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YECoyote

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Everything posted by YECoyote

  1. First off, nice dirty Stug, Tiger. Second, OMG, the models in CMBB are incredible. When will my copy gets here?
  2. How do I enter the Province (in Canada) on my address. you have a picklist for State, then nothing else. I don't want my preciiiouuussss to be sent to Nunavut in the Great White North.
  3. if you're using Win2K or XP, may I suggest you try to install CMBB using compatitibility mode, and select WIN9X/ME. I ran into similar problem installing other applications, and the compatibility mode allowed the install to work.
  4. why not play your copy of CMBO? it's the same thing as the demo. 2 scenarios you still should have in your folder. Chance Encounter Valley of Trouble
  5. - Once broken, a unit can no longer run. This will end the chasing down of broken units. - Bullets ricochet of the ground.
  6. You sounded like an expert red-light district surfer there, Michael.
  7. welcome aboard, Muggles. Once you kicked the AI around a little, play PBEM/TCP. it's THE ONLY way to play CM. To keep you busy until you get the full version, go to Combat Mission HQ and download some mods for those shermans and Panther.
  8. number 8000 is pretty good. What I'm interested to know is...how the heck did you get that ICQ# (126267267). That's just weird. However, if anyone should have that weird number, it should definitely be you.
  9. <blockquote>quote:</font><hr>Game play is conducted in a new T4D play mode that stands for Tactical 4D play. Players must think and act in real war terms. Players will need to observe the behavior of the different units.<hr></blockquote> Actually, from this description in their Features section, it sounds more like it's a mimic of Shogun than CM.
  10. er, I don't see Shrullenhaft's response in here. Does he even know there are other forums beside CMTS forum? Interestingly, several of his posts helped me out with problems outside of CMBO. Kudos to you, Shrullenhaft.
  11. You're right. Mods only affect the client software (your local copy). What you see is what you get. Your opponent will see his client's version of the game.
  12. <blockquote>quote:</font><hr>Originally posted by Juju: Quick question for those 'in the know.' Panzerschreck (tank scare. Well, sort of)<hr></blockquote> Hmm, I always thought that it translates to "Tank Terror"
  13. The best gun killers, IMHO, are the flak gun equiped vehicles. Anything that shoots a ton of HE at the gun works wonder.
  14. <BLOCKQUOTE>quote:</font><HR>Originally posted by dsvitak: I have downloaded the most recent patch, and will install it immediately. Cheers :eek:<HR></BLOCKQUOTE> You don't need to install the latest patch. It's already on the CD and will install as part of it.
  15. yeah. more glory for me Seriously now. I've been busy working for a living. I'll try to contact Iron Duke to schedule a gaming window as soon as I can.
  16. Try the Rocket Artillery with Scipio's Sound mod. Truly magnificent organ.
  17. ALLIED AAR. After the Recon TF was forced to withdraw due to heavy casualties, I am tasked with the 2nd attempt to break through the wooded road in OP-Square C4. Under my command was: [[CLASSIFIED]] With such limited grunts, I decided to divide my TF into 2 groups. 1st group was the Assault Team, consisted of [[CLASSIFIED]]. 2nd group was the Support By Fire Team (SBF), consisted of [[CLASSIFIED]]. The FOs, placed in an area with good visibility. Assault Team was to approach the town by heading up the west woods. The SBF was to take the little house on the East, left a small team to hold it, and proceeded to the East woods overlooking the objective. The battle started real quiet. nothing happened in the first 5 minutes. I had laid a cover of smoke to help the Assault Team make it into the West woods unharmed. As they enterd the wood, all hell broke lose behind them. Apparently the Germs had miscalulated the artillery attack. While all this was happening the SBF team was making good progress. They had blown up the house, and were moving to the East woods. At the 10th minute mark, 1st real casualty was recieved. Sgt LaVita Sherman was hit by a hidden Pak. Lucky for us, we had called in Artillery strike at that same area moment's before. In 2 minutes, the PaK was KO'ed. 15 minutes into the fight, the SBF team was ambushed by a combination of hidden Rifle squads and 2 Stugs. In 2 minutes, most of the team was routed, or captured. Fortunately (if you can call it that), the Germs did not press their advantage. I had enough time to move a BAZ team into place and KO'ed one of the Stugs in the rear. I also shifted the artilery attack onto the dug in Rifle squads. Over at the West Woods, contact was made with another Stug. It was quickly taken care of with a perfect shot from Sgt Doe's Sherman. But the Sgt was too eager, and moved his tank within range of a Schreck team. He tried to reverse his direction, but it was too late. Boom, a Front Hull pentration. 10 minutes of constant shelling from the [DELETED] FOs, most of the Germs defending near the West Woods started running into the open, into another patch of wood. Thinking that I had broken their resolve, I ordered the rifle squads to press forward to the main objective. I also sent 1 squad to take care of that schreck team that had KO's Sgt Doe's tank. I was right, there wasn't much there to defend after almost 150 shells had dropped in the area. The story of the demise of the 3rd Stug is a strange one. I had moved one of the supporting Sherman up closer to the remnant of the SBF team. He sighted a Stug on the road moving to the main objective. The sherman took 2 shots. The Stug finally realized something was shooting at him, so he turned to bear his gun on the Sherman. Then the Stug did the strangest thing, he turned away without shooting, and proceeded to make a slowest get-away in the history of automotive transportation. Finally, after missing the first 5 shots, the Sherman scored a side hit to end the comedy. After the last Stug was taken out, the Germs decided to retreat to preserve as many men as he possibly could. The fight had lasted 18 minutes. the last 2 minutes, we already broken out the beer and started partying. The final tally count was: Allied 27 wounded/10 KIA 2 shermans KO'ed Axis 43 wounded or killed 1 gun destroyed 3 Stugs KO'ed 1 Truck abandoned This was a Major Victory for the Allied. [[EDITTED BY HIGH COMMAND]] [ 09-16-2001: Message edited by: YECoyote ]
  18. I misread my opponent's time, so now we will have to reschedule. I hope to have the fight finished on within the next day or so. With him being at GMT time, and I'm at GMT-8, it would seem a weekday fight is out of the question. I am hoping to hear from him when I get home tonight.
  19. Like most other good allies mods. I think you'll be very happy with Gordon's or Marco's masterpieces.
  20. Go to Combat Mission. there are new mods there. I gotta say, that is THE most impressive mod I've seen. I'm talking about the Sexton, of course. Love the tank tracks too. The MMG carrier isn't bad either. [ 09-05-2001: Message edited by: YECoyote ]
  21. Me too. Hope I'm not too late. I like your idea of Reinforced Company size conflict better than regimental size from Scout.
  22. Being the Top 50 of All Time, as you've said. Then it's fair to say they not only judge the game by sales, but ingiunity, longevity, trend-setter. I mean, I remember walking into ANY computer lab in any University, and I'd see a ton of people playing (and watching) watching the game. Having CM in the top 50 (even only just) is a great kudos. Well done, BTS (and you silly sadistic modders).
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