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Vanir Ausf B

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Everything posted by Vanir Ausf B

  1. :confused: http://www.battlefront.com/community/announcement.php?f=137&a=545
  2. After all these years and thousands of posts you still can't use BB code.
  3. Flak. Now there is something that has been neutered.
  4. I am also surprised to learn that the Ma Deuce is neutered in the game. I had thought it was the best weapon in the game against infantry in buildings. Must be my imagination.
  5. I seem to recall reading on the forum that you can do that by cycling through the units using the + and - keys. I haven't tried it myself yet.
  6. New features are an upgrade. If you feel the new features are not worth what they are charging or should have been free you can go play ARMA. Some people will. New units are neither an upgrade or a patch but a module It's been confirmed that you can't, same as players with different patch versions can't play each other. I don't think it will have much affect as far as fragmenting the community since pretty much everyone who does not upgrade will be playing ARMA anyway.
  7. I would have paid money to have the CMAK changes back-ported to CMBB. And have all the correct vehicle models put in. And have the fortifications scoring bug fixed. For all that I'd have paid 5 or 10 bucks.
  8. I can understand not buying the game because it lacks a certain feature you personally feel is important. I did the same when I declined to buy CMSF because it doesn't have a proper QB system. What I don't understand is when people say it costs too much. If the game is good you can easily get several hundred hours out of any CM game. On a cost per hour basis it's way cheaper than getting drunk.
  9. http://www.2shared.com/file/fxyaOKWj/gunnery2000_cromwell_500_slope.html
  10. If you look at test #5 in my last thread you'll see that I got the highest proportion of gun hits when the tank was angled upwards.
  11. I would think that direct sharing between physically close units would be the most reliable mean of sharing information. As for whether or not this happens in the game I haven't seen any sign of it, although I've never specifically tested for it either. I used to park infantry units next to my tanks to help them spot, but I never noticed it making any difference. I did notice the increase in casualties when my tanks exploded.
  12. Good question. My guess is no, at least not directly. AFAIK spotting information is always shared vertically along the C2 chain, not horizontally. So if the squad did spot the T30 that information would have to go up the C2 chain until it got to a HQ that was high enough to be above both units, and then back down again to the Semovente. But I could be wrong.
  13. As best as I can tell the change from CMx1 to CMx2 is that CMx2 does not model shatter gap, at least not for the US 76mm. Whether or not this is more or less realistic is debatable. My own suspicion is that CMBN is too optimistic while the CMx1 games may have been too pessimistic.
  14. I have seen evidence of weak point penetrations, specifically very rare penetrations of the Panther glacis that is normally proof against anything less than a 17 pdr. But I have never seen the hit text say "weak point" as it did in the CMx1 games.
  15. I think it's generally frowned upon, but allowed. Anytime someone can rush forces onto a VL than VL is not very secure. In my old CMx1 ladder days I won a close game that would likely have otherwise been a draw when my opponent tried that. He actually drove a Panther onto the VL (he had no infantry that could reach it in time). It so happened I had an AT gun keyholed on that VL that I had kept hidden the entire game until the last turn. I kept the VL, destroyed the Panther and captured the escaping crew.
  16. I don't think anyone is advocating that. They were separate options in CMx1.
  17. I don't know what the maximum effective range is, but the 76mm in game will penetrate the Tiger hull well past 500m (the furthest I've tested). The front turret is much tougher because of the thick mantlet, but there is currently a bug in the game that causes the mantlet to be bypassed by incoming rounds at times. The Panther mantlet can be penetrated past 500m as well, but not reliably due to it's roundness.
  18. Case's Ladder, eh? I never knew they had one for CM. I was on Case's WarCraft 2 ladder way back in the mid-90s, my first online multi-player experience. I was also on the Rugged Defense CMBO ladder (RIP) for about a year. As for CMBN ladders AFAIK there are 3 main ones. We Band of Brothers linked to above, but I think you need to have someone to sponsor you to get in. The other 2 are The Blitz (you can look at their ladder here) and The Few Good Men, and you can view that ladder here.
  19. Or you are developing cataracts :eek:
  20. As Baneman noted the shock effect was in the CMx1 games, and in fact it was even explicitly shown in the moral status as "Shocked". I don't recall many complaints or requests for it's removal.
  21. I wonder if BFC have given serious thought to a Patton Goes East or Zhukov Goes West game set in 1945 or 46. After they do the Bulge and first East Front games they will have most of the necessary units already made.
  22. True, but I've never felt the need to know if friendly units outside the C2 chain to one another have LOS to each other. Peregrine suggested that the differences he highlighted are new for CMBN
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