerebral club! -
Operation Silver - Clearance of Sangin DC
Erwin replied to Combatintman's topic in Combat Mission Shock Force 1
Some of the most fun scenarios feature mixed nationality forces as you get to see the strengths and weaknesses of each nation's weapons systems. -
"BF has removed the plane's shadow..." Never thought of that. But, you are right, it did make a difference in immersion. Wonder why shadows aren't put back.
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Can you always hear on-map mortars firing?
Erwin replied to HHaase's topic in Combat Mission Battle for Normandy
"I wonder if there's a logic setting which would disable the audio feed once the camera is no longer over a friendly unit or blob thereof? I think it should be doable and would make a worthwhile restriction on exaggerated target detection and ID capabilities. By no means is this statement confined to mortars, either." Wouldn't that make the game go silent when not near a friendly? -
For a second I thought the couple on the right in the 2nd pic were Russian inf crew. Must be the helmet shape and uniform color.
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Can you always hear on-map mortars firing?
Erwin replied to HHaase's topic in Combat Mission Battle for Normandy
Doesn't that simulate rangefinders and experienced ears who put the info together from different vantage points? -
CM:BN Screenshot Thread #2
Erwin replied to Battlefront.com's topic in Combat Mission Battle for Normandy
You guys do know that all this footage has been on utube for a while in separate videos. someone just edited it all together to make a "story". -
Any chance some kind soul could make that into a .wav as a CM mod?
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That's great.
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I like what you are trying to with this mod. But, I felt the sounds were a bit dull... as if one was a distance away. Close up one would hear crisp "cracks" of bullets whizzing by one's ear. If that was a MG42 firing, it didn't have the dreaded "zipper" sound, more a fast "budda, budda, budda" of a different weapon (but maybe it wasn't a MG42).
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Identify the GUI mods used in this video
Erwin replied to Seanny_Crow's topic in Combat Mission Shock Force 1
"f***ed up the weapon names in CMSF" I saw there was a thread elsewhere about changing uniform filenames so that one could still use older patch uniform mods with the newer CMBN/CMFI patches. Unfortunately, many of us lesser talents are scared to touch or mod anything. I find CM2 quite intimidating. -
I agree re the seemingly unending patches. While I buy all the modules in order to support BFC (and keep patching), I am primarily trying to play CMSF and CMA until the WW2 series gets closer to its "final" patched version. Otherwise, it's like always playing a BETA version and I want to play the "glorious full version" (and I hate replaying old scenarios). The videos make GUSTAV look very promising. I like the "shading" option that desaturates the colors. I find that without a lot of tweaking of my NVidia controls, the colors look unrealistically vibrant and bright. Oh and btw, nothing indiscreet about my training injuries. The problem is that I still push to the limit and as one ages, that injury hurdle gets lower. Training with a bunch of beautiful girls in their 20's doesn't help. But, I can still keep up with them, and in one instance am still faster.
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Identify the GUI mods used in this video
Erwin replied to Seanny_Crow's topic in Combat Mission Shock Force 1
Yeah, I have never seen those squad window graphics ever b4 either. Can't decide if they are useful/an improvement or not. -
IIRC nothing will delete or change a covered arc in CM1 unless the player does it. Units may however fire outside of the covered arc based on the game AI.
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It just occurred to me that the originators of the "Cyberwar" idea for CMSF may have a point if they were actually referring to EW (Electronic Warfare) and ECM (Electronic Counter Measures). Having worked with "Cyberwar" concepts now for many years, I forget that the vast majority of folks do not understand what Cyberwar actually entails, and in this instance I think that EW and ECM is what the original posters actually meant to discuss. EW and ECM may well be good additions to CMSF2 as they are (mostly) a tactical weapon. "Cyberwar" is more of a strategic weapon and is akin to the gamechanging "nuke" of the 21st century, making previous weapons systems obsolete in a major war between sophisticated opponents. What is scary is that "sophisticated oppo" could include bright computer geeks as well as a nation state. As a result I predict that a very nasty cyberattack is FAR more likely to occur in the forseeable future that any nuke exchange. But, EW and ECM are very likely to be experienced in a conflict between sophisticated oppos such as NATO vs Russia/Ukraine etc as (IIRC) is proposed in CMSF2.
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Looks amazing. Hard to believe the level of detail you have worked at.
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Eh?? I love realism. That's mostly brown, right?