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Everything posted by Vanir Ausf B
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Improved Spotting: Muzzle Flash!
Vanir Ausf B replied to CarlWAW's topic in Combat Mission Final Blitzkrieg
Test: 10 US FOs spotting 10 PaK40 at 1500 meters. Ground conditions Damp to prevent dust from interfering with spotting. I first move the Pak40s one action spot to get rid of the camo bonus they get before firing or moving. I then run 15 turns without any shooting. None of the Pak40s are spotted. I then give the Pak40s area fire orders. After one turn of firing 1 Pak40 is spotted, 4 are spotted after two turns and 7 spotted after three turns. I only ran this one time so actual spotting times should be taken with a grain of salt but the gist of it is that the shooting is what allowed the AT guns to be spotted. But what about sound? I ran the test again but with a ridge between the US observers and the AT guns that blocks LOS. After 4 turns of shooting the US observers have zero sound contacts. And yes I am something special -
Improved Spotting: Muzzle Flash!
Vanir Ausf B replied to CarlWAW's topic in Combat Mission Final Blitzkrieg
Muzzle flash is absolutely factored in. The contention that difficulty in seeing muzzle flash should not scale with distance is unsupported and IMO completely wrong. Thread is ridiculous. In reality the ease with which muzzle flash could be seen varied between nations. The Germans used "flashless" powder that made their guns quite hard to spot when firing. This is not modeled in CM and is a possible area for improvement. -
The name: with "Blitzkrieg" in it
Vanir Ausf B replied to DavidFields's topic in Combat Mission Final Blitzkrieg
This is the west front, so it would have to be Final Panzer Leader. -
BETA AAR- Spoiler- Discussion Thread
Vanir Ausf B replied to vincere's topic in Combat Mission Final Blitzkrieg
Also, historically US and British forces were significantly more armor-heavy on average than the Wehrmacht, although Bil's force structure is admittedly towards the extreme end. -
BETA AAR- Spoiler- Discussion Thread
Vanir Ausf B replied to vincere's topic in Combat Mission Final Blitzkrieg
^^^ How soon everyone forgets the last AAR which was a 3rd party made scenario in which the whole discussion revolved around the company of Abrams tanks the US player got as reinforcements. Balance is about more than just OOBs and many scenarios are deliberately unbalanced for historical reasons. -
The name: with "Blitzkrieg" in it
Vanir Ausf B replied to DavidFields's topic in Combat Mission Final Blitzkrieg
The Germans didn't use the term blitzkrieg for much of anything during the war. It was used primarily by people outside Germany. -
BETA AAR- Spoiler- Discussion Thread
Vanir Ausf B replied to vincere's topic in Combat Mission Final Blitzkrieg
Max. When it comes to tanks there is no need for a minimum requirement -
BETA AAR- Spoiler- Discussion Thread
Vanir Ausf B replied to vincere's topic in Combat Mission Final Blitzkrieg
I think Bil prefers to pick his own I play QBs with what I call the Combined Arms house rule that limits armor to a percentage of your total points, typically 30 or 33 percent, but a understand the appeal of unlimited experimentation to see what works. -
BETA AAR- Spoiler- Discussion Thread
Vanir Ausf B replied to vincere's topic in Combat Mission Final Blitzkrieg
They did do that in the last AAR for Black Sea. I know Bil was not happy about the OOBs in that battle. -
something wrong with tank gunner
Vanir Ausf B replied to Wieking's topic in Combat Mission Black Sea
I just did a quick gunnery range test. In all cases the Sturm-S fired a missile at the Abrams and then reversed away. It's not clear why it is doing neither of those things in the videos. -
something wrong with tank gunner
Vanir Ausf B replied to Wieking's topic in Combat Mission Black Sea
Saved game file needed. -
Time to start jumping up and down in excitement!
Vanir Ausf B replied to MikeyD's topic in Combat Mission Final Blitzkrieg
And this is not the first time I failed to see it before it got removed. I need to be faster! -
BETA AAR- Spoiler- Discussion Thread
Vanir Ausf B replied to vincere's topic in Combat Mission Final Blitzkrieg
He could have got the engine and transmission for one additional Panther . Jagdtigers cost almost exactly the same at King Tigers. -
Is the AI CMx2v3 dust aware?
Vanir Ausf B replied to markshot's topic in Combat Mission Battle for Normandy
I'm pretty sure the AI is not "dust aware" but it doesn't matter because in CMx2 you have to spot the unit making the dust to see the dust. -
Armor Behavior?Not shooting?
Vanir Ausf B replied to weapon2010's topic in Combat Mission Battle for Normandy
No -
Armor Behavior?Not shooting?
Vanir Ausf B replied to weapon2010's topic in Combat Mission Battle for Normandy
Another possibly complicating factor is that the M18 was parked directly on the intersection of 4 action spots. I don't know if the game allows vehicle crews to be in different action spots but if so that could also explain why some crew had LOS and others did not. I don't think so. They did not in this case. -
Armor Behavior?Not shooting?
Vanir Ausf B replied to weapon2010's topic in Combat Mission Battle for Normandy
I got the save file from Weapon. It's actually the same file as seen in the OP but since this is a PBEM the previous file wouldn't do any good without his opponent's password anyways. It's hard to say exactly what happened but it does seem likely that marginal LOS though trees is the approximate cause. Earlier in the same turn the M18 spots the Tiger moving on two occasions and immediately goes into the firing sequence but the Tiger moves out of LOS before the shot is fired, so there does not seem to be anything wrong with the M18. If you set the camera at view level 2 and place it at the front of the turret on both vehicles then zoom in a little you can see how marginal the lines of sight are. Again, hard to say exactly what happened. Maybe the M18 driver had LOS but the gunner did not. My inclination is to file this in the "**** happens in war" category rather than as a bug. LOS from M18 to Tiger LOS From Tiger to M18 -
Test: Vehicle Speeds On Different Terrains
Vanir Ausf B replied to CarlWAW's topic in Combat Mission Red Thunder
Units per square? Do you mean meters per action spot? A rise of 100m per every 8m would be nearly a vertical cliff. A quick check says vehicles are not allowed to plot movement points on slopes that steep. -
Vehicle embarking problem
Vanir Ausf B replied to bisu's topic in Combat Mission Battle for Normandy
It's a known issue which I have not been able to get a 100% repeatable example of. However, when all other units have mounted up the last hold out should go on. If it won't then that is a different problem. -
Why no 37mm AT Gun In Normandy?
Vanir Ausf B replied to user1000's topic in Combat Mission Battle for Normandy
Because while there was a replacement already available for the 37mm towed gun (57mm gun) there was nothing at the time to replace those vehicles. The M24 Chaffee wasn't ready until November of '44.