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Everything posted by Vanir Ausf B
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Foxhole Infinite Loop Madness
Vanir Ausf B replied to Vanir Ausf B's topic in Combat Mission Battle for Normandy
"May"? As Baneman pointed out, there is no reason I am aware of to assume that men outside of but next to foxholes are treated the same as men inside foxholes. The problem with the men crawling around isn't that they are crawling around. The problem is that they never stop. -
Arty--malfunction?
Vanir Ausf B replied to John Kettler's topic in Combat Mission Battle for Normandy
Are you sure that is the case? LOS can be traced to treetops and rooftops. -
Arty--malfunction?
Vanir Ausf B replied to John Kettler's topic in Combat Mission Battle for Normandy
Clearly your soldiers are incompetent. -
I've tried to give you some general tips, but absent screenshots it's often hard to understand what you are describing. For example: From this description is seems that you are attempting to target a visible enemy unit, but when you click on it with the target line it goes *poof*. This never happens in the game that I have seen. Your description in the other thread of your Shermans "seeming" to have a rate of fire of 1 round per minute is another example. Without screenshots or a better description I have no idea what you're talking about since my Shermans have no such restriction. Same with the AI "working miracles". I never played the demo so maybe it is fiendishly difficult, but I have played maybe 10-12 scenarios off the base game against the AI at warrior difficulty and won all of them on the first attempt. No AI miracles in my game. Well, the Germans in Bois de Baugin did "seem" to NEVER RUN OUT OF ARTILLERY OMG WOULD YOU PLEASE MAKE IT STOP ALREADY!! :eek: Ok, so maybe one minor miracle. But I cannot comprehend how someone could be losing to the AI multiple times in a row on the same scenario. There are only really 3 things about CMBN that are hard to learn: 1) The UI with its poorly documented/undocumented features. 2) The opaque C2 system, particularly when calling indirect fire from on-board assets. 3) Occasional LOS oddities, such as not being able to target the 2nd floor of a building if you can't see the 1st floor, unless you spot an enemy unit in the 2nd floor which you then can target as long as it remains in LOS ect.... Once you wrap your head around those concepts, which should not take more than a year or two of intense study at most, it's the same tactics you've been using since CMBO. With few exceptions, such as not being allowed to fire infantry AT rockets from buildings :mad::mad::mad: , the tactics that worked well in CMx1 will more-or-less work well in CMBN. Basic fire and maneuver, or in JasonC's case fire and then fire some more.
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Neither have I, but vehicles do and that seems to be what he was referring to. Good question.
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That is indeed the problem. On the same panel as all the other target commands. Bottom row far right, under the target arc command button. If the ammunition is listed as "smoke" it is HC. If it is listed as WP it is WP. Both are in the game. Automatically, but the manual option is there. I'm not certain about this, but I think all infantry smoke in the game is HC.
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It sounds like you may be struggling with relative spotting. That affects the AI the same as it does you. Maybe you should turn the difficulty down to Basic Training where there is no relative spotting. And I would suggest reading the manual. You are making a lot of statements that are factually incorrect.
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Tank hunter teams, another grog question
Vanir Ausf B replied to Georgie's topic in Combat Mission Battle for Normandy
I agree. I suppose the answer depends on what the OP meant by "successful". I don't think you can use the total loss numbers to judge the difficulty of infantry engaging tanks at very short range. -
QB H2H Setup Reverse Bug Is Back
Vanir Ausf B replied to MarkEzra's topic in Combat Mission Battle for Normandy
When you say you didn't preview the map do you mean that Map Preview was disallowed or that it was allowed but you didn't use it? No idea if that would make any difference, but it may. -
Oswald was a ........ (Magic Bullet Theory)
Vanir Ausf B replied to dpabrams's topic in Combat Mission Battle for Normandy
What was he shooting at? It doesn't look like he could even see the tank. -
Foxhole Infinite Loop Madness
Vanir Ausf B replied to Vanir Ausf B's topic in Combat Mission Battle for Normandy
I'll keep that in mind, Michael. But I'm actually just reporting a bug, not looking for tactical advice -
Foxhole Infinite Loop Madness
Vanir Ausf B replied to Vanir Ausf B's topic in Combat Mission Battle for Normandy
LOL no marked graves. The other 2 guys are a forward observer team, very much alive. -
Foxhole Infinite Loop Madness
Vanir Ausf B replied to Vanir Ausf B's topic in Combat Mission Battle for Normandy
I think it started after I ordered the MG crew to switch targets. I can't be sure because they hadn't been firing for a few turns before I noticed. Prior to that they had been area firing at a different spot. -
Foxhole Infinite Loop Madness
Vanir Ausf B replied to Vanir Ausf B's topic in Combat Mission Battle for Normandy
The nearest crater I can see is 4 action spots away.